Inherits SandBox.Missions.AgentBehaviors.AgentBehaviorGroup.
◆ AlarmedBehaviorGroup()
SandBox.Missions.AgentBehaviors.AlarmedBehaviorGroup.AlarmedBehaviorGroup |
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AgentNavigator |
navigator, |
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Mission |
mission |
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) |
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◆ Tick()
override void SandBox.Missions.AgentBehaviors.AlarmedBehaviorGroup.Tick |
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float |
dt, |
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bool |
isSimulation |
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) |
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virtual |
◆ GetScore()
override float SandBox.Missions.AgentBehaviors.AlarmedBehaviorGroup.GetScore |
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bool |
isSimulation | ) |
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virtual |
◆ GetClosestAlarmSource()
Agent SandBox.Missions.AgentBehaviors.AlarmedBehaviorGroup.GetClosestAlarmSource |
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out float |
distanceSquared | ) |
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◆ AlarmAgent()
static void SandBox.Missions.AgentBehaviors.AlarmedBehaviorGroup.AlarmAgent |
( |
Agent |
agent | ) |
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static |
◆ OnActivate()
override void SandBox.Missions.AgentBehaviors.AlarmedBehaviorGroup.OnActivate |
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| ) |
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protectedvirtual |
◆ OnDeactivate()
override void SandBox.Missions.AgentBehaviors.AlarmedBehaviorGroup.OnDeactivate |
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| ) |
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protectedvirtual |
◆ ForceThink()
override void SandBox.Missions.AgentBehaviors.AlarmedBehaviorGroup.ForceThink |
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float |
inSeconds | ) |
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virtual |
◆ SafetyDistance
const float SandBox.Missions.AgentBehaviors.AlarmedBehaviorGroup.SafetyDistance = 15 |
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static |
◆ SafetyDistanceSquared
◆ DisableCalmDown
bool SandBox.Missions.AgentBehaviors.AlarmedBehaviorGroup.DisableCalmDown = false |