Inherits TaleWorlds.Engine.GameEntityComponent.
◆ ShadowType
Enumerator |
---|
NoShadow | |
StaticShadow | |
DynamicShadow | |
Count | |
◆ CreatePointLight()
static Light TaleWorlds.Engine.Light.CreatePointLight |
( |
float | lightRadius | ) |
|
|
static |
◆ SetShadowType()
void TaleWorlds.Engine.Light.SetShadowType |
( |
ShadowType | type | ) |
|
◆ SetLightFlicker()
void TaleWorlds.Engine.Light.SetLightFlicker |
( |
float | magnitude, |
|
|
float | interval ) |
◆ SetVolumetricProperties()
void TaleWorlds.Engine.Light.SetVolumetricProperties |
( |
bool | volumetricLightEnabled, |
|
|
float | volumeParameters ) |
◆ Dispose()
void TaleWorlds.Engine.Light.Dispose |
( |
| ) |
|
◆ SetVisibility()
void TaleWorlds.Engine.Light.SetVisibility |
( |
bool | value | ) |
|
◆ IsValid
bool TaleWorlds.Engine.Light.IsValid |
|
get |
◆ Frame
◆ LightColor
Vec3 TaleWorlds.Engine.Light.LightColor |
|
getset |
◆ Intensity
float TaleWorlds.Engine.Light.Intensity |
|
getset |
◆ Radius
float TaleWorlds.Engine.Light.Radius |
|
getset |
◆ ShadowEnabled
bool TaleWorlds.Engine.Light.ShadowEnabled |
|
getset |