Inherits TaleWorlds.Core.IMissionTeam.
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| Team (MBTeam mbTeam, BattleSideEnum side, Mission mission, uint color=0xFFFFFFFF, uint color2=0xFFFFFFFF, Banner banner=null) |
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void | UpdateCachedEnemyDataForFleeing () |
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void | Reset () |
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void | Clear () |
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void | AssignPlayerAsSergeantOfFormation (MissionPeer peer, FormationClass formationClass) |
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void | AddTacticOption (TacticComponent tacticOption) |
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void | RemoveTacticOption (Type tacticType) |
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void | ClearTacticOptions () |
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void | ResetTactic () |
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void | AddTeamAI (TeamAIComponent teamAI, bool forceNotAIControlled=false) |
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void | DelegateCommandToAI () |
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void | RearrangeFormationsAccordingToFilters (List< Tuple< Formation, int, TroopFilter, List< Agent > > > MassTransferData) |
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void | OnDeployed () |
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void | Tick (float dt) |
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Formation | GetFormation (FormationClass formationClass) |
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void | SetIsEnemyOf (Team otherTeam, bool isEnemyOf) |
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bool | IsEnemyOf (Team otherTeam) |
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bool | IsFriendOf (Team otherTeam) |
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void | AddAgentToTeam (Agent unit) |
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void | RemoveAgentFromTeam (Agent unit) |
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void | DeactivateAgent (Agent agent) |
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void | OnAgentRemoved (Agent agent) |
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override string | ToString () |
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void | OnMissionEnded () |
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void | TriggerOnFormationsChanged (Formation formation) |
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OrderController | GetOrderControllerOf (Agent agent) |
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void | ExpireAIQuerySystem () |
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void | SetPlayerRole (bool isPlayerGeneral, bool isPlayerSergeant) |
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bool | HasAnyEnemyTeamsWithAgents (bool ignoreMountedAgents) |
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bool | HasAnyFormationsIncludingSpecialThatIsNotEmpty () |
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int | GetFormationCount () |
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int | GetAIControlledFormationCount () |
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Vec2 | GetAveragePositionOfEnemies () |
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Vec2 | GetAveragePosition () |
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WorldPosition | GetMedianPosition (Vec2 averagePosition) |
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Vec2 | GetWeightedAverageOfEnemies (Vec2 basePoint) |
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◆ TroopFilter
Enumerator |
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HighTier | |
LowTier | |
Mount | |
Ranged | |
Melee | |
Shield | |
Spear | |
Thrown | |
Armor | |
◆ Team()
◆ UpdateCachedEnemyDataForFleeing()
void TaleWorlds.MountAndBlade.Team.UpdateCachedEnemyDataForFleeing |
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◆ Reset()
void TaleWorlds.MountAndBlade.Team.Reset |
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◆ Clear()
void TaleWorlds.MountAndBlade.Team.Clear |
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◆ DoesFirstFormationClassContainSecond()
◆ GetFormationFormationClass()
◆ GetPlayerTeamFormationClass()
static FormationClass TaleWorlds.MountAndBlade.Team.GetPlayerTeamFormationClass |
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Agent | mainAgent | ) |
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static |
◆ AssignPlayerAsSergeantOfFormation()
◆ AddTacticOption()
void TaleWorlds.MountAndBlade.Team.AddTacticOption |
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TacticComponent | tacticOption | ) |
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◆ RemoveTacticOption()
void TaleWorlds.MountAndBlade.Team.RemoveTacticOption |
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Type | tacticType | ) |
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◆ ClearTacticOptions()
void TaleWorlds.MountAndBlade.Team.ClearTacticOptions |
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◆ ResetTactic()
void TaleWorlds.MountAndBlade.Team.ResetTactic |
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◆ AddTeamAI()
void TaleWorlds.MountAndBlade.Team.AddTeamAI |
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TeamAIComponent | teamAI, |
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bool | forceNotAIControlled = false ) |
◆ DelegateCommandToAI()
void TaleWorlds.MountAndBlade.Team.DelegateCommandToAI |
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| ) |
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◆ RearrangeFormationsAccordingToFilters()
void TaleWorlds.MountAndBlade.Team.RearrangeFormationsAccordingToFilters |
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List< Tuple< Formation, int, TroopFilter, List< Agent > > > | MassTransferData | ) |
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◆ OnDeployed()
void TaleWorlds.MountAndBlade.Team.OnDeployed |
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◆ Tick()
void TaleWorlds.MountAndBlade.Team.Tick |
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float | dt | ) |
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◆ GetFormation()
◆ SetIsEnemyOf()
void TaleWorlds.MountAndBlade.Team.SetIsEnemyOf |
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Team | otherTeam, |
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bool | isEnemyOf ) |
◆ IsEnemyOf()
bool TaleWorlds.MountAndBlade.Team.IsEnemyOf |
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Team | otherTeam | ) |
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◆ IsFriendOf()
bool TaleWorlds.MountAndBlade.Team.IsFriendOf |
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Team | otherTeam | ) |
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◆ AddAgentToTeam()
void TaleWorlds.MountAndBlade.Team.AddAgentToTeam |
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Agent | unit | ) |
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◆ RemoveAgentFromTeam()
void TaleWorlds.MountAndBlade.Team.RemoveAgentFromTeam |
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Agent | unit | ) |
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◆ DeactivateAgent()
void TaleWorlds.MountAndBlade.Team.DeactivateAgent |
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Agent | agent | ) |
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◆ OnAgentRemoved()
void TaleWorlds.MountAndBlade.Team.OnAgentRemoved |
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Agent | agent | ) |
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◆ ToString()
override string TaleWorlds.MountAndBlade.Team.ToString |
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◆ OnMissionEnded()
void TaleWorlds.MountAndBlade.Team.OnMissionEnded |
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◆ TriggerOnFormationsChanged()
void TaleWorlds.MountAndBlade.Team.TriggerOnFormationsChanged |
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Formation | formation | ) |
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◆ GetOrderControllerOf()
◆ ExpireAIQuerySystem()
void TaleWorlds.MountAndBlade.Team.ExpireAIQuerySystem |
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◆ SetPlayerRole()
void TaleWorlds.MountAndBlade.Team.SetPlayerRole |
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bool | isPlayerGeneral, |
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bool | isPlayerSergeant ) |
◆ HasAnyEnemyTeamsWithAgents()
bool TaleWorlds.MountAndBlade.Team.HasAnyEnemyTeamsWithAgents |
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bool | ignoreMountedAgents | ) |
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◆ HasAnyFormationsIncludingSpecialThatIsNotEmpty()
bool TaleWorlds.MountAndBlade.Team.HasAnyFormationsIncludingSpecialThatIsNotEmpty |
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◆ GetFormationCount()
int TaleWorlds.MountAndBlade.Team.GetFormationCount |
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◆ GetAIControlledFormationCount()
int TaleWorlds.MountAndBlade.Team.GetAIControlledFormationCount |
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◆ GetAveragePositionOfEnemies()
Vec2 TaleWorlds.MountAndBlade.Team.GetAveragePositionOfEnemies |
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◆ GetAveragePosition()
Vec2 TaleWorlds.MountAndBlade.Team.GetAveragePosition |
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◆ GetMedianPosition()
WorldPosition TaleWorlds.MountAndBlade.Team.GetMedianPosition |
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Vec2 | averagePosition | ) |
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◆ GetWeightedAverageOfEnemies()
Vec2 TaleWorlds.MountAndBlade.Team.GetWeightedAverageOfEnemies |
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Vec2 | basePoint | ) |
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◆ MBTeam
readonly MBTeam TaleWorlds.MountAndBlade.Team.MBTeam |
◆ Side
◆ Mission
Mission TaleWorlds.MountAndBlade.Team.Mission |
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get |
◆ FormationsIncludingEmpty
◆ FormationsIncludingSpecialAndEmpty
MBList<Formation> TaleWorlds.MountAndBlade.Team.FormationsIncludingSpecialAndEmpty |
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get |
◆ TeamAI
◆ IsPlayerTeam
bool TaleWorlds.MountAndBlade.Team.IsPlayerTeam |
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get |
◆ IsPlayerAlly
bool TaleWorlds.MountAndBlade.Team.IsPlayerAlly |
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get |
◆ IsDefender
bool TaleWorlds.MountAndBlade.Team.IsDefender |
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get |
◆ IsAttacker
bool TaleWorlds.MountAndBlade.Team.IsAttacker |
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get |
◆ Color
uint TaleWorlds.MountAndBlade.Team.Color |
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get |
◆ Color2
uint TaleWorlds.MountAndBlade.Team.Color2 |
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get |
◆ Banner
Banner TaleWorlds.MountAndBlade.Team.Banner |
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get |
◆ MasterOrderController
◆ PlayerOrderController
◆ QuerySystem
◆ DetachmentManager
◆ IsPlayerGeneral
bool TaleWorlds.MountAndBlade.Team.IsPlayerGeneral |
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get |
◆ IsPlayerSergeant
bool TaleWorlds.MountAndBlade.Team.IsPlayerSergeant |
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get |
◆ ActiveAgents
◆ TeamAgents
◆ CachedEnemyDataForFleeing
- MaxSpeed of enemy group
- MedianPosition of enemy group
- Size of enemy group (number of agents)
- Line segment start position of enemy group/formation (if size > 0)
- Line segment end position of enemy group/formation (if size > 0)
- Whether if enemy is cavalry REMARK_ATES: This was used to be enemyData within Mission.cs... but moved here for optimization purposes as it can be computed once for each team with panicking formations and agents during pre-tick. This data can be re-used by panicking/retreating agents within this team but will be cleared every tick
◆ TeamIndex
int TaleWorlds.MountAndBlade.Team.TeamIndex |
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get |
◆ MoraleChangeFactor
float TaleWorlds.MountAndBlade.Team.MoraleChangeFactor |
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get |
◆ GeneralsFormation
Formation TaleWorlds.MountAndBlade.Team.GeneralsFormation |
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getset |
◆ BodyGuardFormation
Formation TaleWorlds.MountAndBlade.Team.BodyGuardFormation |
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getset |
◆ GeneralAgent
Agent TaleWorlds.MountAndBlade.Team.GeneralAgent |
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getset |
◆ Heroes
IEnumerable<Agent> TaleWorlds.MountAndBlade.Team.Heroes |
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get |
◆ HasBots
bool TaleWorlds.MountAndBlade.Team.HasBots |
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get |
◆ Leader
Agent TaleWorlds.MountAndBlade.Team.Leader |
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get |
◆ Invalid
Team TaleWorlds.MountAndBlade.Team.Invalid |
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staticget |
◆ IsValid
bool TaleWorlds.MountAndBlade.Team.IsValid |
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get |
◆ HasTeamAi
bool TaleWorlds.MountAndBlade.Team.HasTeamAi |
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get |
◆ OnFormationsChanged
◆ OnOrderIssued
◆ OnFormationAIActiveBehaviorChanged
Action<Formation> TaleWorlds.MountAndBlade.Team.OnFormationAIActiveBehaviorChanged |