M&B: Bannerlord
1.2.10
The horns sound, the ravens gather.
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Classes
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Enumerations
TaleWorlds.CampaignSystem.LogEntries Namespace Reference
Classes
class
ArmyCreationLogEntry
class
ArmyDispersionLogEntry
class
BattleStartedLogEntry
class
BesiegeSettlementLogEntry
class
ChangeAlleyOwnerLogEntry
class
ChangeRomanticStateLogEntry
class
ChangeSettlementOwnerLogEntry
class
CharacterBecameFugitiveLogEntry
class
CharacterBornLogEntry
class
CharacterInsultedLogEntry
class
CharacterKilledLogEntry
class
CharacterMarriedLogEntry
class
ChildbirthLogEntry
class
ClanChangeKingdomLogEntry
class
ClanDestroyedLogEntry
class
ClanLeaderChangedLogEntry
class
CommonAreaFightLogEntry
class
DeclareWarLogEntry
class
DefeatCharacterLogEntry
class
DestroyMobilePartyLogEntry
class
EndCaptivityLogEntry
class
GatherArmyLogEntry
interface
IChatNotification
interface
IEncyclopediaLog
class
IssueQuestLogEntry
class
IssueQuestStartLogEntry
interface
IWarLog
class
JournalLogEntry
class
KingdomDecisionAddedLogEntry
class
KingdomDecisionConcludedLogEntry
class
KingdomDestroyedLogEntry
class
LogEntry
class
LogEntryHistory
class
MakePeaceLogEntry
class
MercenaryClanChangedKingdomLogEntry
class
OverruleInfluenceLogEntry
class
PlayerAttackAlleyLogEntry
class
PlayerBattleEndedLogEntry
class
PlayerCharacterChangedLogEntry
class
PlayerMeetLordLogEntry
class
PlayerReputationChangesLogEntry
class
PlayerRetiredLogEntry
class
PregnancyLogEntry
class
RebellionStartedLogEntry
class
SettlementClaimedLogEntry
class
SiegeAftermathLogEntry
class
TakePrisonerLogEntry
class
TournamentWonLogEntry
class
VillageStateChangedLogEntry
Enumerations
enum
ChatNotificationType
{
Default
,
PlayerFactionPositive
,
PlayerClanPositive
,
PlayerFactionNegative
,
PlayerClanNegative
,
Civilian
,
PlayerClanCivilian
,
PlayerFactionCivilian
,
Neutral
,
PlayerFactionIndirectPositive
,
PlayerFactionIndirectNegative
,
PlayerClanPolitical
,
PlayerFactionPolitical
,
Political
}
enum
ImportanceEnum
{
Zero
,
Unimportant
,
SlightlyImportant
,
SomewhatImportant
,
ReasonablyImportant
,
Important
,
QuiteImportant
,
VeryImportant
,
ExtremelyImportant
,
MatterOfLifeAndDeath
}
Enumeration Type Documentation
◆
ChatNotificationType
enum
TaleWorlds.CampaignSystem.LogEntries.ChatNotificationType
Enumerator
Default
PlayerFactionPositive
PlayerClanPositive
PlayerFactionNegative
PlayerClanNegative
Civilian
PlayerClanCivilian
PlayerFactionCivilian
Neutral
PlayerFactionIndirectPositive
PlayerFactionIndirectNegative
PlayerClanPolitical
PlayerFactionPolitical
Political
◆
ImportanceEnum
enum
TaleWorlds.CampaignSystem.LogEntries.ImportanceEnum
Enumerator
Zero
Unimportant
SlightlyImportant
SomewhatImportant
ReasonablyImportant
Important
QuiteImportant
VeryImportant
ExtremelyImportant
MatterOfLifeAndDeath
TaleWorlds
CampaignSystem
LogEntries
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