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    M&B: Bannerlord 1.2.10
    
   The horns sound, the ravens gather. 
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Classes | |
| class | FakeInventoryListener | 
| class | InventoryListener | 
| class | InventoryLogic | 
| class | InventoryManager | 
| class | InventoryTransferItemEvent | 
| interface | IPlayerTradeBehavior | 
| struct | TransferCommand | 
| class | TransferCommandResult | 
Enumerations | |
| enum | InventoryMode {  Default , Trade , Loot , Stash , Warehouse }  | 
| enum | InventoryItemType {  None = 0x0 , Weapon = 0x1 , Shield = 0x2 , HeadArmor = 0x4 , BodyArmor = 0x8 , LegArmor = 0x10 , HandArmor = 0x20 , Horse = 0x40 , HorseHarness = 0x80 , Goods = 0x100 , Book = 0x200 , Animal = 0x400 , Cape = 0x800 , Banner = 0x1000 , HorseCategory = Horse | HorseHarness , Armors = HeadArmor | BodyArmor | LegArmor | HandArmor | Cape , Equipable = Weapon | Shield | HeadArmor | BodyArmor | LegArmor | HandArmor | Horse | HorseHarness | Cape | Banner , All = Weapon | BodyArmor | Shield | HeadArmor | Goods | Horse | HorseHarness | LegArmor | HandArmor | Book | Animal | Cape }  | 
Functions | |
| delegate void | InventoryFinishDelegate () | 
| delegate void TaleWorlds.CampaignSystem.Inventory.InventoryFinishDelegate | ( | ) |