M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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TaleWorlds.Engine.SceneInitializationData Struct Reference

Public Member Functions

 SceneInitializationData (bool initializeWithDefaults)
 

Public Attributes

MatrixFrame CamPosFromScene
 
bool InitPhysicsWorld
 
bool LoadNavMesh
 
bool InitFloraNodes
 
bool UsePhysicsMaterials
 
bool EnableFloraPhysics
 
bool UseTerrainMeshBlending
 
bool DoNotUseLoadingScreen
 
bool CreateOros
 
bool ForTerrainShaderCompile
 

Constructor & Destructor Documentation

◆ SceneInitializationData()

TaleWorlds.Engine.SceneInitializationData.SceneInitializationData ( bool initializeWithDefaults)

Member Data Documentation

◆ CamPosFromScene

MatrixFrame TaleWorlds.Engine.SceneInitializationData.CamPosFromScene

◆ InitPhysicsWorld

bool TaleWorlds.Engine.SceneInitializationData.InitPhysicsWorld

◆ LoadNavMesh

bool TaleWorlds.Engine.SceneInitializationData.LoadNavMesh

◆ InitFloraNodes

bool TaleWorlds.Engine.SceneInitializationData.InitFloraNodes

◆ UsePhysicsMaterials

bool TaleWorlds.Engine.SceneInitializationData.UsePhysicsMaterials

◆ EnableFloraPhysics

bool TaleWorlds.Engine.SceneInitializationData.EnableFloraPhysics

◆ UseTerrainMeshBlending

bool TaleWorlds.Engine.SceneInitializationData.UseTerrainMeshBlending

◆ DoNotUseLoadingScreen

bool TaleWorlds.Engine.SceneInitializationData.DoNotUseLoadingScreen

◆ CreateOros

bool TaleWorlds.Engine.SceneInitializationData.CreateOros

◆ ForTerrainShaderCompile

bool TaleWorlds.Engine.SceneInitializationData.ForTerrainShaderCompile