M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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SandBox.GauntletUI.BannerEditor.GauntletBannerEditorScreen Class Reference

Inherits ScreenBase, and TaleWorlds.Core.IGameStateListener.

Public Member Functions

 GauntletBannerEditorScreen (BannerEditorState bannerEditorState)
 
void OnDone ()
 
void OnCancel ()
 
void OnActivate ()
 
void OnDeactivate ()
 
void OnInitialize ()
 
void OnFinalize ()
 

Protected Member Functions

override void OnFrameTick (float dt)
 
override void OnInitialize ()
 
override void OnFinalize ()
 
override void OnActivate ()
 
override void OnDeactivate ()
 

Constructor & Destructor Documentation

◆ GauntletBannerEditorScreen()

SandBox.GauntletUI.BannerEditor.GauntletBannerEditorScreen.GauntletBannerEditorScreen ( BannerEditorState  bannerEditorState)

Member Function Documentation

◆ OnFrameTick()

override void SandBox.GauntletUI.BannerEditor.GauntletBannerEditorScreen.OnFrameTick ( float  dt)
protected

◆ OnDone()

void SandBox.GauntletUI.BannerEditor.GauntletBannerEditorScreen.OnDone ( )

◆ OnCancel()

void SandBox.GauntletUI.BannerEditor.GauntletBannerEditorScreen.OnCancel ( )

◆ OnInitialize()

override void SandBox.GauntletUI.BannerEditor.GauntletBannerEditorScreen.OnInitialize ( )
protected

◆ OnFinalize()

override void SandBox.GauntletUI.BannerEditor.GauntletBannerEditorScreen.OnFinalize ( )
protected

◆ OnActivate()

override void SandBox.GauntletUI.BannerEditor.GauntletBannerEditorScreen.OnActivate ( )
protected

◆ OnDeactivate()

override void SandBox.GauntletUI.BannerEditor.GauntletBannerEditorScreen.OnDeactivate ( )
protected