M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.Engine.ParticleSystem Member List

This is the complete list of members for TaleWorlds.Engine.ParticleSystem, including all inherited members.

AddMesh(Mesh mesh)TaleWorlds.Engine.ParticleSystem
CreateParticleSystemAttachedToBone(string systemName, Skeleton skeleton, sbyte boneIndex, ref MatrixFrame boneLocalFrame)TaleWorlds.Engine.ParticleSystemstatic
CreateParticleSystemAttachedToBone(int systemRuntimeId, Skeleton skeleton, sbyte boneIndex, ref MatrixFrame boneLocalFrame)TaleWorlds.Engine.ParticleSystemstatic
CreateParticleSystemAttachedToEntity(string systemName, GameEntity parentEntity, ref MatrixFrame boneLocalFrame)TaleWorlds.Engine.ParticleSystemstatic
CreateParticleSystemAttachedToEntity(int systemRuntimeId, GameEntity parentEntity, ref MatrixFrame boneLocalFrame)TaleWorlds.Engine.ParticleSystemstatic
GetEntity()TaleWorlds.Engine.GameEntityComponent
GetFirstMetaMesh()TaleWorlds.Engine.GameEntityComponentvirtual
GetLocalFrame()TaleWorlds.Engine.ParticleSystem
Restart()TaleWorlds.Engine.ParticleSystem
SetEnable(bool enable)TaleWorlds.Engine.ParticleSystem
SetLocalFrame(ref MatrixFrame newLocalFrame)TaleWorlds.Engine.ParticleSystem
SetParticleEffectByName(string effectName)TaleWorlds.Engine.ParticleSystem
SetRuntimeEmissionRateMultiplier(float multiplier)TaleWorlds.Engine.ParticleSystem