Inherits DotNetObject, and TaleWorlds.Core.IGameStateManagerOwner.
◆ XmlInformationType
Enumerator |
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Parameters | |
MbObjectType | |
◆ GetSubModule()
Type TaleWorlds.MountAndBlade.Module.GetSubModule |
( |
string | name | ) |
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◆ GetMetaMeshPackageMapping()
static void TaleWorlds.MountAndBlade.Module.GetMetaMeshPackageMapping |
( |
Dictionary< string, string > | metaMeshPackageMappings | ) |
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static |
◆ GetItemMeshNames()
static void TaleWorlds.MountAndBlade.Module.GetItemMeshNames |
( |
HashSet< string > | itemMeshNames | ) |
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static |
◆ SetInitialModuleScreenAsRootScreen()
void TaleWorlds.MountAndBlade.Module.SetInitialModuleScreenAsRootScreen |
( |
| ) |
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◆ CheckIfSubmoduleCanBeLoadable()
bool TaleWorlds.MountAndBlade.Module.CheckIfSubmoduleCanBeLoadable |
( |
SubModuleInfo | subModuleInfo | ) |
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◆ ClearStateOptions()
void TaleWorlds.MountAndBlade.Module.ClearStateOptions |
( |
| ) |
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◆ AddInitialStateOption()
void TaleWorlds.MountAndBlade.Module.AddInitialStateOption |
( |
InitialStateOption | initialStateOption | ) |
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◆ GetInitialStateOptions()
IEnumerable< InitialStateOption > TaleWorlds.MountAndBlade.Module.GetInitialStateOptions |
( |
| ) |
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◆ GetInitialStateOptionWithId()
InitialStateOption TaleWorlds.MountAndBlade.Module.GetInitialStateOptionWithId |
( |
string | id | ) |
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◆ ExecuteInitialStateOptionWithId()
void TaleWorlds.MountAndBlade.Module.ExecuteInitialStateOptionWithId |
( |
string | id | ) |
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◆ SetEditorMissionTester()
void TaleWorlds.MountAndBlade.Module.SetEditorMissionTester |
( |
IEditorMissionTester | editorMissionTester | ) |
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◆ StartMissionForEditorAux()
void TaleWorlds.MountAndBlade.Module.StartMissionForEditorAux |
( |
string | missionName, |
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string | sceneName, |
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string | levels, |
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bool | forReplay, |
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string | replayFileName, |
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bool | isRecord ) |
◆ GetMultiplayerGameMode()
◆ AddMultiplayerGameMode()
void TaleWorlds.MountAndBlade.Module.AddMultiplayerGameMode |
( |
MultiplayerGameMode | multiplayerGameMode | ) |
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◆ GetMultiplayerGameTypes()
◆ StartMultiplayerGame()
bool TaleWorlds.MountAndBlade.Module.StartMultiplayerGame |
( |
string | multiplayerGameType, |
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string | scene ) |
◆ ShutDownWithDelay()
async void TaleWorlds.MountAndBlade.Module.ShutDownWithDelay |
( |
string | reason, |
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int | seconds ) |
◆ GlobalTextManager
◆ JobManager
JobManager TaleWorlds.MountAndBlade.Module.JobManager |
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get |
◆ SubModules
◆ GlobalGameStateManager
◆ ReturnToEditorState
bool TaleWorlds.MountAndBlade.Module.ReturnToEditorState |
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get |
◆ LoadingFinished
bool TaleWorlds.MountAndBlade.Module.LoadingFinished |
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get |
◆ IsOnlyCoreContentEnabled
bool TaleWorlds.MountAndBlade.Module.IsOnlyCoreContentEnabled |
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get |
◆ MultiplayerRequested
bool TaleWorlds.MountAndBlade.Module.MultiplayerRequested |
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get |
◆ StartupInfo
◆ CurrentModule
Module TaleWorlds.MountAndBlade.Module.CurrentModule |
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staticget |
◆ SkinsXMLHasChanged
Action TaleWorlds.MountAndBlade.Module.SkinsXMLHasChanged |
◆ ImguiProfilerTick
Action TaleWorlds.MountAndBlade.Module.ImguiProfilerTick |