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M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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Inherits NativeObject.
Public Member Functions | |
| MatrixFrame | GetHermiteFrameForDt (float phase, int first_point) |
| MatrixFrame | GetFrameForDistance (float distance) |
| MatrixFrame | GetNearestFrameWithValidAlphaForDistance (float distance, bool searchForward=true, float alphaThreshold=0.5f) |
| void | GetFrameAndColorForDistance (float distance, out MatrixFrame frame, out Vec3 color) |
| float | GetArcLength (int first_point) |
| void | GetPoints (MatrixFrame[] points) |
| float | GetTotalLength () |
| int | GetVersion () |
| void | SetFrameOfPoint (int pointIndex, ref MatrixFrame frame) |
| void | SetTangentPositionOfPoint (int pointIndex, int tangentIndex, ref Vec3 position) |
| int | AddPathPoint (int newNodeIndex) |
| void | DeletePathPoint (int nodeIndex) |
| bool | HasValidAlphaAtPathPoint (int nodeIndex, float alphaThreshold=0.5f) |
| string | GetName () |
Properties | |
| int | NumberOfPoints [get] |
| float | TotalDistance [get] |
| MatrixFrame TaleWorlds.Engine.Path.GetHermiteFrameForDt | ( | float | phase, |
| int | first_point ) |
| MatrixFrame TaleWorlds.Engine.Path.GetFrameForDistance | ( | float | distance | ) |
| MatrixFrame TaleWorlds.Engine.Path.GetNearestFrameWithValidAlphaForDistance | ( | float | distance, |
| bool | searchForward = true, | ||
| float | alphaThreshold = 0::5f ) |
| void TaleWorlds.Engine.Path.GetFrameAndColorForDistance | ( | float | distance, |
| out MatrixFrame | frame, | ||
| out Vec3 | color ) |
| float TaleWorlds.Engine.Path.GetArcLength | ( | int | first_point | ) |
| void TaleWorlds.Engine.Path.GetPoints | ( | MatrixFrame[] | points | ) |
| float TaleWorlds.Engine.Path.GetTotalLength | ( | ) |
| int TaleWorlds.Engine.Path.GetVersion | ( | ) |
| void TaleWorlds.Engine.Path.SetFrameOfPoint | ( | int | pointIndex, |
| ref MatrixFrame | frame ) |
| void TaleWorlds.Engine.Path.SetTangentPositionOfPoint | ( | int | pointIndex, |
| int | tangentIndex, | ||
| ref Vec3 | position ) |
| int TaleWorlds.Engine.Path.AddPathPoint | ( | int | newNodeIndex | ) |
| void TaleWorlds.Engine.Path.DeletePathPoint | ( | int | nodeIndex | ) |
| bool TaleWorlds.Engine.Path.HasValidAlphaAtPathPoint | ( | int | nodeIndex, |
| float | alphaThreshold = 0::5f ) |
| string TaleWorlds.Engine.Path.GetName | ( | ) |
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