Representation of shader resource in Mono domain No means of shader copying is provided in this interface so all the accessor properties are read only.
Inherits TaleWorlds.Engine.Resource.
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static Shader | GetFromResource (string shaderName) |
| Returns the Mono representation of the the shader whose name is 'shaderName'.
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string | Name [get] |
| Gets the name of the shader.
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bool | IsValid [get] |
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| Resource () |
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void | CheckResourceParameter (Resource param, string paramName="") |
| Check if the parameter 'param' is null or invalid and throws an exception containing 'paramName' as further information.
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◆ GetFromResource()
static Shader TaleWorlds.Engine.Shader.GetFromResource |
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string | shaderName | ) |
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- Parameters
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shaderName | The name of the shader to be retrieved |
- Returns
Returns the Mono representation of the shader whose name is 'shaderName' Returns the previously retrieved instance. A new instance is created if there is none previously or its has been GCed.
If there is a shader named 'shaderName' then returns a valid MBShader object. Otherwise returns null.
◆ GetMaterialShaderFlagMask()
UInt64 TaleWorlds.Engine.Shader.GetMaterialShaderFlagMask |
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string | flagName, |
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bool | showErrors = true ) |
◆ Name
string TaleWorlds.Engine.Shader.Name |
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get |