M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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TaleWorlds.Engine.Path Class Referencesealed

Inherits NativeObject.

Public Member Functions

MatrixFrame GetHermiteFrameForDt (float phase, int first_point)
 
MatrixFrame GetFrameForDistance (float distance)
 
MatrixFrame GetNearestFrameWithValidAlphaForDistance (float distance, bool searchForward=true, float alphaThreshold=0.5f)
 
void GetFrameAndColorForDistance (float distance, out MatrixFrame frame, out Vec3 color)
 
float GetArcLength (int first_point)
 
void GetPoints (MatrixFrame[] points)
 
float GetTotalLength ()
 
int GetVersion ()
 
void SetFrameOfPoint (int pointIndex, ref MatrixFrame frame)
 
void SetTangentPositionOfPoint (int pointIndex, int tangentIndex, ref Vec3 position)
 
int AddPathPoint (int newNodeIndex)
 
void DeletePathPoint (int nodeIndex)
 
bool HasValidAlphaAtPathPoint (int nodeIndex, float alphaThreshold=0.5f)
 
string GetName ()
 

Properties

int NumberOfPoints [get]
 
float TotalDistance [get]
 

Member Function Documentation

◆ GetHermiteFrameForDt()

MatrixFrame TaleWorlds.Engine.Path.GetHermiteFrameForDt ( float phase,
int first_point )

◆ GetFrameForDistance()

MatrixFrame TaleWorlds.Engine.Path.GetFrameForDistance ( float distance)

◆ GetNearestFrameWithValidAlphaForDistance()

MatrixFrame TaleWorlds.Engine.Path.GetNearestFrameWithValidAlphaForDistance ( float distance,
bool searchForward = true,
float alphaThreshold = 0::5f )

◆ GetFrameAndColorForDistance()

void TaleWorlds.Engine.Path.GetFrameAndColorForDistance ( float distance,
out MatrixFrame frame,
out Vec3 color )

◆ GetArcLength()

float TaleWorlds.Engine.Path.GetArcLength ( int first_point)

◆ GetPoints()

void TaleWorlds.Engine.Path.GetPoints ( MatrixFrame[] points)

◆ GetTotalLength()

float TaleWorlds.Engine.Path.GetTotalLength ( )

◆ GetVersion()

int TaleWorlds.Engine.Path.GetVersion ( )

◆ SetFrameOfPoint()

void TaleWorlds.Engine.Path.SetFrameOfPoint ( int pointIndex,
ref MatrixFrame frame )

◆ SetTangentPositionOfPoint()

void TaleWorlds.Engine.Path.SetTangentPositionOfPoint ( int pointIndex,
int tangentIndex,
ref Vec3 position )

◆ AddPathPoint()

int TaleWorlds.Engine.Path.AddPathPoint ( int newNodeIndex)

◆ DeletePathPoint()

void TaleWorlds.Engine.Path.DeletePathPoint ( int nodeIndex)

◆ HasValidAlphaAtPathPoint()

bool TaleWorlds.Engine.Path.HasValidAlphaAtPathPoint ( int nodeIndex,
float alphaThreshold = 0::5f )

◆ GetName()

string TaleWorlds.Engine.Path.GetName ( )

Property Documentation

◆ NumberOfPoints

int TaleWorlds.Engine.Path.NumberOfPoints
get

◆ TotalDistance

float TaleWorlds.Engine.Path.TotalDistance
get