Inherits SandBox.BoardGames.BoardGameBase.
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override void | OnPawnArrivesGoalPosition (PawnBase pawn, Vec3 prevPos, Vec3 currentPos) |
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override void | SwitchPlayerTurn () |
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override PawnBase | SelectPawn (PawnBase pawn) |
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override void | MovePawnToTileDelayed (PawnBase pawn, TileBase tile, bool instantMove, bool displayMessage, float delay) |
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override void | HandlePreMovementStage (float dt) |
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override void | HandlePreMovementStageAI (Move move) |
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override bool | CheckGameEnded () |
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override void | OnAfterBoardSetUp () |
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Protected Member Functions inherited from SandBox.BoardGames.BoardGameBase |
| BoardGameBase (MissionBoardGameLogic mission, TextObject name, PlayerTurn startingPlayer) |
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PawnBase | SelectPawn (PawnBase pawn) |
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bool | CheckGameEnded () |
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void | OnAfterBoardSetUp () |
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virtual void | OnAfterBoardRotated () |
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virtual void | OnBeforeEndTurn () |
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virtual void | UpdateAllTilesPositions () |
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virtual void | MovePawnToTile (PawnBase pawn, TileBase tile, bool instantMove=false, bool displayMessage=true) |
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virtual void | OnAfterDiceRollAnimation () |
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void | RemovePawnFromBoard (PawnBase pawn, float speed, bool instantMove=false) |
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PawnBase | InitializeUnit (PawnBase pawnToInit) |
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Move | HandlePlayerInput (float dt) |
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PawnBase | GetHoveredPawnIfAny () |
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TileBase | GetHoveredTileIfAny () |
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void | CheckSwitchPlayerTurn () |
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void | OnVictory (string message=StringVictoryMessage) |
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void | OnAfterEndTurn () |
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void | OnDefeat (string message=StringDefeatMessage) |
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void | OnDraw (string message=StringDrawMessage) |
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void | EndTurn () |
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void | ClearValidMoves () |
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void | HideAllValidTiles () |
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void | ShowAllValidTiles () |
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void | OnAIWantsForfeit () |
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◆ BoardGameSeega()
◆ InitializeUnits()
override void SandBox.BoardGames.BoardGameSeega.InitializeUnits |
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◆ InitializeTiles()
override void SandBox.BoardGames.BoardGameSeega.InitializeTiles |
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◆ InitializeSound()
override void SandBox.BoardGames.BoardGameSeega.InitializeSound |
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◆ Reset()
override void SandBox.BoardGames.BoardGameSeega.Reset |
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virtual |
◆ CalculateValidMoves()
override List< Move > SandBox.BoardGames.BoardGameSeega.CalculateValidMoves |
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PawnBase | pawn | ) |
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◆ SetPawnCaptured()
override void SandBox.BoardGames.BoardGameSeega.SetPawnCaptured |
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PawnBase | pawn, |
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bool | aiSimulation = false ) |
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virtual |
◆ OnPawnArrivesGoalPosition()
override void SandBox.BoardGames.BoardGameSeega.OnPawnArrivesGoalPosition |
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PawnBase | pawn, |
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Vec3 | prevPos, |
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Vec3 | currentPos ) |
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protectedvirtual |
◆ SwitchPlayerTurn()
override void SandBox.BoardGames.BoardGameSeega.SwitchPlayerTurn |
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protectedvirtual |
◆ SelectPawn()
◆ MovePawnToTileDelayed()
override void SandBox.BoardGames.BoardGameSeega.MovePawnToTileDelayed |
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PawnBase | pawn, |
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TileBase | tile, |
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bool | instantMove, |
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bool | displayMessage, |
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float | delay ) |
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protectedvirtual |
◆ HandlePreMovementStage()
override void SandBox.BoardGames.BoardGameSeega.HandlePreMovementStage |
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float | dt | ) |
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protectedvirtual |
◆ HandlePreMovementStageAI()
override void SandBox.BoardGames.BoardGameSeega.HandlePreMovementStageAI |
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Move | move | ) |
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protectedvirtual |
◆ CheckGameEnded()
override bool SandBox.BoardGames.BoardGameSeega.CheckGameEnded |
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protected |
◆ OnAfterBoardSetUp()
override void SandBox.BoardGames.BoardGameSeega.OnAfterBoardSetUp |
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◆ AIMakeMove()
void SandBox.BoardGames.BoardGameSeega.AIMakeMove |
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Move | move | ) |
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◆ GetBlockingPawns()
Dictionary< PawnBase, int > SandBox.BoardGames.BoardGameSeega.GetBlockingPawns |
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bool | playerOneBlocked | ) |
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◆ TakeBoardSnapshot()
◆ UndoMove()
◆ GetTile()
TileBase SandBox.BoardGames.BoardGameSeega.GetTile |
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int | x, |
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int | y ) |
◆ BoardWidth
readonly int SandBox.BoardGames.BoardGameSeega.BoardWidth = 5 |
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static |
◆ BoardHeight
readonly int SandBox.BoardGames.BoardGameSeega.BoardHeight = 5 |
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static |
◆ TileCount
override int SandBox.BoardGames.BoardGameSeega.TileCount |
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get |
◆ UnitsToPlacePerTurnInPreMovementStage
override int SandBox.BoardGames.BoardGameSeega.UnitsToPlacePerTurnInPreMovementStage |
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getprotected |
◆ RotateBoard
override bool SandBox.BoardGames.BoardGameSeega.RotateBoard |
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getprotected |
◆ PreMovementStagePresent
override bool SandBox.BoardGames.BoardGameSeega.PreMovementStagePresent |
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getprotected |
◆ DiceRollRequired
override bool SandBox.BoardGames.BoardGameSeega.DiceRollRequired |
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getprotected |