Inherits SandBox.BoardGames.BoardGameBase.
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| override void | OnPawnArrivesGoalPosition (PawnBase pawn, Vec3 prevPos, Vec3 currentPos) |
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| override void | SwitchPlayerTurn () |
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| override PawnBase | SelectPawn (PawnBase pawn) |
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| override void | MovePawnToTileDelayed (PawnBase pawn, TileBase tile, bool instantMove, bool displayMessage, float delay) |
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| override void | HandlePreMovementStage (float dt) |
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| override void | HandlePreMovementStageAI (Move move) |
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| override bool | CheckGameEnded () |
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| override void | OnAfterBoardSetUp () |
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Protected Member Functions inherited from SandBox.BoardGames.BoardGameBase |
| | BoardGameBase (MissionBoardGameLogic mission, TextObject name, PlayerTurn startingPlayer) |
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| PawnBase | SelectPawn (PawnBase pawn) |
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| bool | CheckGameEnded () |
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| void | OnAfterBoardSetUp () |
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| virtual void | OnAfterBoardRotated () |
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| virtual void | OnBeforeEndTurn () |
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| virtual void | UpdateAllTilesPositions () |
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| virtual void | MovePawnToTile (PawnBase pawn, TileBase tile, bool instantMove=false, bool displayMessage=true) |
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| virtual void | OnAfterDiceRollAnimation () |
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| void | RemovePawnFromBoard (PawnBase pawn, float speed, bool instantMove=false) |
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| PawnBase | InitializeUnit (PawnBase pawnToInit) |
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| Move | HandlePlayerInput (float dt) |
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| PawnBase | GetHoveredPawnIfAny () |
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| TileBase | GetHoveredTileIfAny () |
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| void | CheckSwitchPlayerTurn () |
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| void | OnVictory (string message=StringVictoryMessage) |
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| void | OnAfterEndTurn () |
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| void | OnDefeat (string message=StringDefeatMessage) |
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| void | OnDraw (string message=StringDrawMessage) |
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| void | EndTurn () |
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| void | ClearValidMoves () |
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| void | HideAllValidTiles () |
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| void | ShowAllValidTiles () |
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| void | OnAIWantsForfeit () |
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◆ BoardGameSeega()
◆ InitializeUnits()
| override void SandBox.BoardGames.BoardGameSeega.InitializeUnits |
( |
| ) |
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◆ InitializeTiles()
| override void SandBox.BoardGames.BoardGameSeega.InitializeTiles |
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| ) |
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◆ InitializeSound()
| override void SandBox.BoardGames.BoardGameSeega.InitializeSound |
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| ) |
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◆ Reset()
| override void SandBox.BoardGames.BoardGameSeega.Reset |
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| ) |
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virtual |
◆ CalculateValidMoves()
| override List< Move > SandBox.BoardGames.BoardGameSeega.CalculateValidMoves |
( |
PawnBase | pawn | ) |
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◆ SetPawnCaptured()
| override void SandBox.BoardGames.BoardGameSeega.SetPawnCaptured |
( |
PawnBase | pawn, |
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bool | aiSimulation = false ) |
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virtual |
◆ OnPawnArrivesGoalPosition()
| override void SandBox.BoardGames.BoardGameSeega.OnPawnArrivesGoalPosition |
( |
PawnBase | pawn, |
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Vec3 | prevPos, |
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Vec3 | currentPos ) |
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protectedvirtual |
◆ SwitchPlayerTurn()
| override void SandBox.BoardGames.BoardGameSeega.SwitchPlayerTurn |
( |
| ) |
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protectedvirtual |
◆ SelectPawn()
◆ MovePawnToTileDelayed()
| override void SandBox.BoardGames.BoardGameSeega.MovePawnToTileDelayed |
( |
PawnBase | pawn, |
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TileBase | tile, |
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bool | instantMove, |
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bool | displayMessage, |
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float | delay ) |
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protectedvirtual |
◆ HandlePreMovementStage()
| override void SandBox.BoardGames.BoardGameSeega.HandlePreMovementStage |
( |
float | dt | ) |
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protectedvirtual |
◆ HandlePreMovementStageAI()
| override void SandBox.BoardGames.BoardGameSeega.HandlePreMovementStageAI |
( |
Move | move | ) |
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protectedvirtual |
◆ CheckGameEnded()
| override bool SandBox.BoardGames.BoardGameSeega.CheckGameEnded |
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| ) |
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protected |
◆ OnAfterBoardSetUp()
| override void SandBox.BoardGames.BoardGameSeega.OnAfterBoardSetUp |
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| ) |
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protected |
◆ AIMakeMove()
| void SandBox.BoardGames.BoardGameSeega.AIMakeMove |
( |
Move | move | ) |
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◆ GetBlockingPawns()
| Dictionary< PawnBase, int > SandBox.BoardGames.BoardGameSeega.GetBlockingPawns |
( |
bool | playerOneBlocked | ) |
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◆ TakeBoardSnapshot()
◆ UndoMove()
◆ GetTile()
| TileBase SandBox.BoardGames.BoardGameSeega.GetTile |
( |
int | x, |
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int | y ) |
◆ BoardWidth
| readonly int SandBox.BoardGames.BoardGameSeega.BoardWidth = 5 |
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static |
◆ BoardHeight
| readonly int SandBox.BoardGames.BoardGameSeega.BoardHeight = 5 |
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static |
◆ TileCount
| override int SandBox.BoardGames.BoardGameSeega.TileCount |
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get |
◆ UnitsToPlacePerTurnInPreMovementStage
| override int SandBox.BoardGames.BoardGameSeega.UnitsToPlacePerTurnInPreMovementStage |
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getprotected |
◆ RotateBoard
| override bool SandBox.BoardGames.BoardGameSeega.RotateBoard |
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getprotected |
◆ PreMovementStagePresent
| override bool SandBox.BoardGames.BoardGameSeega.PreMovementStagePresent |
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getprotected |
◆ DiceRollRequired
| override bool SandBox.BoardGames.BoardGameSeega.DiceRollRequired |
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getprotected |