M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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SandBox.GauntletUI.GauntletBarberScreen Class Reference

Inherits ScreenBase, TaleWorlds.Core.IGameStateListener, and TaleWorlds.MountAndBlade.View.Screens.IFaceGeneratorScreen.

Public Member Functions

 GauntletBarberScreen (BarberState state)
 
void OnExit ()
 
void OnActivate ()
 
void OnDeactivate ()
 
void OnInitialize ()
 
void OnFinalize ()
 

Protected Member Functions

override void OnFrameTick (float dt)
 
override void OnInitialize ()
 
override void OnFinalize ()
 
override void OnActivate ()
 
override void OnDeactivate ()
 

Properties

IFaceGeneratorHandler Handler [get]
 
- Properties inherited from TaleWorlds.MountAndBlade.View.Screens.IFaceGeneratorScreen
IFaceGeneratorHandler Handler [get]
 

Constructor & Destructor Documentation

◆ GauntletBarberScreen()

SandBox.GauntletUI.GauntletBarberScreen.GauntletBarberScreen ( BarberState  state)

Member Function Documentation

◆ OnFrameTick()

override void SandBox.GauntletUI.GauntletBarberScreen.OnFrameTick ( float  dt)
protected

◆ OnExit()

void SandBox.GauntletUI.GauntletBarberScreen.OnExit ( )

◆ OnInitialize()

override void SandBox.GauntletUI.GauntletBarberScreen.OnInitialize ( )
protected

◆ OnFinalize()

override void SandBox.GauntletUI.GauntletBarberScreen.OnFinalize ( )
protected

◆ OnActivate()

override void SandBox.GauntletUI.GauntletBarberScreen.OnActivate ( )
protected

◆ OnDeactivate()

override void SandBox.GauntletUI.GauntletBarberScreen.OnDeactivate ( )
protected

Property Documentation

◆ Handler

IFaceGeneratorHandler SandBox.GauntletUI.GauntletBarberScreen.Handler
get