M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
SandBox.BoardGames.BoardGameKonane Member List

This is the complete list of members for SandBox.BoardGames.BoardGameKonane, including all inherited members.

AIMakeMove(Move move)SandBox.BoardGames.BoardGameKonane
AIOpponentSandBox.BoardGames.BoardGameBaseprotected
BlackPawnCountSandBox.BoardGames.BoardGameKonanestatic
BoardEntitySandBox.BoardGames.BoardGameBaseprotected
BoardGameBase(MissionBoardGameLogic mission, TextObject name, PlayerTurn startingPlayer)SandBox.BoardGames.BoardGameBaseprotected
BoardGameKonane(MissionBoardGameLogic mission, PlayerTurn startingPlayer)SandBox.BoardGames.BoardGameKonane
BoardHeightSandBox.BoardGames.BoardGameKonanestatic
BoardWidthSandBox.BoardGames.BoardGameKonanestatic
CalculateAllValidMoves(BoardGameSide side)SandBox.BoardGames.BoardGameBasevirtual
CalculateValidMoves(PawnBase pawn)SandBox.BoardGames.BoardGameKonane
CheckForRemovablePawns(bool playerOne)SandBox.BoardGames.BoardGameKonane
CheckGameEnded()SandBox.BoardGames.BoardGameKonaneprotected
CheckSwitchPlayerTurn()SandBox.BoardGames.BoardGameBaseprotected
CheckWhichPawnsAreCaptured(PawnKonane pawn, bool fake=false)SandBox.BoardGames.BoardGameKonaneprotected
ClearValidMoves()SandBox.BoardGames.BoardGameBaseprotected
DelayBeforeMovingAnyPawnSandBox.BoardGames.BoardGameBaseprotectedstatic
DelayBetweenPawnMovementsBeginSandBox.BoardGames.BoardGameBaseprotectedstatic
DiceBoardSandBox.BoardGames.BoardGameBaseprotected
DiceRollAnimationRunningSandBox.BoardGames.BoardGameBaseprotected
DiceRollAnimationTimerSandBox.BoardGames.BoardGameBaseprotected
DiceRollRequiredSandBox.BoardGames.BoardGameKonaneprotected
DiceRollSoundCodeIDSandBox.BoardGames.BoardGameBaseprotected
EndTurn()SandBox.BoardGames.BoardGameBaseprotected
ForceDice(int value)SandBox.BoardGames.BoardGameBase
GameOverInfoSandBox.BoardGames.BoardGameBase
GetHoveredPawnIfAny()SandBox.BoardGames.BoardGameBaseprotected
GetHoveredTileIfAny()SandBox.BoardGames.BoardGameBaseprotected
GetPlayerOneUnitsAlive()SandBox.BoardGames.BoardGameBase
GetPlayerOneUnitsDead()SandBox.BoardGames.BoardGameBase
GetPlayerTwoUnitsAlive()SandBox.BoardGames.BoardGameBase
GetPlayerTwoUnitsDead()SandBox.BoardGames.BoardGameBase
GetTotalMovesAvailable(ref List< List< Move > > moves)SandBox.BoardGames.BoardGameBase
HandlePlayerInput(float dt)SandBox.BoardGames.BoardGameBaseprotected
HandlePreMovementStage(float dt)SandBox.BoardGames.BoardGameKonaneprotectedvirtual
HandlePreMovementStageAI(Move move)SandBox.BoardGames.BoardGameKonaneprotectedvirtual
HasMovesAvailable(ref List< List< Move > > moves)SandBox.BoardGames.BoardGameBase
HasToMovePawnsAcrossSandBox.BoardGames.BoardGameBaseprotected
HideAllValidTiles()SandBox.BoardGames.BoardGameBaseprotected
Initialize()SandBox.BoardGames.BoardGameBase
InitializeCapturedUnitsZones()SandBox.BoardGames.BoardGameBasevirtual
InitializeDiceBoard()SandBox.BoardGames.BoardGameBasevirtual
InitializeSound()SandBox.BoardGames.BoardGameKonane
InitializeTiles()SandBox.BoardGames.BoardGameKonane
InitializeUnit(PawnBase pawnToInit)SandBox.BoardGames.BoardGameBaseprotected
InitializeUnits()SandBox.BoardGames.BoardGameKonane
InPreMovementStageSandBox.BoardGames.BoardGameBase
InputManagerSandBox.BoardGames.BoardGameBaseprotected
InvalidDiceSandBox.BoardGames.BoardGameBaseprotectedstatic
IsReadySandBox.BoardGames.BoardGameBase
JustStoppedDraggingUnitSandBox.BoardGames.BoardGameBaseprotected
LastDiceSandBox.BoardGames.BoardGameBase
MissionHandlerSandBox.BoardGames.BoardGameBaseprotected
MovePawnToTile(PawnBase pawn, TileBase tile, bool instantMove=false, bool displayMessage=true)SandBox.BoardGames.BoardGameBaseprotectedvirtual
MovePawnToTileDelayed(PawnBase pawn, TileBase tile, bool instantMove, bool displayMessage, float delay)SandBox.BoardGames.BoardGameKonaneprotectedvirtual
MovesLeftToEndTurnSandBox.BoardGames.BoardGameBaseprotected
NameSandBox.BoardGames.BoardGameBase
OnAfterBoardRotated()SandBox.BoardGames.BoardGameBaseprotectedvirtual
OnAfterBoardSetUp()SandBox.BoardGames.BoardGameKonaneprotected
OnAfterDiceRollAnimation()SandBox.BoardGames.BoardGameBaseprotectedvirtual
OnAfterEndTurn()SandBox.BoardGames.BoardGameBaseprotected
OnAIWantsForfeit()SandBox.BoardGames.BoardGameBaseprotected
OnBeforeEndTurn()SandBox.BoardGames.BoardGameBaseprotectedvirtual
OnDefeat(string message=StringDefeatMessage)SandBox.BoardGames.BoardGameBaseprotected
OnDraw(string message=StringDrawMessage)SandBox.BoardGames.BoardGameBaseprotected
OnPawnArrivesGoalPosition(PawnBase pawn, Vec3 prevPos, Vec3 currentPos)SandBox.BoardGames.BoardGameBaseprotectedvirtual
OnVictory(string message=StringVictoryMessage)SandBox.BoardGames.BoardGameBaseprotected
PawnSelectedFactorSandBox.BoardGames.BoardGameBaseprotected
PawnSelectFilterSandBox.BoardGames.BoardGameBaseprotected
PawnUnselectedFactorSandBox.BoardGames.BoardGameBaseprotected
PlayDiceRollSound()SandBox.BoardGames.BoardGameBase
PlayerOnePoolSandBox.BoardGames.BoardGameBaseprotected
PlayerOneUnitsSandBox.BoardGames.BoardGameBase
PlayerTurnSandBox.BoardGames.BoardGameBase
PlayerTwoPoolSandBox.BoardGames.BoardGameBaseprotected
PlayerTwoUnitsSandBox.BoardGames.BoardGameBase
PlayerWhoStartedSandBox.BoardGames.BoardGameBase
PreMovementStagePresentSandBox.BoardGames.BoardGameKonaneprotected
ReadyToPlaySandBox.BoardGames.BoardGameBaseprotected
RemovablePawnsSandBox.BoardGames.BoardGameKonane
RemovePawnFromBoard(PawnBase pawn, float speed, bool instantMove=false)SandBox.BoardGames.BoardGameBaseprotected
Reset()SandBox.BoardGames.BoardGameKonanevirtual
RollDice()SandBox.BoardGames.BoardGameBasevirtual
RotateBoardSandBox.BoardGames.BoardGameKonaneprotected
SelectedUnitSandBox.BoardGames.BoardGameBaseprotected
SelectPawn(PawnBase pawn)SandBox.BoardGames.BoardGameKonaneprotected
SetGameOverInfo(GameOverEnum info)SandBox.BoardGames.BoardGameBase
SetPawnCaptured(PawnBase pawn, bool fake=false)SandBox.BoardGames.BoardGameKonanevirtual
SetStartingPlayer(PlayerTurn player)SandBox.BoardGames.BoardGameBase
SettingUpBoardSandBox.BoardGames.BoardGameBaseprotected
SetUserRay(Vec3 rayBegin, Vec3 rayEnd)SandBox.BoardGames.BoardGameBase
ShowAllValidTiles()SandBox.BoardGames.BoardGameBaseprotected
StringBoardGameSandBox.BoardGames.BoardGameBasestatic
StringCapturePieceOpponentSandBox.BoardGames.BoardGameBasestatic
StringCapturePiecePlayerSandBox.BoardGames.BoardGameBasestatic
StringDefeatMessageSandBox.BoardGames.BoardGameBasestatic
StringDrawMessageSandBox.BoardGames.BoardGameBasestatic
StringForfeitQuestionSandBox.BoardGames.BoardGameBasestatic
StringMovePieceOpponentSandBox.BoardGames.BoardGameBasestatic
StringMovePiecePlayerSandBox.BoardGames.BoardGameBasestatic
StringNoAvailableMovesOpponentSandBox.BoardGames.BoardGameBasestatic
StringNoAvailableMovesPlayerSandBox.BoardGames.BoardGameBasestatic
StringRollDiceOpponentSandBox.BoardGames.BoardGameBasestatic
StringRollDicePlayerSandBox.BoardGames.BoardGameBasestatic
StringSeegaBarrierByP1DefeatMessageSandBox.BoardGames.BoardGameBasestatic
StringSeegaBarrierByP1DrawMessageSandBox.BoardGames.BoardGameBasestatic
StringSeegaBarrierByP1VictoryMessageSandBox.BoardGames.BoardGameBasestatic
StringSeegaBarrierByP2DefeatMessageSandBox.BoardGames.BoardGameBasestatic
StringSeegaBarrierByP2DrawMessageSandBox.BoardGames.BoardGameBasestatic
StringSeegaBarrierByP2VictoryMessageSandBox.BoardGames.BoardGameBasestatic
StringVictoryMessageSandBox.BoardGames.BoardGameBasestatic
SwitchPlayerTurn()SandBox.BoardGames.BoardGameKonaneprotectedvirtual
TakeBoardSnapshot()SandBox.BoardGames.BoardGameKonane
Tick(float dt)SandBox.BoardGames.BoardGameBase
TileCountSandBox.BoardGames.BoardGameKonane
TilesSandBox.BoardGames.BoardGameBase
UndoMove(ref BoardInformation board)SandBox.BoardGames.BoardGameKonane
UnitsToPlacePerTurnInPreMovementStageSandBox.BoardGames.BoardGameBaseprotected
UpdateAllTilesPositions()SandBox.BoardGames.BoardGameBaseprotectedvirtual
WhitePawnCountSandBox.BoardGames.BoardGameKonanestatic