Inherits DotNetObject, and TaleWorlds.Core.IGameStateManagerOwner.
◆ XmlInformationType
| Enumerator |
|---|
| Parameters | |
| MbObjectType | |
◆ GetSubModule()
| Type TaleWorlds.MountAndBlade.Module.GetSubModule |
( |
string | name | ) |
|
◆ GetMetaMeshPackageMapping()
| static void TaleWorlds.MountAndBlade.Module.GetMetaMeshPackageMapping |
( |
Dictionary< string, string > | metaMeshPackageMappings | ) |
|
|
static |
◆ GetItemMeshNames()
| static void TaleWorlds.MountAndBlade.Module.GetItemMeshNames |
( |
HashSet< string > | itemMeshNames | ) |
|
|
static |
◆ SetInitialModuleScreenAsRootScreen()
| void TaleWorlds.MountAndBlade.Module.SetInitialModuleScreenAsRootScreen |
( |
| ) |
|
◆ CheckIfSubmoduleCanBeLoadable()
| bool TaleWorlds.MountAndBlade.Module.CheckIfSubmoduleCanBeLoadable |
( |
SubModuleInfo | subModuleInfo | ) |
|
◆ ClearStateOptions()
| void TaleWorlds.MountAndBlade.Module.ClearStateOptions |
( |
| ) |
|
◆ AddInitialStateOption()
| void TaleWorlds.MountAndBlade.Module.AddInitialStateOption |
( |
InitialStateOption | initialStateOption | ) |
|
◆ GetInitialStateOptions()
| IEnumerable< InitialStateOption > TaleWorlds.MountAndBlade.Module.GetInitialStateOptions |
( |
| ) |
|
◆ GetInitialStateOptionWithId()
| InitialStateOption TaleWorlds.MountAndBlade.Module.GetInitialStateOptionWithId |
( |
string | id | ) |
|
◆ ExecuteInitialStateOptionWithId()
| void TaleWorlds.MountAndBlade.Module.ExecuteInitialStateOptionWithId |
( |
string | id | ) |
|
◆ SetEditorMissionTester()
| void TaleWorlds.MountAndBlade.Module.SetEditorMissionTester |
( |
IEditorMissionTester | editorMissionTester | ) |
|
◆ StartMissionForEditorAux()
| void TaleWorlds.MountAndBlade.Module.StartMissionForEditorAux |
( |
string | missionName, |
|
|
string | sceneName, |
|
|
string | levels, |
|
|
bool | forReplay, |
|
|
string | replayFileName, |
|
|
bool | isRecord ) |
◆ GetMultiplayerGameMode()
◆ AddMultiplayerGameMode()
| void TaleWorlds.MountAndBlade.Module.AddMultiplayerGameMode |
( |
MultiplayerGameMode | multiplayerGameMode | ) |
|
◆ GetMultiplayerGameTypes()
◆ StartMultiplayerGame()
| bool TaleWorlds.MountAndBlade.Module.StartMultiplayerGame |
( |
string | multiplayerGameType, |
|
|
string | scene ) |
◆ ShutDownWithDelay()
| async void TaleWorlds.MountAndBlade.Module.ShutDownWithDelay |
( |
string | reason, |
|
|
int | seconds ) |
◆ GlobalTextManager
◆ JobManager
| JobManager TaleWorlds.MountAndBlade.Module.JobManager |
|
get |
◆ SubModules
◆ GlobalGameStateManager
◆ ReturnToEditorState
| bool TaleWorlds.MountAndBlade.Module.ReturnToEditorState |
|
get |
◆ LoadingFinished
| bool TaleWorlds.MountAndBlade.Module.LoadingFinished |
|
get |
◆ IsOnlyCoreContentEnabled
| bool TaleWorlds.MountAndBlade.Module.IsOnlyCoreContentEnabled |
|
get |
◆ MultiplayerRequested
| bool TaleWorlds.MountAndBlade.Module.MultiplayerRequested |
|
get |
◆ StartupInfo
◆ CurrentModule
| Module TaleWorlds.MountAndBlade.Module.CurrentModule |
|
staticget |
◆ SkinsXMLHasChanged
| Action TaleWorlds.MountAndBlade.Module.SkinsXMLHasChanged |
◆ ImguiProfilerTick
| Action TaleWorlds.MountAndBlade.Module.ImguiProfilerTick |