M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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TaleWorlds.Engine.GameEntity Class Referencesealed

Game Entity class.

Inherits NativeObject.

Public Types

enum  ComponentType : UInt32 {
  MetaMesh = 0 ,
  Light ,
  CompositeComponent ,
  ClothSimulator ,
  ParticleSystemInstanced ,
  TownIcon ,
  CustomType1 ,
  Decal
}
 
enum  Mobility {
  stationary ,
  dynamic ,
  dynamic_forced
}
 
enum  UpgradeLevelMask {
  None = 0x000 ,
  Level0 = 0x001 ,
  Level1 = 0x002 ,
  Level2 = 0x004 ,
  Level3 = 0x008 ,
  LevelAll = 0x00F
}
 

Public Member Functions

UIntPtr GetScenePointer ()
 
override string ToString ()
 
void ClearEntityComponents (bool resetAll, bool removeScripts, bool deleteChildEntities)
 
void ClearComponents ()
 
void ClearOnlyOwnComponents ()
 
bool CheckResources (bool addToQueue, bool checkFaceResources)
 
void SetMobility (Mobility mobility)
 
void AddMesh (Mesh mesh, bool recomputeBoundingBox=true)
 
void AddMultiMeshToSkeleton (MetaMesh metaMesh)
 
void AddMultiMeshToSkeletonBone (MetaMesh metaMesh, sbyte boneIndex)
 
IEnumerable< MeshGetAllMeshesWithTag (string tag)
 
void SetColor (uint color1, uint color2, string meshTag)
 
uint GetFactorColor ()
 
void SetFactorColor (uint color)
 
void SetAsReplayEntity ()
 
void SetClothMaxDistanceMultiplier (float multiplier)
 
void RemoveMultiMeshFromSkeleton (MetaMesh metaMesh)
 
void RemoveMultiMeshFromSkeletonBone (MetaMesh metaMesh, sbyte boneIndex)
 
bool RemoveComponentWithMesh (Mesh mesh)
 
void AddComponent (GameEntityComponent component)
 
bool HasComponent (GameEntityComponent component)
 
bool RemoveComponent (GameEntityComponent component)
 
string GetGuid ()
 
bool IsGuidValid ()
 
void SetEnforcedMaximumLodLevel (int lodLevel)
 
float GetLodLevelForDistanceSq (float distSq)
 
void GetQuickBoneEntitialFrame (sbyte index, ref MatrixFrame frame)
 
void UpdateVisibilityMask ()
 
void CallScriptCallbacks ()
 
bool IsGhostObject ()
 
void CreateAndAddScriptComponent (string name)
 
void RemoveScriptComponent (UIntPtr scriptComponent, int removeReason)
 
void SetEntityEnvMapVisibility (bool value)
 
bool HasScene ()
 
bool HasScriptComponent (string scName)
 
IEnumerable< ScriptComponentBehaviorGetScriptComponents ()
 
IEnumerable< T > GetScriptComponents< T > ()
 
bool HasScriptOfType< T > ()
 
bool HasScriptOfType (Type t)
 
GetFirstScriptOfTypeInFamily< T > ()
 
GetFirstScriptOfType< T > ()
 
void SetAlpha (float alpha)
 
void SetVisibilityExcludeParents (bool visible)
 
void SetReadyToRender (bool ready)
 
bool GetVisibilityExcludeParents ()
 
bool IsVisibleIncludeParents ()
 
UInt32 GetVisibilityLevelMaskIncludingParents ()
 
bool GetEditModeLevelVisibility ()
 
void Remove (int removeReason)
 
void SetUpgradeLevelMask (UpgradeLevelMask mask)
 
UpgradeLevelMask GetUpgradeLevelMask ()
 
UpgradeLevelMask GetUpgradeLevelMaskCumulative ()
 
int GetUpgradeLevelOfEntity ()
 
string GetOldPrefabName ()
 
string GetPrefabName ()
 
void CopyScriptComponentFromAnotherEntity (GameEntity otherEntity, string scriptName)
 
void SetFrame (ref MatrixFrame frame)
 
void SetClothComponentKeepState (MetaMesh metaMesh, bool state)
 
void SetClothComponentKeepStateOfAllMeshes (bool state)
 
void SetPreviousFrameInvalid ()
 
MatrixFrame GetFrame ()
 
void GetFrame (out MatrixFrame frame)
 
void UpdateTriadFrameForEditor ()
 
void UpdateTriadFrameForEditorForAllChildren ()
 
MatrixFrame GetGlobalFrame ()
 
void SetGlobalFrame (in MatrixFrame frame)
 
void SetGlobalFrameMT (in MatrixFrame frame)
 
MatrixFrame GetPreviousGlobalFrame ()
 
bool HasPhysicsBody ()
 
void SetLocalPosition (Vec3 position)
 
void SetBodyFlags (BodyFlags bodyFlags)
 
void SetBodyFlagsRecursive (BodyFlags bodyFlags)
 
void AddBodyFlags (BodyFlags bodyFlags, bool applyToChildren=true)
 
void RemoveBodyFlags (BodyFlags bodyFlags, bool applyToChildren=true)
 
Vec3 GetGlobalScale ()
 
Vec3 GetLocalScale ()
 
void SetAnimationSoundActivation (bool activate)
 
void CopyComponentsToSkeleton ()
 
void AddMeshToBone (sbyte boneIndex, Mesh mesh)
 
void ActivateRagdoll ()
 
void PauseSkeletonAnimation ()
 
void ResumeSkeletonAnimation ()
 
bool IsSkeletonAnimationPaused ()
 
sbyte GetBoneCount ()
 
MatrixFrame GetBoneEntitialFrameWithIndex (sbyte boneIndex)
 
MatrixFrame GetBoneEntitialFrameWithName (string boneName)
 
void AddTag (string tag)
 
void RemoveTag (string tag)
 
bool HasTag (string tag)
 
void AddChild (GameEntity gameEntity, bool autoLocalizeFrame=false)
 Adds the child.
 
void RemoveChild (GameEntity childEntity, bool keepPhysics, bool keepScenePointer, bool callScriptCallbacks, int removeReason)
 
void BreakPrefab ()
 
GameEntity GetChild (int index)
 
bool HasComplexAnimTree ()
 
void AddMultiMesh (MetaMesh metaMesh, bool updateVisMask=true)
 
bool RemoveMultiMesh (MetaMesh metaMesh)
 
int GetComponentCount (ComponentType componentType)
 
void AddAllMeshesOfGameEntity (GameEntity gameEntity)
 
void SetFrameChanged ()
 
GameEntityComponent GetComponentAtIndex (int index, ComponentType componentType)
 
MetaMesh GetMetaMesh (int metaMeshIndex)
 
ClothSimulatorComponent GetClothSimulator (int clothSimulatorIndex)
 
void SetVectorArgument (float vectorArgument0, float vectorArgument1, float vectorArgument2, float vectorArgument3)
 
void SetMaterialForAllMeshes (Material material)
 
bool AddLight (Light light)
 
Light GetLight ()
 
void AddParticleSystemComponent (string particleid)
 
void RemoveAllParticleSystems ()
 
bool CheckPointWithOrientedBoundingBox (Vec3 point)
 
void PauseParticleSystem (bool doChildren)
 
void ResumeParticleSystem (bool doChildren)
 
void BurstEntityParticle (bool doChildren)
 
void SetRuntimeEmissionRateMultiplier (float emissionRateMultiplier)
 
Vec3 GetBoundingBoxMin ()
 
float GetBoundingBoxRadius ()
 
Vec3 GetBoundingBoxMax ()
 
Vec3 GetPhysicsBoundingBoxMax ()
 
Vec3 GetPhysicsBoundingBoxMin ()
 
void UpdateGlobalBounds ()
 
void RecomputeBoundingBox ()
 
void ValidateBoundingBox ()
 
bool GetHasFrameChanged ()
 
void SetBoundingboxDirty ()
 
Mesh GetFirstMesh ()
 
void SetContourColor (uint? color, bool alwaysVisible=true)
 
void SetExternalReferencesUsage (bool value)
 
void SetMorphFrameOfComponents (float value)
 
void AddEditDataUserToAllMeshes (bool entityComponents, bool skeletonComponents)
 
void ReleaseEditDataUserToAllMeshes (bool entityComponents, bool skeletonComponents)
 
void GetCameraParamsFromCameraScript (Camera cam, ref Vec3 dofParams)
 
void GetMeshBendedFrame (MatrixFrame worldSpacePosition, ref MatrixFrame output)
 
void ComputeTrajectoryVolume (float missileSpeed, float verticalAngleMaxInDegrees, float verticalAngleMinInDegrees, float horizontalAngleRangeInDegrees, float airFrictionConstant)
 
void SetAnimTreeChannelParameterForceUpdate (float phase, int channelNo)
 
void ChangeMetaMeshOrRemoveItIfNotExists (MetaMesh entityMetaMesh, MetaMesh newMetaMesh)
 
void AttachNavigationMeshFaces (int faceGroupId, bool isConnected, bool isBlocker=false, bool autoLocalize=false)
 
void RemoveSkeleton ()
 
void RemoveAllChildren ()
 
IEnumerable< GameEntityGetChildren ()
 
IEnumerable< GameEntityGetEntityAndChildren ()
 
void GetChildrenRecursive (ref List< GameEntity > children)
 
bool IsSelectedOnEditor ()
 
void SelectEntityOnEditor ()
 
void DeselectEntityOnEditor ()
 
void SetAsPredisplayEntity ()
 
void RemoveFromPredisplayEntity ()
 
void GetPhysicsMinMax (bool includeChildren, out Vec3 bbmin, out Vec3 bbmax, bool returnLocal)
 
Parameters
returnLocalDetermines the result if it is local or global.

 
void SetCullMode (MBMeshCullingMode cullMode)
 

Static Public Member Functions

static GameEntity CreateEmpty (Scene scene, bool isModifiableFromEditor=true)
 
static GameEntity CreateEmptyDynamic (Scene scene, bool isModifiableFromEditor=true)
 
static GameEntity CreateEmptyWithoutScene ()
 
static GameEntity CopyFrom (Scene scene, GameEntity entity)
 
static GameEntity Instantiate (Scene scene, string prefabName, bool callScriptCallbacks)
 Instantiates a new instance of GameEntity constructed from the given prefab.
 
static GameEntity Instantiate (Scene scene, string prefabName, MatrixFrame frame)
 Instantiates a new instance of GameEntity constructed from the given prefab.
 
static bool PrefabExists (string name)
 
static GameEntity CopyFromPrefab (GameEntity prefab)
 

Properties

Scene Scene [get]
 
string Name [get, set]
 
EntityFlags EntityFlags [get, set]
 
EntityVisibilityFlags EntityVisibilityFlags [get, set]
 
BodyFlags BodyFlag [get, set]
 
BodyFlags PhysicsDescBodyFlag [get]
 
float Mass [get]
 
Vec3 CenterOfMass [get]
 
Vec3 GlobalPosition [get]
 
string[] Tags [get]
 Gets the tags of the entity, which can only be set in the edit mode.
 
int ChildCount [get]
 
GameEntity Parent [get]
 
GameEntity Root [get]
 Gets the top most parent of this entity.
 
int MultiMeshComponentCount [get]
 
int ClothSimulatorComponentCount [get]
 
Vec3 GlobalBoxMax [get]
 
Vec3 PhysicsGlobalBoxMax [get]
 
Vec3 PhysicsGlobalBoxMin [get]
 
Vec3 GlobalBoxMin [get]
 
Skeleton Skeleton [get, set]
 

Member Enumeration Documentation

◆ ComponentType

Enumerator
MetaMesh 
Light 
CompositeComponent 
ClothSimulator 
ParticleSystemInstanced 
TownIcon 
CustomType1 
Decal 

◆ Mobility

Enumerator
stationary 
dynamic 
dynamic_forced 

◆ UpgradeLevelMask

Enumerator
None 
Level0 
Level1 
Level2 
Level3 
LevelAll 

Member Function Documentation

◆ GetScenePointer()

UIntPtr TaleWorlds.Engine.GameEntity.GetScenePointer ( )

◆ ToString()

override string TaleWorlds.Engine.GameEntity.ToString ( )

◆ ClearEntityComponents()

void TaleWorlds.Engine.GameEntity.ClearEntityComponents ( bool resetAll,
bool removeScripts,
bool deleteChildEntities )

◆ ClearComponents()

void TaleWorlds.Engine.GameEntity.ClearComponents ( )

◆ ClearOnlyOwnComponents()

void TaleWorlds.Engine.GameEntity.ClearOnlyOwnComponents ( )

◆ CheckResources()

bool TaleWorlds.Engine.GameEntity.CheckResources ( bool addToQueue,
bool checkFaceResources )

◆ SetMobility()

void TaleWorlds.Engine.GameEntity.SetMobility ( Mobility mobility)

◆ AddMesh()

void TaleWorlds.Engine.GameEntity.AddMesh ( Mesh mesh,
bool recomputeBoundingBox = true )

◆ AddMultiMeshToSkeleton()

void TaleWorlds.Engine.GameEntity.AddMultiMeshToSkeleton ( MetaMesh metaMesh)

◆ AddMultiMeshToSkeletonBone()

void TaleWorlds.Engine.GameEntity.AddMultiMeshToSkeletonBone ( MetaMesh metaMesh,
sbyte boneIndex )

◆ GetAllMeshesWithTag()

IEnumerable< Mesh > TaleWorlds.Engine.GameEntity.GetAllMeshesWithTag ( string tag)

◆ SetColor()

void TaleWorlds.Engine.GameEntity.SetColor ( uint color1,
uint color2,
string meshTag )

◆ GetFactorColor()

uint TaleWorlds.Engine.GameEntity.GetFactorColor ( )

◆ SetFactorColor()

void TaleWorlds.Engine.GameEntity.SetFactorColor ( uint color)

◆ SetAsReplayEntity()

void TaleWorlds.Engine.GameEntity.SetAsReplayEntity ( )

◆ SetClothMaxDistanceMultiplier()

void TaleWorlds.Engine.GameEntity.SetClothMaxDistanceMultiplier ( float multiplier)

◆ RemoveMultiMeshFromSkeleton()

void TaleWorlds.Engine.GameEntity.RemoveMultiMeshFromSkeleton ( MetaMesh metaMesh)

◆ RemoveMultiMeshFromSkeletonBone()

void TaleWorlds.Engine.GameEntity.RemoveMultiMeshFromSkeletonBone ( MetaMesh metaMesh,
sbyte boneIndex )

◆ RemoveComponentWithMesh()

bool TaleWorlds.Engine.GameEntity.RemoveComponentWithMesh ( Mesh mesh)

◆ AddComponent()

void TaleWorlds.Engine.GameEntity.AddComponent ( GameEntityComponent component)

◆ HasComponent()

bool TaleWorlds.Engine.GameEntity.HasComponent ( GameEntityComponent component)

◆ RemoveComponent()

bool TaleWorlds.Engine.GameEntity.RemoveComponent ( GameEntityComponent component)

◆ GetGuid()

string TaleWorlds.Engine.GameEntity.GetGuid ( )

◆ IsGuidValid()

bool TaleWorlds.Engine.GameEntity.IsGuidValid ( )

◆ SetEnforcedMaximumLodLevel()

void TaleWorlds.Engine.GameEntity.SetEnforcedMaximumLodLevel ( int lodLevel)

◆ GetLodLevelForDistanceSq()

float TaleWorlds.Engine.GameEntity.GetLodLevelForDistanceSq ( float distSq)

◆ GetQuickBoneEntitialFrame()

void TaleWorlds.Engine.GameEntity.GetQuickBoneEntitialFrame ( sbyte index,
ref MatrixFrame frame )

◆ UpdateVisibilityMask()

void TaleWorlds.Engine.GameEntity.UpdateVisibilityMask ( )

◆ CreateEmpty()

static GameEntity TaleWorlds.Engine.GameEntity.CreateEmpty ( Scene scene,
bool isModifiableFromEditor = true )
static

◆ CreateEmptyDynamic()

static GameEntity TaleWorlds.Engine.GameEntity.CreateEmptyDynamic ( Scene scene,
bool isModifiableFromEditor = true )
static

◆ CreateEmptyWithoutScene()

static GameEntity TaleWorlds.Engine.GameEntity.CreateEmptyWithoutScene ( )
static

◆ CopyFrom()

static GameEntity TaleWorlds.Engine.GameEntity.CopyFrom ( Scene scene,
GameEntity entity )
static

◆ Instantiate() [1/2]

static GameEntity TaleWorlds.Engine.GameEntity.Instantiate ( Scene scene,
string prefabName,
bool callScriptCallbacks )
static
Parameters
prefabNameName of the prefab
Returns
The newly created Game Entity

◆ CallScriptCallbacks()

void TaleWorlds.Engine.GameEntity.CallScriptCallbacks ( )

◆ Instantiate() [2/2]

static GameEntity TaleWorlds.Engine.GameEntity.Instantiate ( Scene scene,
string prefabName,
MatrixFrame frame )
static
Parameters
prefabNameName of the prefab
frameInitial frame of created entity
Returns
The newly created Game Entity

◆ IsGhostObject()

bool TaleWorlds.Engine.GameEntity.IsGhostObject ( )

◆ CreateAndAddScriptComponent()

void TaleWorlds.Engine.GameEntity.CreateAndAddScriptComponent ( string name)

◆ PrefabExists()

static bool TaleWorlds.Engine.GameEntity.PrefabExists ( string name)
static

◆ RemoveScriptComponent()

void TaleWorlds.Engine.GameEntity.RemoveScriptComponent ( UIntPtr scriptComponent,
int removeReason )

◆ SetEntityEnvMapVisibility()

void TaleWorlds.Engine.GameEntity.SetEntityEnvMapVisibility ( bool value)

◆ HasScene()

bool TaleWorlds.Engine.GameEntity.HasScene ( )

◆ HasScriptComponent()

bool TaleWorlds.Engine.GameEntity.HasScriptComponent ( string scName)

◆ GetScriptComponents()

IEnumerable< ScriptComponentBehavior > TaleWorlds.Engine.GameEntity.GetScriptComponents ( )

◆ GetScriptComponents< T >()

Type Constraints
T :ScriptComponentBehavior 

◆ HasScriptOfType< T >()

Type Constraints
T :ScriptComponentBehavior 

◆ HasScriptOfType()

bool TaleWorlds.Engine.GameEntity.HasScriptOfType ( Type t)

◆ GetFirstScriptOfTypeInFamily< T >()

T TaleWorlds.Engine.GameEntity.GetFirstScriptOfTypeInFamily< T > ( )
Type Constraints
T :ScriptComponentBehavior 

◆ GetFirstScriptOfType< T >()

T TaleWorlds.Engine.GameEntity.GetFirstScriptOfType< T > ( )
Type Constraints
T :ScriptComponentBehavior 

◆ SetAlpha()

void TaleWorlds.Engine.GameEntity.SetAlpha ( float alpha)

◆ SetVisibilityExcludeParents()

void TaleWorlds.Engine.GameEntity.SetVisibilityExcludeParents ( bool visible)

◆ SetReadyToRender()

void TaleWorlds.Engine.GameEntity.SetReadyToRender ( bool ready)

◆ GetVisibilityExcludeParents()

bool TaleWorlds.Engine.GameEntity.GetVisibilityExcludeParents ( )

◆ IsVisibleIncludeParents()

bool TaleWorlds.Engine.GameEntity.IsVisibleIncludeParents ( )

◆ GetVisibilityLevelMaskIncludingParents()

UInt32 TaleWorlds.Engine.GameEntity.GetVisibilityLevelMaskIncludingParents ( )

◆ GetEditModeLevelVisibility()

bool TaleWorlds.Engine.GameEntity.GetEditModeLevelVisibility ( )

◆ Remove()

void TaleWorlds.Engine.GameEntity.Remove ( int removeReason)

◆ CopyFromPrefab()

static GameEntity TaleWorlds.Engine.GameEntity.CopyFromPrefab ( GameEntity prefab)
static

◆ SetUpgradeLevelMask()

void TaleWorlds.Engine.GameEntity.SetUpgradeLevelMask ( UpgradeLevelMask mask)

◆ GetUpgradeLevelMask()

UpgradeLevelMask TaleWorlds.Engine.GameEntity.GetUpgradeLevelMask ( )

◆ GetUpgradeLevelMaskCumulative()

UpgradeLevelMask TaleWorlds.Engine.GameEntity.GetUpgradeLevelMaskCumulative ( )

◆ GetUpgradeLevelOfEntity()

int TaleWorlds.Engine.GameEntity.GetUpgradeLevelOfEntity ( )

◆ GetOldPrefabName()

string TaleWorlds.Engine.GameEntity.GetOldPrefabName ( )

◆ GetPrefabName()

string TaleWorlds.Engine.GameEntity.GetPrefabName ( )

◆ CopyScriptComponentFromAnotherEntity()

void TaleWorlds.Engine.GameEntity.CopyScriptComponentFromAnotherEntity ( GameEntity otherEntity,
string scriptName )

◆ SetFrame()

void TaleWorlds.Engine.GameEntity.SetFrame ( ref MatrixFrame frame)

◆ SetClothComponentKeepState()

void TaleWorlds.Engine.GameEntity.SetClothComponentKeepState ( MetaMesh metaMesh,
bool state )

◆ SetClothComponentKeepStateOfAllMeshes()

void TaleWorlds.Engine.GameEntity.SetClothComponentKeepStateOfAllMeshes ( bool state)

◆ SetPreviousFrameInvalid()

void TaleWorlds.Engine.GameEntity.SetPreviousFrameInvalid ( )

◆ GetFrame() [1/2]

MatrixFrame TaleWorlds.Engine.GameEntity.GetFrame ( )

◆ GetFrame() [2/2]

void TaleWorlds.Engine.GameEntity.GetFrame ( out MatrixFrame frame)

◆ UpdateTriadFrameForEditor()

void TaleWorlds.Engine.GameEntity.UpdateTriadFrameForEditor ( )

◆ UpdateTriadFrameForEditorForAllChildren()

void TaleWorlds.Engine.GameEntity.UpdateTriadFrameForEditorForAllChildren ( )

◆ GetGlobalFrame()

MatrixFrame TaleWorlds.Engine.GameEntity.GetGlobalFrame ( )

◆ SetGlobalFrame()

void TaleWorlds.Engine.GameEntity.SetGlobalFrame ( in MatrixFrame frame)

◆ SetGlobalFrameMT()

void TaleWorlds.Engine.GameEntity.SetGlobalFrameMT ( in MatrixFrame frame)

◆ GetPreviousGlobalFrame()

MatrixFrame TaleWorlds.Engine.GameEntity.GetPreviousGlobalFrame ( )

◆ HasPhysicsBody()

bool TaleWorlds.Engine.GameEntity.HasPhysicsBody ( )

◆ SetLocalPosition()

void TaleWorlds.Engine.GameEntity.SetLocalPosition ( Vec3 position)

◆ SetBodyFlags()

void TaleWorlds.Engine.GameEntity.SetBodyFlags ( BodyFlags bodyFlags)

◆ SetBodyFlagsRecursive()

void TaleWorlds.Engine.GameEntity.SetBodyFlagsRecursive ( BodyFlags bodyFlags)

◆ AddBodyFlags()

void TaleWorlds.Engine.GameEntity.AddBodyFlags ( BodyFlags bodyFlags,
bool applyToChildren = true )

◆ RemoveBodyFlags()

void TaleWorlds.Engine.GameEntity.RemoveBodyFlags ( BodyFlags bodyFlags,
bool applyToChildren = true )

◆ GetGlobalScale()

Vec3 TaleWorlds.Engine.GameEntity.GetGlobalScale ( )

◆ GetLocalScale()

Vec3 TaleWorlds.Engine.GameEntity.GetLocalScale ( )

◆ SetAnimationSoundActivation()

void TaleWorlds.Engine.GameEntity.SetAnimationSoundActivation ( bool activate)

◆ CopyComponentsToSkeleton()

void TaleWorlds.Engine.GameEntity.CopyComponentsToSkeleton ( )

◆ AddMeshToBone()

void TaleWorlds.Engine.GameEntity.AddMeshToBone ( sbyte boneIndex,
Mesh mesh )

◆ ActivateRagdoll()

void TaleWorlds.Engine.GameEntity.ActivateRagdoll ( )

◆ PauseSkeletonAnimation()

void TaleWorlds.Engine.GameEntity.PauseSkeletonAnimation ( )

◆ ResumeSkeletonAnimation()

void TaleWorlds.Engine.GameEntity.ResumeSkeletonAnimation ( )

◆ IsSkeletonAnimationPaused()

bool TaleWorlds.Engine.GameEntity.IsSkeletonAnimationPaused ( )

◆ GetBoneCount()

sbyte TaleWorlds.Engine.GameEntity.GetBoneCount ( )

◆ GetBoneEntitialFrameWithIndex()

MatrixFrame TaleWorlds.Engine.GameEntity.GetBoneEntitialFrameWithIndex ( sbyte boneIndex)

◆ GetBoneEntitialFrameWithName()

MatrixFrame TaleWorlds.Engine.GameEntity.GetBoneEntitialFrameWithName ( string boneName)

◆ AddTag()

void TaleWorlds.Engine.GameEntity.AddTag ( string tag)

◆ RemoveTag()

void TaleWorlds.Engine.GameEntity.RemoveTag ( string tag)

◆ HasTag()

bool TaleWorlds.Engine.GameEntity.HasTag ( string tag)

◆ AddChild()

void TaleWorlds.Engine.GameEntity.AddChild ( GameEntity gameEntity,
bool autoLocalizeFrame = false )
Parameters
GameEntityThe entity to be added.

◆ RemoveChild()

void TaleWorlds.Engine.GameEntity.RemoveChild ( GameEntity childEntity,
bool keepPhysics,
bool keepScenePointer,
bool callScriptCallbacks,
int removeReason )

◆ BreakPrefab()

void TaleWorlds.Engine.GameEntity.BreakPrefab ( )

◆ GetChild()

GameEntity TaleWorlds.Engine.GameEntity.GetChild ( int index)

◆ HasComplexAnimTree()

bool TaleWorlds.Engine.GameEntity.HasComplexAnimTree ( )

◆ AddMultiMesh()

void TaleWorlds.Engine.GameEntity.AddMultiMesh ( MetaMesh metaMesh,
bool updateVisMask = true )

◆ RemoveMultiMesh()

bool TaleWorlds.Engine.GameEntity.RemoveMultiMesh ( MetaMesh metaMesh)

◆ GetComponentCount()

int TaleWorlds.Engine.GameEntity.GetComponentCount ( ComponentType componentType)

◆ AddAllMeshesOfGameEntity()

void TaleWorlds.Engine.GameEntity.AddAllMeshesOfGameEntity ( GameEntity gameEntity)

◆ SetFrameChanged()

void TaleWorlds.Engine.GameEntity.SetFrameChanged ( )

◆ GetComponentAtIndex()

GameEntityComponent TaleWorlds.Engine.GameEntity.GetComponentAtIndex ( int index,
ComponentType componentType )

◆ GetMetaMesh()

MetaMesh TaleWorlds.Engine.GameEntity.GetMetaMesh ( int metaMeshIndex)

◆ GetClothSimulator()

ClothSimulatorComponent TaleWorlds.Engine.GameEntity.GetClothSimulator ( int clothSimulatorIndex)

◆ SetVectorArgument()

void TaleWorlds.Engine.GameEntity.SetVectorArgument ( float vectorArgument0,
float vectorArgument1,
float vectorArgument2,
float vectorArgument3 )

◆ SetMaterialForAllMeshes()

void TaleWorlds.Engine.GameEntity.SetMaterialForAllMeshes ( Material material)

◆ AddLight()

bool TaleWorlds.Engine.GameEntity.AddLight ( Light light)

◆ GetLight()

Light TaleWorlds.Engine.GameEntity.GetLight ( )

◆ AddParticleSystemComponent()

void TaleWorlds.Engine.GameEntity.AddParticleSystemComponent ( string particleid)

◆ RemoveAllParticleSystems()

void TaleWorlds.Engine.GameEntity.RemoveAllParticleSystems ( )

◆ CheckPointWithOrientedBoundingBox()

bool TaleWorlds.Engine.GameEntity.CheckPointWithOrientedBoundingBox ( Vec3 point)

◆ PauseParticleSystem()

void TaleWorlds.Engine.GameEntity.PauseParticleSystem ( bool doChildren)

◆ ResumeParticleSystem()

void TaleWorlds.Engine.GameEntity.ResumeParticleSystem ( bool doChildren)

◆ BurstEntityParticle()

void TaleWorlds.Engine.GameEntity.BurstEntityParticle ( bool doChildren)

◆ SetRuntimeEmissionRateMultiplier()

void TaleWorlds.Engine.GameEntity.SetRuntimeEmissionRateMultiplier ( float emissionRateMultiplier)

◆ GetBoundingBoxMin()

Vec3 TaleWorlds.Engine.GameEntity.GetBoundingBoxMin ( )

◆ GetBoundingBoxRadius()

float TaleWorlds.Engine.GameEntity.GetBoundingBoxRadius ( )

◆ GetBoundingBoxMax()

Vec3 TaleWorlds.Engine.GameEntity.GetBoundingBoxMax ( )

◆ GetPhysicsBoundingBoxMax()

Vec3 TaleWorlds.Engine.GameEntity.GetPhysicsBoundingBoxMax ( )

◆ GetPhysicsBoundingBoxMin()

Vec3 TaleWorlds.Engine.GameEntity.GetPhysicsBoundingBoxMin ( )

◆ UpdateGlobalBounds()

void TaleWorlds.Engine.GameEntity.UpdateGlobalBounds ( )

◆ RecomputeBoundingBox()

void TaleWorlds.Engine.GameEntity.RecomputeBoundingBox ( )

◆ ValidateBoundingBox()

void TaleWorlds.Engine.GameEntity.ValidateBoundingBox ( )

◆ GetHasFrameChanged()

bool TaleWorlds.Engine.GameEntity.GetHasFrameChanged ( )

◆ SetBoundingboxDirty()

void TaleWorlds.Engine.GameEntity.SetBoundingboxDirty ( )

◆ GetFirstMesh()

Mesh TaleWorlds.Engine.GameEntity.GetFirstMesh ( )

◆ SetContourColor()

void TaleWorlds.Engine.GameEntity.SetContourColor ( uint? color,
bool alwaysVisible = true )

◆ SetExternalReferencesUsage()

void TaleWorlds.Engine.GameEntity.SetExternalReferencesUsage ( bool value)

◆ SetMorphFrameOfComponents()

void TaleWorlds.Engine.GameEntity.SetMorphFrameOfComponents ( float value)

◆ AddEditDataUserToAllMeshes()

void TaleWorlds.Engine.GameEntity.AddEditDataUserToAllMeshes ( bool entityComponents,
bool skeletonComponents )

◆ ReleaseEditDataUserToAllMeshes()

void TaleWorlds.Engine.GameEntity.ReleaseEditDataUserToAllMeshes ( bool entityComponents,
bool skeletonComponents )

◆ GetCameraParamsFromCameraScript()

void TaleWorlds.Engine.GameEntity.GetCameraParamsFromCameraScript ( Camera cam,
ref Vec3 dofParams )

◆ GetMeshBendedFrame()

void TaleWorlds.Engine.GameEntity.GetMeshBendedFrame ( MatrixFrame worldSpacePosition,
ref MatrixFrame output )

◆ ComputeTrajectoryVolume()

void TaleWorlds.Engine.GameEntity.ComputeTrajectoryVolume ( float missileSpeed,
float verticalAngleMaxInDegrees,
float verticalAngleMinInDegrees,
float horizontalAngleRangeInDegrees,
float airFrictionConstant )

◆ SetAnimTreeChannelParameterForceUpdate()

void TaleWorlds.Engine.GameEntity.SetAnimTreeChannelParameterForceUpdate ( float phase,
int channelNo )

◆ ChangeMetaMeshOrRemoveItIfNotExists()

void TaleWorlds.Engine.GameEntity.ChangeMetaMeshOrRemoveItIfNotExists ( MetaMesh entityMetaMesh,
MetaMesh newMetaMesh )

◆ AttachNavigationMeshFaces()

void TaleWorlds.Engine.GameEntity.AttachNavigationMeshFaces ( int faceGroupId,
bool isConnected,
bool isBlocker = false,
bool autoLocalize = false )

◆ RemoveSkeleton()

void TaleWorlds.Engine.GameEntity.RemoveSkeleton ( )

◆ RemoveAllChildren()

void TaleWorlds.Engine.GameEntity.RemoveAllChildren ( )

◆ GetChildren()

IEnumerable< GameEntity > TaleWorlds.Engine.GameEntity.GetChildren ( )

◆ GetEntityAndChildren()

IEnumerable< GameEntity > TaleWorlds.Engine.GameEntity.GetEntityAndChildren ( )

◆ GetChildrenRecursive()

void TaleWorlds.Engine.GameEntity.GetChildrenRecursive ( ref List< GameEntity > children)

◆ IsSelectedOnEditor()

bool TaleWorlds.Engine.GameEntity.IsSelectedOnEditor ( )

◆ SelectEntityOnEditor()

void TaleWorlds.Engine.GameEntity.SelectEntityOnEditor ( )

◆ DeselectEntityOnEditor()

void TaleWorlds.Engine.GameEntity.DeselectEntityOnEditor ( )

◆ SetAsPredisplayEntity()

void TaleWorlds.Engine.GameEntity.SetAsPredisplayEntity ( )

◆ RemoveFromPredisplayEntity()

void TaleWorlds.Engine.GameEntity.RemoveFromPredisplayEntity ( )

◆ GetPhysicsMinMax()

void TaleWorlds.Engine.GameEntity.GetPhysicsMinMax ( bool includeChildren,
out Vec3 bbmin,
out Vec3 bbmax,
bool returnLocal )

◆ SetCullMode()

void TaleWorlds.Engine.GameEntity.SetCullMode ( MBMeshCullingMode cullMode)

Property Documentation

◆ Scene

Scene TaleWorlds.Engine.GameEntity.Scene
get

◆ Name

string TaleWorlds.Engine.GameEntity.Name
getset

◆ EntityFlags

EntityFlags TaleWorlds.Engine.GameEntity.EntityFlags
getset

◆ EntityVisibilityFlags

EntityVisibilityFlags TaleWorlds.Engine.GameEntity.EntityVisibilityFlags
getset

◆ BodyFlag

BodyFlags TaleWorlds.Engine.GameEntity.BodyFlag
getset

◆ PhysicsDescBodyFlag

BodyFlags TaleWorlds.Engine.GameEntity.PhysicsDescBodyFlag
get

◆ Mass

float TaleWorlds.Engine.GameEntity.Mass
get

◆ CenterOfMass

Vec3 TaleWorlds.Engine.GameEntity.CenterOfMass
get

◆ GlobalPosition

Vec3 TaleWorlds.Engine.GameEntity.GlobalPosition
get

◆ Tags

string [] TaleWorlds.Engine.GameEntity.Tags
get
See also
AddTag, HasTag

◆ ChildCount

int TaleWorlds.Engine.GameEntity.ChildCount
get

◆ Parent

GameEntity TaleWorlds.Engine.GameEntity.Parent
get

◆ Root

GameEntity TaleWorlds.Engine.GameEntity.Root
get

◆ MultiMeshComponentCount

int TaleWorlds.Engine.GameEntity.MultiMeshComponentCount
get

◆ ClothSimulatorComponentCount

int TaleWorlds.Engine.GameEntity.ClothSimulatorComponentCount
get

◆ GlobalBoxMax

Vec3 TaleWorlds.Engine.GameEntity.GlobalBoxMax
get

◆ PhysicsGlobalBoxMax

Vec3 TaleWorlds.Engine.GameEntity.PhysicsGlobalBoxMax
get

◆ PhysicsGlobalBoxMin

Vec3 TaleWorlds.Engine.GameEntity.PhysicsGlobalBoxMin
get

◆ GlobalBoxMin

Vec3 TaleWorlds.Engine.GameEntity.GlobalBoxMin
get

◆ Skeleton

Skeleton TaleWorlds.Engine.GameEntity.Skeleton
getset