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M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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Public Member Functions | |
| SceneInitializationData (bool initializeWithDefaults) | |
Public Attributes | |
| MatrixFrame | CamPosFromScene |
| bool | InitPhysicsWorld |
| bool | LoadNavMesh |
| bool | InitFloraNodes |
| bool | UsePhysicsMaterials |
| bool | EnableFloraPhysics |
| bool | UseTerrainMeshBlending |
| bool | DoNotUseLoadingScreen |
| bool | CreateOros |
| bool | ForTerrainShaderCompile |
| TaleWorlds.Engine.SceneInitializationData.SceneInitializationData | ( | bool | initializeWithDefaults | ) |
| MatrixFrame TaleWorlds.Engine.SceneInitializationData.CamPosFromScene |
| bool TaleWorlds.Engine.SceneInitializationData.InitPhysicsWorld |
| bool TaleWorlds.Engine.SceneInitializationData.LoadNavMesh |
| bool TaleWorlds.Engine.SceneInitializationData.InitFloraNodes |
| bool TaleWorlds.Engine.SceneInitializationData.UsePhysicsMaterials |
| bool TaleWorlds.Engine.SceneInitializationData.EnableFloraPhysics |
| bool TaleWorlds.Engine.SceneInitializationData.UseTerrainMeshBlending |
| bool TaleWorlds.Engine.SceneInitializationData.DoNotUseLoadingScreen |
| bool TaleWorlds.Engine.SceneInitializationData.CreateOros |
| bool TaleWorlds.Engine.SceneInitializationData.ForTerrainShaderCompile |