Inherits TaleWorlds.Engine.Resource.
◆ GetFromResource()
| static PhysicsShape TaleWorlds.Engine.PhysicsShape.GetFromResource |
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string | bodyName, |
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bool | mayReturnNull = false ) |
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◆ AddPreloadQueueWithName()
| static void TaleWorlds.Engine.PhysicsShape.AddPreloadQueueWithName |
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string | bodyName, |
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Vec3 | scale ) |
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◆ ProcessPreloadQueue()
| static void TaleWorlds.Engine.PhysicsShape.ProcessPreloadQueue |
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◆ UnloadDynamicBodies()
| static void TaleWorlds.Engine.PhysicsShape.UnloadDynamicBodies |
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| ) |
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◆ CreateCopy()
◆ SphereCount()
| int TaleWorlds.Engine.PhysicsShape.SphereCount |
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◆ GetSphere() [1/2]
| void TaleWorlds.Engine.PhysicsShape.GetSphere |
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ref SphereData | data, |
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int | index ) |
◆ GetSphere() [2/2]
◆ GetDominantMaterialForTriangleMesh()
| PhysicsMaterial TaleWorlds.Engine.PhysicsShape.GetDominantMaterialForTriangleMesh |
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int | meshIndex | ) |
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◆ GetName()
| string TaleWorlds.Engine.PhysicsShape.GetName |
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◆ TriangleMeshCount()
| int TaleWorlds.Engine.PhysicsShape.TriangleMeshCount |
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◆ TriangleCountInTriangleMesh()
| int TaleWorlds.Engine.PhysicsShape.TriangleCountInTriangleMesh |
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int | meshIndex | ) |
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◆ GetTriangle()
| void TaleWorlds.Engine.PhysicsShape.GetTriangle |
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Vec3[] | triangle, |
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int | meshIndex, |
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int | triangleIndex ) |
◆ Prepare()
| void TaleWorlds.Engine.PhysicsShape.Prepare |
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| ) |
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◆ CapsuleCount()
| int TaleWorlds.Engine.PhysicsShape.CapsuleCount |
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◆ AddCapsule()
| void TaleWorlds.Engine.PhysicsShape.AddCapsule |
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CapsuleData | data | ) |
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◆ InitDescription()
| void TaleWorlds.Engine.PhysicsShape.InitDescription |
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◆ AddSphere()
| void TaleWorlds.Engine.PhysicsShape.AddSphere |
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SphereData | data | ) |
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◆ SetCapsule()
| void TaleWorlds.Engine.PhysicsShape.SetCapsule |
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CapsuleData | data, |
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int | index ) |
◆ GetCapsule() [1/2]
| void TaleWorlds.Engine.PhysicsShape.GetCapsule |
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ref CapsuleData | data, |
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int | index ) |
◆ GetCapsule() [2/2]
◆ GetBoundingBoxCenter()
| Vec3 TaleWorlds.Engine.PhysicsShape.GetBoundingBoxCenter |
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| ) |
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◆ Transform()
| void TaleWorlds.Engine.PhysicsShape.Transform |
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ref MatrixFrame | frame | ) |
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◆ Clear()
| void TaleWorlds.Engine.PhysicsShape.Clear |
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