|
| EditorSceneMissionManager (String missionName, String sceneName, String levels, bool forReplay, String replayFileName, bool isRecord, float startTime, float endTime) |
|
override void | OnAfterCampaignStart (Game game) |
|
override void | OnLoadFinished () |
|
Public Member Functions inherited from TaleWorlds.MountAndBlade.MBGameManager |
override void | BeginGameStart (Game game) |
|
override void | OnNewCampaignStart (Game game, object starterObject) |
|
override void | RegisterSubModuleObjects (bool isSavedCampaign) |
|
override void | AfterRegisterSubModuleObjects (bool isSavedCampaign) |
|
override void | InitializeGameStarter (Game game, IGameStarter starterObject) |
|
override void | OnGameInitializationFinished (Game game) |
|
override void | OnAfterGameInitializationFinished (Game game, object initializerObject) |
|
override void | OnGameLoaded (Game game, object initializerObject) |
|
override void | OnNewGameCreated (Game game, object initializerObject) |
|
override void | OnGameStart (Game game, IGameStarter gameStarter) |
|
override void | OnGameEnd (Game game) |
|
override void | OnLoadFinished () |
|
bool | CheckAndSetEnding () |
|
virtual void | OnSessionInvitationAccepted (PlatformService.SessionInvitationType targetGameType) |
|
virtual void | OnPlatformRequestedMultiplayer () |
|
void | Initialize () |
|
GameManagerComponent | AddComponent (Type componentType) |
|
T | AddComponent< T > () |
|
GameManagerComponent | GetComponent (Type componentType) |
|
T | GetComponent< T > () |
|
IEnumerable< T > | GetComponents< T > () |
|
void | RemoveComponent< T > () |
|
void | RemoveComponent (GameManagerComponent component) |
|
void | OnTick (float dt) |
|
void | OnGameNetworkBegin () |
|
void | OnGameNetworkEnd () |
|
void | OnPlayerConnect (VirtualPlayer peer) |
|
void | OnPlayerDisconnect (VirtualPlayer peer) |
|
virtual void | OnGameEnd (Game game) |
|
bool | DoLoadingForGameManager () |
|
virtual void | OnLoadFinished () |
|
virtual void | InitializeGameStarter (Game game, IGameStarter starterObject) |
|
abstract void | OnGameStart (Game game, IGameStarter gameStarter) |
|
abstract void | BeginGameStart (Game game) |
|
abstract void | OnNewCampaignStart (Game game, object starterObject) |
|
abstract void | OnAfterCampaignStart (Game game) |
|
abstract void | RegisterSubModuleObjects (bool isSavedCampaign) |
|
abstract void | AfterRegisterSubModuleObjects (bool isSavedCampaign) |
|
abstract void | OnGameInitializationFinished (Game game) |
|
abstract void | OnNewGameCreated (Game game, object initializerObject) |
|
abstract void | OnGameLoaded (Game game, object initializerObject) |
|
abstract void | OnAfterGameInitializationFinished (Game game, object initializerObject) |
|