Inherits IGamepadNavigationContext.
◆ GauntletGamepadNavigationContext()
GauntletGamepadNavigationContext.GauntletGamepadNavigationContext |
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Func< Vector2, bool > |
onGetIsBlockedAtPosition, |
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Func< int > |
onGetLastScreenOrder, |
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Func< bool > |
onGetIsAvailableForGamepadNavigation |
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◆ OnGetIsBlockedAtPosition
readonly Func<Vector2, bool> GauntletGamepadNavigationContext.OnGetIsBlockedAtPosition |
◆ OnGetLastScreenOrder
readonly Func<int> GauntletGamepadNavigationContext.OnGetLastScreenOrder |
◆ OnGetIsAvailableForGamepadNavigation
readonly Func<bool> GauntletGamepadNavigationContext.OnGetIsAvailableForGamepadNavigation |