M&B: Bannerlord
1.2.12
The horns sound, the ravens gather.
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Classes
TaleWorlds.CampaignSystem.ComponentInterfaces Namespace Reference
Classes
class
AgeModel
class
AlleyModel
class
ArmyManagementCalculationModel
class
BanditDensityModel
class
BannerItemModel
class
BarterModel
class
BattleCaptainModel
class
BattleRewardModel
class
BribeCalculationModel
class
BuildingConstructionModel
class
BuildingEffectModel
class
BuildingScoreCalculationModel
class
CharacterDevelopmentModel
class
CharacterStatsModel
class
ClanFinanceModel
class
ClanPoliticsModel
class
ClanTierModel
class
CombatSimulationModel
class
CombatXpModel
class
CompanionHiringPriceCalculationModel
class
CrimeModel
class
CutsceneSelectionModel
class
DailyTroopXpBonusModel
class
DelayedTeleportationModel
class
DifficultyModel
class
DiplomacyModel
class
DisguiseDetectionModel
class
EmissaryModel
class
EncounterGameMenuModel
class
EncounterModel
class
EquipmentSelectionModel
class
ExecutionRelationModel
class
GenericXpModel
class
HeirSelectionCalculationModel
class
HeroDeathProbabilityCalculationModel
class
InformationRestrictionModel
class
InventoryCapacityModel
class
IssueModel
class
ItemDiscardModel
class
KingdomCreationModel
class
KingdomDecisionPermissionModel
class
LocationModel
class
MapDistanceModel
class
MapTrackModel
class
MapVisibilityModel
class
MapWeatherModel
class
MarriageModel
class
MilitaryPowerModel
class
MinorFactionsModel
class
MobilePartyFoodConsumptionModel
class
MobilePartyMoraleModel
class
NotablePowerModel
class
NotableSpawnModel
class
PartyDesertionModel
class
PartyFoodBuyingModel
class
PartyHealingModel
class
PartyImpairmentModel
class
PartyMoraleModel
class
PartySizeLimitModel
class
PartySpeedModel
class
PartyTradeModel
class
PartyTrainingModel
class
PartyTroopUpgradeModel
class
PartyWageModel
class
PersuasionModel
class
PlayerProgressionModel
class
PregnancyModel
class
PrisonBreakModel
class
PrisonerDonationModel
class
PrisonerRecruitmentCalculationModel
class
RaidModel
class
RansomValueCalculationModel
class
RomanceModel
class
SettlementAccessModel
class
SettlementEconomyModel
class
SettlementFoodModel
class
SettlementGarrisonModel
class
SettlementLoyaltyModel
class
SettlementMilitiaModel
class
SettlementProsperityModel
class
SettlementSecurityModel
class
SettlementTaxModel
class
SettlementValueModel
class
SiegeAftermathModel
class
SiegeEventModel
class
SiegeLordsHallFightModel
class
SiegeStrategyActionModel
class
SmithingModel
class
TargetScoreCalculatingModel
class
TavernMercenaryTroopsModel
class
TournamentModel
class
TradeItemPriceFactorModel
class
TroopSacrificeModel
class
TroopSupplierProbabilityModel
class
ValuationModel
class
VassalRewardsModel
class
VillageProductionCalculatorModel
class
VoiceOverModel
class
VolunteerModel
class
WallHitPointCalculationModel
class
WorkshopModel
TaleWorlds
CampaignSystem
ComponentInterfaces
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