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M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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Public Types | |
| enum | ControllerTypes { None = 0x00 , Xbox = 0x01 , PlayStationDualShock = 0x02 , PlayStationDualSense = 0x04 } |
Static Public Member Functions | |
| static bool | IsPlaystation (this ControllerTypes controllerType) |
| static void | Initialize (IInputManager inputManager, IInputContext debugInput) |
| static void | UpdateKeyData (byte[] keyData) |
| static float | GetMouseMoveX () |
| static float | GetMouseMoveY () |
| static float | GetGyroX () |
| static float | GetGyroY () |
| static float | GetGyroZ () |
| static Vec2 | GetKeyState (InputKey key) |
| static bool | IsKeyPressed (InputKey key) |
| static bool | IsKeyDown (InputKey key) |
| static bool | IsKeyDownImmediate (InputKey key) |
| static bool | IsKeyReleased (InputKey key) |
| static bool | IsControlOrShiftNotDown () |
| static int | GetFirstKeyPressedInRange (int startKeyNo) |
| static int | GetFirstKeyDownInRange (int startKeyNo) |
| static int | GetFirstKeyReleasedInRange (int startKeyNo) |
| static void | PressKey (InputKey key) |
| static void | ClearKeys () |
| static int | GetVirtualKeyCode (InputKey key) |
| static bool | IsDown (this InputKey key) |
| static bool | IsPressed (this InputKey key) |
| static bool | IsReleased (this InputKey key) |
| static void | SetClipboardText (System.String text) |
| static string | GetClipboardText () |
| static void | Update () |
| static bool | IsControllerKey (InputKey key) |
| static void | SetMousePosition (int x, int y) |
| static void | SetCursorFriction (float frictionValue) |
| static InputKey[] | GetClickKeys () |
| Represents the click keys. In some regional builds the click key is different. Sometimes LOption is also click. | |
| static void | SetRumbleEffect (float[] lowFrequencyLevels, float[] lowFrequencyDurations, int numLowFrequencyElements, float[] highFrequencyLevels, float[] highFrequencyDurations, int numHighFrequencyElements) |
| static void | SetTriggerFeedback (byte leftTriggerPosition, byte leftTriggerStrength, byte rightTriggerPosition, byte rightTriggerStrength) |
| static void | SetTriggerWeaponEffect (byte leftStartPosition, byte leftEnd_position, byte leftStrength, byte rightStartPosition, byte rightEndPosition, byte rightStrength) |
| static void | SetTriggerVibration (float[] leftTriggerAmplitudes, float[] leftTriggerFrequencies, float[] leftTriggerDurations, int numLeftTriggerElements, float[] rightTriggerAmplitudes, float[] rightTriggerFrequencies, float[] rightTriggerDurations, int numRightTriggerElements) |
| static void | SetLightbarColor (float red, float green, float blue) |
Static Public Attributes | |
| const int | NumberOfKeys = 256 |
| static Action | OnGamepadActiveStateChanged |
| static Action< ControllerTypes > | OnControllerTypeChanged |
Properties | |
| static InputState | InputState [get] |
| static IInputContext | DebugInput [get] |
| static IInputManager | InputManager [get] |
| static Vec2 | Resolution [get] |
| static Vec2 | DesktopResolution [get] |
| static bool | IsMouseActive [get] |
| static bool | IsControllerConnected [get] |
| static bool | IsGamepadActive [get] |
| static bool | IsAnyTouchActive [get] |
| static ControllerTypes | ControllerType [get] |
| static float | MouseMoveX [get] |
| static float | MouseMoveY [get] |
| static float | GyroX [get] |
| static float | GyroY [get] |
| static float | GyroZ [get] |
| static float | MouseSensitivity [get] |
| static float | DeltaMouseScroll [get] |
| static Vec2 | MousePositionRanged [get] |
| static Vec2 | MousePositionPixel [get] |
| static bool | IsMousePositionUpdated [get] |
| static bool | IsMouseScrollChanged [get] |
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