M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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SandBox.GauntletUI.GauntletCraftingScreen Class Reference

Inherits ScreenBase, TaleWorlds.CampaignSystem.GameState.ICraftingStateHandler, and TaleWorlds.Core.IGameStateListener.

Public Member Functions

 GauntletCraftingScreen (CraftingState craftingState)
 
void Initialize ()
 
void OnCraftingLogicInitialized ()
 
void OnCraftingLogicRefreshed ()
 
void OnCraftingLogicInitialized ()
 
void OnCraftingLogicRefreshed ()
 
void OnActivate ()
 
void OnDeactivate ()
 
void OnInitialize ()
 
void OnFinalize ()
 

Protected Member Functions

override void OnInitialize ()
 
override void OnFinalize ()
 
override void OnFrameTick (float dt)
 

Constructor & Destructor Documentation

◆ GauntletCraftingScreen()

SandBox.GauntletUI.GauntletCraftingScreen.GauntletCraftingScreen ( CraftingState  craftingState)

Member Function Documentation

◆ Initialize()

void SandBox.GauntletUI.GauntletCraftingScreen.Initialize ( )

◆ OnInitialize()

override void SandBox.GauntletUI.GauntletCraftingScreen.OnInitialize ( )
protected

◆ OnFinalize()

override void SandBox.GauntletUI.GauntletCraftingScreen.OnFinalize ( )
protected

◆ OnFrameTick()

override void SandBox.GauntletUI.GauntletCraftingScreen.OnFrameTick ( float  dt)
protected

◆ OnCraftingLogicInitialized()

void SandBox.GauntletUI.GauntletCraftingScreen.OnCraftingLogicInitialized ( )

◆ OnCraftingLogicRefreshed()

void SandBox.GauntletUI.GauntletCraftingScreen.OnCraftingLogicRefreshed ( )