M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.GameComponents Namespace Reference

Classes

class  DefaultAgeModel
 
class  DefaultAlleyModel
 
class  DefaultArmyManagementCalculationModel
 
class  DefaultBanditDensityModel
 
class  DefaultBannerItemModel
 
class  DefaultBarterModel
 
class  DefaultBattleCaptainModel
 
class  DefaultBattleRewardModel
 
class  DefaultBribeCalculationModel
 
class  DefaultBuildingConstructionModel
 
class  DefaultBuildingEffectModel
 
class  DefaultBuildingScoreCalculationModel
 
class  DefaultCharacterDevelopmentModel
 
class  DefaultCharacterStatsModel
 
class  DefaultClanFinanceModel
 
class  DefaultClanPoliticsModel
 
class  DefaultClanTierModel
 
class  DefaultCombatSimulationModel
 
class  DefaultCombatXpModel
 
class  DefaultCompanionHiringPriceCalculationModel
 
class  DefaultCrimeModel
 
class  DefaultCutsceneSelectionModel
 
class  DefaultDailyTroopXpBonusModel
 
class  DefaultDelayedTeleportationModel
 
class  DefaultDifficultyModel
 
class  DefaultDiplomacyModel
 
class  DefaultDisguiseDetectionModel
 
class  DefaultEmissaryModel
 
class  DefaultEncounterGameMenuModel
 
class  DefaultEncounterModel
 
class  DefaultEquipmentSelectionModel
 
class  DefaultExecutionRelationModel
 
class  DefaultGenericXpModel
 
class  DefaultHeirSelectionCalculationModel
 
class  DefaultHeroDeathProbabilityCalculationModel
 
class  DefaultInformationRestrictionModel
 
class  DefaultInventoryCapacityModel
 
class  DefaultIssueModel
 
class  DefaultItemDiscardModel
 
class  DefaultKingdomCreationModel
 
class  DefaultKingdomDecisionPermissionModel
 
class  DefaultLocationModel
 
class  DefaultMapDistanceModel
 
class  DefaultMapTrackModel
 
class  DefaultMapVisibilityModel
 
class  DefaultMapWeatherModel
 
class  DefaultMarriageModel
 
class  DefaultMilitaryPowerModel
 
class  DefaultMinorFactionsModel
 
class  DefaultMobilePartyFoodConsumptionModel
 
class  DefaultNotablePowerModel
 
class  DefaultNotableSpawnModel
 
class  DefaultPartyDesertionModel
 
class  DefaultPartyFoodBuyingModel
 
class  DefaultPartyHealingModel
 
class  DefaultPartyImpairmentModel
 
class  DefaultPartyMoraleModel
 
class  DefaultPartySizeLimitModel
 
class  DefaultPartySpeedCalculatingModel
 
class  DefaultPartyTradeModel
 
class  DefaultPartyTrainingModel
 
class  DefaultPartyTroopUpgradeModel
 
class  DefaultPartyWageModel
 
class  DefaultPersuasionModel
 
class  DefaultPlayerProgressionModel
 
class  DefaultPregnancyModel
 
class  DefaultPrisonBreakModel
 
class  DefaultPrisonerDonationModel
 
class  DefaultPrisonerRecruitmentCalculationModel
 
class  DefaultRaidModel
 
class  DefaultRansomValueCalculationModel
 
class  DefaultRomanceModel
 
class  DefaultSettlementAccessModel
 
class  DefaultSettlementEconomyModel
 
class  DefaultSettlementFoodModel
 
class  DefaultSettlementGarrisonModel
 
class  DefaultSettlementLoyaltyModel
 
class  DefaultSettlementMilitiaModel
 
class  DefaultSettlementProsperityModel
 
class  DefaultSettlementSecurityModel
 
class  DefaultSettlementTaxModel
 
class  DefaultSettlementValueModel
 
class  DefaultSiegeAftermathModel
 
class  DefaultSiegeEventModel
 
class  DefaultSiegeLordsHallFightModel
 
class  DefaultSiegeStrategyActionModel
 
class  DefaultSmithingModel
 
class  DefaultTargetScoreCalculatingModel
 
class  DefaultTavernMercenaryTroopsModel
 
class  DefaultTournamentModel
 
class  DefaultTradeItemPriceFactorModel
 
class  DefaultTroopSacrificeModel
 
class  DefaultTroopSupplierProbabilityModel
 
class  DefaultValuationModel
 
class  DefaultVassalRewardsModel
 
class  DefaultVillageProductionCalculatorModel
 
class  DefaultVoiceOverModel
 
class  DefaultVolunteerModel
 
class  DefaultWallHitPointCalculationModel
 
class  DefaultWorkshopModel