Inherits TaleWorlds.Engine.GameEntityComponent.
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static ParticleSystem | CreateParticleSystemAttachedToBone (string systemName, Skeleton skeleton, sbyte boneIndex, ref MatrixFrame boneLocalFrame) |
| WARNING! DONT USE THIS FUNCTION FOR AGENT SKELETONS.
AgentVisuals.CreateParticleSystemAttachedToBone()
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static ParticleSystem | CreateParticleSystemAttachedToBone (int systemRuntimeId, Skeleton skeleton, sbyte boneIndex, ref MatrixFrame boneLocalFrame) |
| WARNING! DONT USE THIS FUNCTION FOR AGENT SKELETONS.
AgentVisuals.CreateParticleSystemAttachedToBone()
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static ParticleSystem | CreateParticleSystemAttachedToEntity (string systemName, GameEntity parentEntity, ref MatrixFrame boneLocalFrame) |
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static ParticleSystem | CreateParticleSystemAttachedToEntity (int systemRuntimeId, GameEntity parentEntity, ref MatrixFrame boneLocalFrame) |
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◆ CreateParticleSystemAttachedToBone() [1/2]
static ParticleSystem TaleWorlds.Engine.ParticleSystem.CreateParticleSystemAttachedToBone |
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string | systemName, |
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Skeleton | skeleton, |
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sbyte | boneIndex, |
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ref MatrixFrame | boneLocalFrame ) |
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◆ CreateParticleSystemAttachedToBone() [2/2]
static ParticleSystem TaleWorlds.Engine.ParticleSystem.CreateParticleSystemAttachedToBone |
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int | systemRuntimeId, |
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Skeleton | skeleton, |
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sbyte | boneIndex, |
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ref MatrixFrame | boneLocalFrame ) |
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◆ CreateParticleSystemAttachedToEntity() [1/2]
◆ CreateParticleSystemAttachedToEntity() [2/2]
◆ AddMesh()
void TaleWorlds.Engine.ParticleSystem.AddMesh |
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Mesh | mesh | ) |
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◆ SetEnable()
void TaleWorlds.Engine.ParticleSystem.SetEnable |
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bool | enable | ) |
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◆ SetRuntimeEmissionRateMultiplier()
void TaleWorlds.Engine.ParticleSystem.SetRuntimeEmissionRateMultiplier |
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float | multiplier | ) |
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◆ Restart()
void TaleWorlds.Engine.ParticleSystem.Restart |
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◆ SetLocalFrame()
void TaleWorlds.Engine.ParticleSystem.SetLocalFrame |
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ref MatrixFrame | newLocalFrame | ) |
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◆ GetLocalFrame()
MatrixFrame TaleWorlds.Engine.ParticleSystem.GetLocalFrame |
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◆ SetParticleEffectByName()
void TaleWorlds.Engine.ParticleSystem.SetParticleEffectByName |
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string | effectName | ) |
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