M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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Inherits NativeObject.
Public Member Functions | |
void | ReleaseCamera () |
void | ReleaseCameraEntity () |
void | LookAt (Vec3 position, Vec3 target, Vec3 upVector) |
void | ScreenSpaceRayProjection (Vec2 screenPosition, ref Vec3 rayBegin, ref Vec3 rayEnd) |
Casts a ray from screen point to the world/scene. | |
bool | CheckEntityVisibility (GameEntity entity) |
void | SetViewVolume (bool perspective, float dLeft, float dRight, float dBottom, float dTop, float dNear, float dFar) |
void | GetNearPlanePoints (Vec3[] nearPlanePoints) |
void | SetFovVertical (float verticalFov, float aspectRatioXY, float newDNear, float newDFar) |
void | SetFovHorizontal (float horizontalFov, float aspectRatioXY, float newDNear, float newDFar) |
void | GetViewProjMatrix (ref MatrixFrame viewProj) |
float | GetFovVertical () |
float | GetFovHorizontal () |
float | GetAspectRatio () |
void | FillParametersFrom (Camera otherCamera) |
void | RenderFrustrum () |
void | ViewportPointToWorldRay (ref Vec3 rayBegin, ref Vec3 rayEnd, Vec2 viewportPoint) |
Vec3 | WorldPointToViewPortPoint (ref Vec3 worldPoint) |
bool | EnclosesPoint (Vec3 pointInWorldSpace) |
Static Public Member Functions | |
static Camera | CreateCamera () |
static void | GetNearPlanePointsStatic (ref MatrixFrame cameraFrame, float verticalFov, float aspectRatioXY, float newDNear, float newDFar, Vec3[] nearPlanePoints) |
static MatrixFrame | ConstructCameraFromPositionElevationBearing (Vec3 position, float elevation, float bearing) |
Properties | |
GameEntity | Entity [get, set] |
Vec3 | Position [get, set] |
Vec3 | Direction [get] |
MatrixFrame | Frame [get, set] |
float | Near [get] |
float | Far [get] |
float | HorizontalFov [get] |
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void TaleWorlds.Engine.Camera.ReleaseCamera | ( | ) |
void TaleWorlds.Engine.Camera.ReleaseCameraEntity | ( | ) |
void TaleWorlds.Engine.Camera.ScreenSpaceRayProjection | ( | Vec2 | screenPosition, |
ref Vec3 | rayBegin, | ||
ref Vec3 | rayEnd ) |
screenPosition | Position of the ray on the screen. {(x,y)| 0<=x<=1 and 0<=y<=1}. |
rayBegin | Initial point of the ray. It lies on viewport/projection plane of the camera. |
rayEnd | End point of the ray which is in the view frustum of the camera. It lies on the clipping plane of the camera. |
bool TaleWorlds.Engine.Camera.CheckEntityVisibility | ( | GameEntity | entity | ) |
void TaleWorlds.Engine.Camera.SetViewVolume | ( | bool | perspective, |
float | dLeft, | ||
float | dRight, | ||
float | dBottom, | ||
float | dTop, | ||
float | dNear, | ||
float | dFar ) |
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void TaleWorlds.Engine.Camera.GetNearPlanePoints | ( | Vec3[] | nearPlanePoints | ) |
void TaleWorlds.Engine.Camera.SetFovVertical | ( | float | verticalFov, |
float | aspectRatioXY, | ||
float | newDNear, | ||
float | newDFar ) |
void TaleWorlds.Engine.Camera.SetFovHorizontal | ( | float | horizontalFov, |
float | aspectRatioXY, | ||
float | newDNear, | ||
float | newDFar ) |
void TaleWorlds.Engine.Camera.GetViewProjMatrix | ( | ref MatrixFrame | viewProj | ) |
float TaleWorlds.Engine.Camera.GetFovVertical | ( | ) |
float TaleWorlds.Engine.Camera.GetFovHorizontal | ( | ) |
float TaleWorlds.Engine.Camera.GetAspectRatio | ( | ) |
void TaleWorlds.Engine.Camera.FillParametersFrom | ( | Camera | otherCamera | ) |
void TaleWorlds.Engine.Camera.RenderFrustrum | ( | ) |
void TaleWorlds.Engine.Camera.ViewportPointToWorldRay | ( | ref Vec3 | rayBegin, |
ref Vec3 | rayEnd, | ||
Vec2 | viewportPoint ) |
bool TaleWorlds.Engine.Camera.EnclosesPoint | ( | Vec3 | pointInWorldSpace | ) |
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