M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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Public Member Functions | |
SceneInitializationData (bool initializeWithDefaults) | |
Public Attributes | |
MatrixFrame | CamPosFromScene |
bool | InitPhysicsWorld |
bool | LoadNavMesh |
bool | InitFloraNodes |
bool | UsePhysicsMaterials |
bool | EnableFloraPhysics |
bool | UseTerrainMeshBlending |
bool | DoNotUseLoadingScreen |
bool | CreateOros |
bool | ForTerrainShaderCompile |
TaleWorlds.Engine.SceneInitializationData.SceneInitializationData | ( | bool | initializeWithDefaults | ) |
MatrixFrame TaleWorlds.Engine.SceneInitializationData.CamPosFromScene |
bool TaleWorlds.Engine.SceneInitializationData.InitPhysicsWorld |
bool TaleWorlds.Engine.SceneInitializationData.LoadNavMesh |
bool TaleWorlds.Engine.SceneInitializationData.InitFloraNodes |
bool TaleWorlds.Engine.SceneInitializationData.UsePhysicsMaterials |
bool TaleWorlds.Engine.SceneInitializationData.EnableFloraPhysics |
bool TaleWorlds.Engine.SceneInitializationData.UseTerrainMeshBlending |
bool TaleWorlds.Engine.SceneInitializationData.DoNotUseLoadingScreen |
bool TaleWorlds.Engine.SceneInitializationData.CreateOros |
bool TaleWorlds.Engine.SceneInitializationData.ForTerrainShaderCompile |