Inherited by SandBox.BoardGames.BoardGameBaghChal, SandBox.BoardGames.BoardGameKonane, SandBox.BoardGames.BoardGameMuTorere, SandBox.BoardGames.BoardGamePuluc, SandBox.BoardGames.BoardGameSeega, and SandBox.BoardGames.BoardGameTablut.
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| BoardGameBase (MissionBoardGameLogic mission, TextObject name, PlayerTurn startingPlayer) |
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PawnBase | SelectPawn (PawnBase pawn) |
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bool | CheckGameEnded () |
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void | OnAfterBoardSetUp () |
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virtual void | OnAfterBoardRotated () |
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virtual void | OnBeforeEndTurn () |
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virtual void | UpdateAllTilesPositions () |
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virtual void | OnPawnArrivesGoalPosition (PawnBase pawn, Vec3 prevPos, Vec3 currentPos) |
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virtual void | HandlePreMovementStage (float dt) |
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virtual void | HandlePreMovementStageAI (Move move) |
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virtual void | SwitchPlayerTurn () |
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virtual void | MovePawnToTile (PawnBase pawn, TileBase tile, bool instantMove=false, bool displayMessage=true) |
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virtual void | MovePawnToTileDelayed (PawnBase pawn, TileBase tile, bool instantMove, bool displayMessage, float delay) |
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virtual void | OnAfterDiceRollAnimation () |
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void | RemovePawnFromBoard (PawnBase pawn, float speed, bool instantMove=false) |
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PawnBase | InitializeUnit (PawnBase pawnToInit) |
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Move | HandlePlayerInput (float dt) |
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PawnBase | GetHoveredPawnIfAny () |
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TileBase | GetHoveredTileIfAny () |
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void | CheckSwitchPlayerTurn () |
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void | OnVictory (string message=StringVictoryMessage) |
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void | OnAfterEndTurn () |
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void | OnDefeat (string message=StringDefeatMessage) |
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void | OnDraw (string message=StringDrawMessage) |
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void | EndTurn () |
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void | ClearValidMoves () |
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void | HideAllValidTiles () |
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void | ShowAllValidTiles () |
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void | OnAIWantsForfeit () |
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◆ BoardGameBase()
◆ InitializeUnits()
void SandBox.BoardGames.BoardGameBase.InitializeUnits |
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abstract |
◆ InitializeTiles()
void SandBox.BoardGames.BoardGameBase.InitializeTiles |
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abstract |
◆ InitializeSound()
void SandBox.BoardGames.BoardGameBase.InitializeSound |
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abstract |
◆ CalculateValidMoves()
List< Move > SandBox.BoardGames.BoardGameBase.CalculateValidMoves |
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PawnBase | pawn | ) |
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abstract |
◆ SelectPawn()
◆ CheckGameEnded()
bool SandBox.BoardGames.BoardGameBase.CheckGameEnded |
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abstractprotected |
◆ OnAfterBoardSetUp()
void SandBox.BoardGames.BoardGameBase.OnAfterBoardSetUp |
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abstractprotected |
◆ OnAfterBoardRotated()
virtual void SandBox.BoardGames.BoardGameBase.OnAfterBoardRotated |
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protectedvirtual |
◆ OnBeforeEndTurn()
virtual void SandBox.BoardGames.BoardGameBase.OnBeforeEndTurn |
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protectedvirtual |
◆ RollDice()
virtual void SandBox.BoardGames.BoardGameBase.RollDice |
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virtual |
◆ UpdateAllTilesPositions()
virtual void SandBox.BoardGames.BoardGameBase.UpdateAllTilesPositions |
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protectedvirtual |
◆ InitializeDiceBoard()
virtual void SandBox.BoardGames.BoardGameBase.InitializeDiceBoard |
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virtual |
◆ Reset()
virtual void SandBox.BoardGames.BoardGameBase.Reset |
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virtual |
◆ OnPawnArrivesGoalPosition()
virtual void SandBox.BoardGames.BoardGameBase.OnPawnArrivesGoalPosition |
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PawnBase | pawn, |
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Vec3 | prevPos, |
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Vec3 | currentPos ) |
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protectedvirtual |
◆ HandlePreMovementStage()
virtual void SandBox.BoardGames.BoardGameBase.HandlePreMovementStage |
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float | dt | ) |
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protectedvirtual |
◆ InitializeCapturedUnitsZones()
virtual void SandBox.BoardGames.BoardGameBase.InitializeCapturedUnitsZones |
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virtual |
◆ HandlePreMovementStageAI()
virtual void SandBox.BoardGames.BoardGameBase.HandlePreMovementStageAI |
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Move | move | ) |
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protectedvirtual |
◆ SetPawnCaptured()
virtual void SandBox.BoardGames.BoardGameBase.SetPawnCaptured |
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PawnBase | pawn, |
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bool | fake = false ) |
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virtual |
◆ CalculateAllValidMoves()
virtual List< List< Move > > SandBox.BoardGames.BoardGameBase.CalculateAllValidMoves |
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BoardGameSide | side | ) |
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virtual |
◆ SwitchPlayerTurn()
virtual void SandBox.BoardGames.BoardGameBase.SwitchPlayerTurn |
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protectedvirtual |
◆ MovePawnToTile()
virtual void SandBox.BoardGames.BoardGameBase.MovePawnToTile |
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PawnBase | pawn, |
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TileBase | tile, |
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bool | instantMove = false, |
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bool | displayMessage = true ) |
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protectedvirtual |
◆ MovePawnToTileDelayed()
virtual void SandBox.BoardGames.BoardGameBase.MovePawnToTileDelayed |
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PawnBase | pawn, |
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TileBase | tile, |
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bool | instantMove, |
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bool | displayMessage, |
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float | delay ) |
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protectedvirtual |
◆ OnAfterDiceRollAnimation()
virtual void SandBox.BoardGames.BoardGameBase.OnAfterDiceRollAnimation |
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protectedvirtual |
◆ SetUserRay()
void SandBox.BoardGames.BoardGameBase.SetUserRay |
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Vec3 | rayBegin, |
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Vec3 | rayEnd ) |
◆ SetStartingPlayer()
void SandBox.BoardGames.BoardGameBase.SetStartingPlayer |
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PlayerTurn | player | ) |
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◆ SetGameOverInfo()
void SandBox.BoardGames.BoardGameBase.SetGameOverInfo |
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GameOverEnum | info | ) |
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◆ HasMovesAvailable()
bool SandBox.BoardGames.BoardGameBase.HasMovesAvailable |
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ref List< List< Move > > | moves | ) |
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◆ GetTotalMovesAvailable()
int SandBox.BoardGames.BoardGameBase.GetTotalMovesAvailable |
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ref List< List< Move > > | moves | ) |
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◆ PlayDiceRollSound()
void SandBox.BoardGames.BoardGameBase.PlayDiceRollSound |
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◆ GetPlayerOneUnitsAlive()
int SandBox.BoardGames.BoardGameBase.GetPlayerOneUnitsAlive |
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◆ GetPlayerTwoUnitsAlive()
int SandBox.BoardGames.BoardGameBase.GetPlayerTwoUnitsAlive |
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◆ GetPlayerOneUnitsDead()
int SandBox.BoardGames.BoardGameBase.GetPlayerOneUnitsDead |
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◆ GetPlayerTwoUnitsDead()
int SandBox.BoardGames.BoardGameBase.GetPlayerTwoUnitsDead |
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◆ Initialize()
void SandBox.BoardGames.BoardGameBase.Initialize |
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◆ RemovePawnFromBoard()
void SandBox.BoardGames.BoardGameBase.RemovePawnFromBoard |
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PawnBase | pawn, |
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float | speed, |
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bool | instantMove = false ) |
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protected |
◆ Tick()
bool SandBox.BoardGames.BoardGameBase.Tick |
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float | dt | ) |
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◆ ForceDice()
void SandBox.BoardGames.BoardGameBase.ForceDice |
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int | value | ) |
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◆ InitializeUnit()
◆ HandlePlayerInput()
Move SandBox.BoardGames.BoardGameBase.HandlePlayerInput |
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float | dt | ) |
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◆ GetHoveredPawnIfAny()
PawnBase SandBox.BoardGames.BoardGameBase.GetHoveredPawnIfAny |
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◆ GetHoveredTileIfAny()
TileBase SandBox.BoardGames.BoardGameBase.GetHoveredTileIfAny |
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◆ CheckSwitchPlayerTurn()
void SandBox.BoardGames.BoardGameBase.CheckSwitchPlayerTurn |
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◆ OnVictory()
◆ OnAfterEndTurn()
void SandBox.BoardGames.BoardGameBase.OnAfterEndTurn |
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protected |
◆ OnDefeat()
◆ OnDraw()
◆ EndTurn()
void SandBox.BoardGames.BoardGameBase.EndTurn |
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◆ ClearValidMoves()
void SandBox.BoardGames.BoardGameBase.ClearValidMoves |
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◆ HideAllValidTiles()
void SandBox.BoardGames.BoardGameBase.HideAllValidTiles |
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◆ ShowAllValidTiles()
void SandBox.BoardGames.BoardGameBase.ShowAllValidTiles |
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◆ OnAIWantsForfeit()
void SandBox.BoardGames.BoardGameBase.OnAIWantsForfeit |
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protected |
◆ StringBoardGame
const string SandBox.BoardGames.BoardGameBase.StringBoardGame = "str_boardgame" |
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static |
◆ StringForfeitQuestion
const string SandBox.BoardGames.BoardGameBase.StringForfeitQuestion = "str_boardgame_forfeit_question" |
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◆ StringMovePiecePlayer
const string SandBox.BoardGames.BoardGameBase.StringMovePiecePlayer = "str_boardgame_move_piece_player" |
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◆ StringMovePieceOpponent
const string SandBox.BoardGames.BoardGameBase.StringMovePieceOpponent = "str_boardgame_move_piece_opponent" |
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◆ StringCapturePiecePlayer
const string SandBox.BoardGames.BoardGameBase.StringCapturePiecePlayer = "str_boardgame_capture_piece_player" |
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◆ StringCapturePieceOpponent
const string SandBox.BoardGames.BoardGameBase.StringCapturePieceOpponent = "str_boardgame_capture_piece_opponent" |
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◆ StringVictoryMessage
const string SandBox.BoardGames.BoardGameBase.StringVictoryMessage = "str_boardgame_victory_message" |
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◆ StringDefeatMessage
const string SandBox.BoardGames.BoardGameBase.StringDefeatMessage = "str_boardgame_defeat_message" |
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◆ StringDrawMessage
const string SandBox.BoardGames.BoardGameBase.StringDrawMessage = "str_boardgame_draw_message" |
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◆ StringNoAvailableMovesPlayer
const string SandBox.BoardGames.BoardGameBase.StringNoAvailableMovesPlayer = "str_boardgame_no_available_moves_player" |
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◆ StringNoAvailableMovesOpponent
const string SandBox.BoardGames.BoardGameBase.StringNoAvailableMovesOpponent = "str_boardgame_no_available_moves_opponent" |
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◆ StringSeegaBarrierByP1DrawMessage
const string SandBox.BoardGames.BoardGameBase.StringSeegaBarrierByP1DrawMessage = "str_boardgame_seega_barrier_by_player_one_draw_message" |
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◆ StringSeegaBarrierByP2DrawMessage
const string SandBox.BoardGames.BoardGameBase.StringSeegaBarrierByP2DrawMessage = "str_boardgame_seega_barrier_by_player_two_draw_message" |
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◆ StringSeegaBarrierByP1VictoryMessage
const string SandBox.BoardGames.BoardGameBase.StringSeegaBarrierByP1VictoryMessage = "str_boardgame_seega_barrier_by_player_one_victory_message" |
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◆ StringSeegaBarrierByP2VictoryMessage
const string SandBox.BoardGames.BoardGameBase.StringSeegaBarrierByP2VictoryMessage = "str_boardgame_seega_barrier_by_player_two_victory_message" |
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◆ StringSeegaBarrierByP1DefeatMessage
const string SandBox.BoardGames.BoardGameBase.StringSeegaBarrierByP1DefeatMessage = "str_boardgame_seega_barrier_by_player_one_defeat_message" |
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◆ StringSeegaBarrierByP2DefeatMessage
const string SandBox.BoardGames.BoardGameBase.StringSeegaBarrierByP2DefeatMessage = "str_boardgame_seega_barrier_by_player_two_defeat_message" |
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◆ StringRollDicePlayer
const string SandBox.BoardGames.BoardGameBase.StringRollDicePlayer = "str_boardgame_roll_dice_player" |
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◆ StringRollDiceOpponent
const string SandBox.BoardGames.BoardGameBase.StringRollDiceOpponent = "str_boardgame_roll_dice_opponent" |
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◆ InvalidDice
const int SandBox.BoardGames.BoardGameBase.InvalidDice = -1 |
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staticprotected |
◆ DelayBeforeMovingAnyPawn
const float SandBox.BoardGames.BoardGameBase.DelayBeforeMovingAnyPawn = 0.25f |
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staticprotected |
◆ DelayBetweenPawnMovementsBegin
const float SandBox.BoardGames.BoardGameBase.DelayBetweenPawnMovementsBegin = 0.15f |
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staticprotected |
◆ PawnSelectedFactor
uint SandBox.BoardGames.BoardGameBase.PawnSelectedFactor = 0xFFFFFFFF |
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protected |
◆ PawnUnselectedFactor
uint SandBox.BoardGames.BoardGameBase.PawnUnselectedFactor = 0xFF3D3D3D |
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protected |
◆ MissionHandler
◆ BoardEntity
GameEntity SandBox.BoardGames.BoardGameBase.BoardEntity |
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protected |
◆ DiceBoard
GameEntity SandBox.BoardGames.BoardGameBase.DiceBoard |
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protected |
◆ JustStoppedDraggingUnit
bool SandBox.BoardGames.BoardGameBase.JustStoppedDraggingUnit |
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protected |
◆ PlayerOnePool
◆ ReadyToPlay
bool SandBox.BoardGames.BoardGameBase.ReadyToPlay |
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protected |
◆ PlayerTwoPool
◆ SettingUpBoard
bool SandBox.BoardGames.BoardGameBase.SettingUpBoard = true |
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protected |
◆ HasToMovePawnsAcross
bool SandBox.BoardGames.BoardGameBase.HasToMovePawnsAcross |
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protected |
◆ DiceRollAnimationTimer
float SandBox.BoardGames.BoardGameBase.DiceRollAnimationTimer |
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protected |
◆ MovesLeftToEndTurn
int SandBox.BoardGames.BoardGameBase.MovesLeftToEndTurn |
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protected |
◆ DiceRollAnimationRunning
bool SandBox.BoardGames.BoardGameBase.DiceRollAnimationRunning |
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protected |
◆ DiceRollSoundCodeID
int SandBox.BoardGames.BoardGameBase.DiceRollSoundCodeID |
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protected |
◆ TileCount
int SandBox.BoardGames.BoardGameBase.TileCount |
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getabstract |
◆ RotateBoard
bool SandBox.BoardGames.BoardGameBase.RotateBoard |
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getabstractprotected |
◆ PreMovementStagePresent
bool SandBox.BoardGames.BoardGameBase.PreMovementStagePresent |
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getabstractprotected |
◆ DiceRollRequired
bool SandBox.BoardGames.BoardGameBase.DiceRollRequired |
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getabstractprotected |
◆ UnitsToPlacePerTurnInPreMovementStage
virtual int SandBox.BoardGames.BoardGameBase.UnitsToPlacePerTurnInPreMovementStage |
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getprotected |
◆ SelectedUnit
virtual PawnBase SandBox.BoardGames.BoardGameBase.SelectedUnit |
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getsetprotected |
◆ Name
◆ InPreMovementStage
bool SandBox.BoardGames.BoardGameBase.InPreMovementStage |
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getprotected set |
◆ Tiles
TileBase [] SandBox.BoardGames.BoardGameBase.Tiles |
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getprotected set |
◆ PlayerOneUnits
List<PawnBase> SandBox.BoardGames.BoardGameBase.PlayerOneUnits |
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getprotected set |
◆ PlayerTwoUnits
List<PawnBase> SandBox.BoardGames.BoardGameBase.PlayerTwoUnits |
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getprotected set |
◆ LastDice
int SandBox.BoardGames.BoardGameBase.LastDice |
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getprotected set |
◆ IsReady
bool SandBox.BoardGames.BoardGameBase.IsReady |
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get |
◆ PlayerWhoStarted
PlayerTurn SandBox.BoardGames.BoardGameBase.PlayerWhoStarted |
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get |
◆ GameOverInfo
◆ PlayerTurn
PlayerTurn SandBox.BoardGames.BoardGameBase.PlayerTurn |
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getprotected set |
◆ InputManager
◆ PawnSelectFilter
List<PawnBase> SandBox.BoardGames.BoardGameBase.PawnSelectFilter |
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getprotected |
◆ AIOpponent