M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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This is the complete list of members for TaleWorlds.Engine.Light, including all inherited members.
CreatePointLight(float lightRadius) | TaleWorlds.Engine.Light | static |
Dispose() | TaleWorlds.Engine.Light | |
Frame | TaleWorlds.Engine.Light | |
GetEntity() | TaleWorlds.Engine.GameEntityComponent | |
GetFirstMetaMesh() | TaleWorlds.Engine.GameEntityComponent | virtual |
Intensity | TaleWorlds.Engine.Light | |
IsValid | TaleWorlds.Engine.Light | |
LightColor | TaleWorlds.Engine.Light | |
Radius | TaleWorlds.Engine.Light | |
SetLightFlicker(float magnitude, float interval) | TaleWorlds.Engine.Light | |
SetShadowType(ShadowType type) | TaleWorlds.Engine.Light | |
SetVisibility(bool value) | TaleWorlds.Engine.Light | |
SetVolumetricProperties(bool volumetricLightEnabled, float volumeParameters) | TaleWorlds.Engine.Light | |
ShadowEnabled | TaleWorlds.Engine.Light | |
ShadowType enum name | TaleWorlds.Engine.Light |