M&B: Bannerlord 1.2.10
The horns sound, the ravens gather.
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Inherits IGamepadNavigationContext.
Public Member Functions | |
void | AddForcedScopeCollection (GamepadNavigationForcedScopeCollection collection) |
void | AddNavigationScope (GamepadNavigationScope scope, bool initialize) |
void | GainNavigationAfterFrames (int frameCount, Func< bool > predicate) |
void | GainNavigationAfterTime (float seconds, Func< bool > predicate) |
bool | GetIsBlockedAtPosition (Vector2 position) |
int | GetLastScreenOrder () |
bool | HasNavigationScope (GamepadNavigationScope scope) |
bool | HasNavigationScope (Func< GamepadNavigationScope, bool > predicate) |
bool | IsAvailableForNavigation () |
void | OnFinalize () |
void | OnGainNavigation () |
void | OnMovieLoaded (string movieName) |
void | OnMovieReleased (string movieName) |
void | OnWidgetNavigationIndexUpdated (Widget widget) |
void | OnWidgetNavigationStatusChanged (Widget widget) |
void | OnWidgetUsedNavigationMovementsUpdated (Widget widget) |
void | RemoveForcedScopeCollection (GamepadNavigationForcedScopeCollection collection) |
void | RemoveNavigationScope (GamepadNavigationScope scope) |
void EmptyGamepadNavigationContext.AddForcedScopeCollection | ( | GamepadNavigationForcedScopeCollection | collection | ) |
Implements IGamepadNavigationContext.
void EmptyGamepadNavigationContext.AddNavigationScope | ( | GamepadNavigationScope | scope, |
bool | initialize ) |
Implements IGamepadNavigationContext.
void EmptyGamepadNavigationContext.GainNavigationAfterFrames | ( | int | frameCount, |
Func< bool > | predicate ) |
Implements IGamepadNavigationContext.
void EmptyGamepadNavigationContext.GainNavigationAfterTime | ( | float | seconds, |
Func< bool > | predicate ) |
Implements IGamepadNavigationContext.
bool EmptyGamepadNavigationContext.GetIsBlockedAtPosition | ( | Vector2 | position | ) |
Implements IGamepadNavigationContext.
int EmptyGamepadNavigationContext.GetLastScreenOrder | ( | ) |
Implements IGamepadNavigationContext.
bool EmptyGamepadNavigationContext.HasNavigationScope | ( | GamepadNavigationScope | scope | ) |
Implements IGamepadNavigationContext.
bool EmptyGamepadNavigationContext.HasNavigationScope | ( | Func< GamepadNavigationScope, bool > | predicate | ) |
Implements IGamepadNavigationContext.
bool EmptyGamepadNavigationContext.IsAvailableForNavigation | ( | ) |
Implements IGamepadNavigationContext.
void EmptyGamepadNavigationContext.OnFinalize | ( | ) |
Implements IGamepadNavigationContext.
void EmptyGamepadNavigationContext.OnGainNavigation | ( | ) |
Implements IGamepadNavigationContext.
void EmptyGamepadNavigationContext.OnMovieLoaded | ( | string | movieName | ) |
Implements IGamepadNavigationContext.
void EmptyGamepadNavigationContext.OnMovieReleased | ( | string | movieName | ) |
Implements IGamepadNavigationContext.
void EmptyGamepadNavigationContext.OnWidgetNavigationIndexUpdated | ( | Widget | widget | ) |
Implements IGamepadNavigationContext.
void EmptyGamepadNavigationContext.OnWidgetNavigationStatusChanged | ( | Widget | widget | ) |
Implements IGamepadNavigationContext.
void EmptyGamepadNavigationContext.OnWidgetUsedNavigationMovementsUpdated | ( | Widget | widget | ) |
Implements IGamepadNavigationContext.
void EmptyGamepadNavigationContext.RemoveForcedScopeCollection | ( | GamepadNavigationForcedScopeCollection | collection | ) |
Implements IGamepadNavigationContext.
void EmptyGamepadNavigationContext.RemoveNavigationScope | ( | GamepadNavigationScope | scope | ) |
Implements IGamepadNavigationContext.