M&B: Bannerlord 1.2.10
The horns sound, the ravens gather.
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TaleWorlds.Network Namespace Reference

Classes

class  Authorize
 
class  ClientsideSession
 
class  ClientWebSocketHandler
 
class  Coroutine
 
class  CoroutineManager
 
class  CoroutineState
 
interface  IMessageProxyClient
 
interface  INetworkMessageReader
 
interface  INetworkMessageWriter
 
interface  INetworkSerializable
 
class  JsonSocketMessage
 
class  MessageContract
 
class  MessageContractCreator
 
class  MessageContractHandler
 
class  MessageContractHandlerManager
 
class  MessageId
 
class  MessageInfo
 
class  MessageProxy
 
class  MessageServiceConnection
 
class  NetworkMessage
 
class  NetworkSession
 
class  PostBoxId
 
class  RESTClient
 
class  ServersideSession
 
class  ServersideSessionManager
 
class  ServiceException
 
class  ServiceExceptionModel
 
class  TickManager
 
class  WaitForSpecialCase
 
class  WaitForTicks
 
class  WebSocketMessage
 

Enumerations

enum  ConnectionState {
  Connecting = 0 ,
  Connected = 1 ,
  Disconnected = 2
}
 
enum  MessageTypes : byte {
  Cursor = 0 ,
  Rest = 1 ,
  Binary = 2 ,
  Close =3
}
 

Functions

delegate IEnumerator< CoroutineStateCoroutineDelegate ()
 
delegate void MessageContractHandlerDelegate< T > (T message)
 

Enumeration Type Documentation

◆ ConnectionState

Enumerator
Connecting 
Connected 
Disconnected 

◆ MessageTypes

Enumerator
Cursor 
Rest 
Binary 
Close 

Function Documentation

◆ CoroutineDelegate()

delegate IEnumerator< CoroutineState > TaleWorlds.Network.CoroutineDelegate ( )

◆ MessageContractHandlerDelegate< T >()

delegate void TaleWorlds.Network.MessageContractHandlerDelegate< T > ( T message)
Type Constraints
T :MessageContract