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    M&B: Bannerlord 1.2.12
    
   The horns sound, the ravens gather. 
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Public Member Functions | |
| MainStoryLine () | |
| void | OnSessionLaunched () | 
| void | SetTutorialScores (Dictionary< string, float > scores) | 
| Dictionary< string, float > | GetTutorialScores () | 
| void | SetStoryLineSide (MainStoryLineSide side) | 
| void | SetMentorSettlements (Settlement imperialMentorSettlement, Settlement antiImperialMentorSettlement) | 
| void | CompleteTutorialPhase (bool isSkipped) | 
| void | CompleteFirstPhase () | 
| void | CompleteSecondPhase () | 
| void | CancelSecondAndThirdPhase () | 
Public Attributes | |
| MainStoryLineSide | MainStoryLineSide | 
| Settlement | ImperialMentorSettlement | 
| Settlement | AntiImperialMentorSettlement | 
| bool | FamilyRescued | 
Static Public Attributes | |
| const int | MainStoryLineDialogOptionPriority = 150 | 
| const string | DragonBannerItemStringId = "dragon_banner" | 
| const string | DragonBannerPart1ItemStringId = "dragon_banner_center" | 
| const string | DragonBannerPart2ItemStringId = "dragon_banner_dragonhead" | 
| const string | DragonBannerPart3ItemStringId = "dragon_banner_handle" | 
Properties | |
| bool | IsPlayerInteractionRestricted [get] | 
| bool | IsOnImperialQuestLine [get] | 
| bool | IsOnAntiImperialQuestLine [get] | 
| TutorialPhase | TutorialPhase [get] | 
| FirstPhase | FirstPhase [get] | 
| SecondPhase | SecondPhase [get] | 
| ThirdPhase | ThirdPhase [get] | 
| Kingdom | PlayerSupportedKingdom [get] | 
| bool | IsCompleted [get] | 
| ItemObject | DragonBanner [get] | 
| bool | IsFirstPhaseCompleted [get] | 
| bool | IsSecondPhaseCompleted [get] | 
| StoryMode.MainStoryLine.MainStoryLine | ( | ) | 
| void StoryMode.MainStoryLine.OnSessionLaunched | ( | ) | 
| void StoryMode.MainStoryLine.SetTutorialScores | ( | Dictionary< string, float > | scores | ) | 
| Dictionary< string, float > StoryMode.MainStoryLine.GetTutorialScores | ( | ) | 
| void StoryMode.MainStoryLine.SetStoryLineSide | ( | MainStoryLineSide | side | ) | 
| void StoryMode.MainStoryLine.SetMentorSettlements | ( | Settlement | imperialMentorSettlement, | 
| Settlement | antiImperialMentorSettlement ) | 
| void StoryMode.MainStoryLine.CompleteTutorialPhase | ( | bool | isSkipped | ) | 
| void StoryMode.MainStoryLine.CompleteFirstPhase | ( | ) | 
| void StoryMode.MainStoryLine.CompleteSecondPhase | ( | ) | 
| void StoryMode.MainStoryLine.CancelSecondAndThirdPhase | ( | ) | 
      
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| MainStoryLineSide StoryMode.MainStoryLine.MainStoryLineSide | 
| Settlement StoryMode.MainStoryLine.ImperialMentorSettlement | 
| Settlement StoryMode.MainStoryLine.AntiImperialMentorSettlement | 
| bool StoryMode.MainStoryLine.FamilyRescued | 
      
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