M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.CampaignSystem.MapEvents Namespace Reference

Classes

class  FieldBattleEventComponent
 
class  ForceSuppliesEventComponent
 
class  ForceVolunteersEventComponent
 
class  HideoutEventComponent
 
interface  IMapEventVisual
 
class  MapEvent
 MapEvent class. An instance of this class is created when a map event starts. More...
 
class  MapEventComponent
 
class  MapEventManager
 
class  MapEventParty
 
class  MapEventResultExplainer
 
class  MapEventSide
 
class  RaidEventComponent
 
class  SiegeAmbushEventComponent
 

Enumerations

enum  MapEventState {
  Begin ,
  Wait ,
  WaitingRemoval
}
 States of a map event. Used in game menus to identify the current situation. More...
 

Enumeration Type Documentation

◆ MapEventState

Enumerator
Begin 
Wait 

Wait state. Attack, leave or surrender decisions are asked to player in this state.

WaitingRemoval 

Surrendered state. When a player surrenders during a conversation, this state is reached.