Inherits SandBox.Missions.AgentBehaviors.AgentBehavior.
◆ FleeBehavior()
SandBox.Missions.AgentBehaviors.FleeBehavior.FleeBehavior |
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AgentBehaviorGroup |
behaviorGroup | ) |
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◆ Tick()
override void SandBox.Missions.AgentBehaviors.FleeBehavior.Tick |
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float |
dt, |
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bool |
isSimulation |
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) |
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virtual |
◆ OnActivate()
override void SandBox.Missions.AgentBehaviors.FleeBehavior.OnActivate |
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| ) |
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protectedvirtual |
◆ GetDebugInfo()
override string SandBox.Missions.AgentBehaviors.FleeBehavior.GetDebugInfo |
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| ) |
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virtual |
◆ GetAvailability()
override float SandBox.Missions.AgentBehaviors.FleeBehavior.GetAvailability |
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bool |
isSimulation | ) |
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virtual |
◆ ScoreThreshold
const float SandBox.Missions.AgentBehaviors.FleeBehavior.ScoreThreshold = 1.0f |
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static |
◆ DangerDistance
const float SandBox.Missions.AgentBehaviors.FleeBehavior.DangerDistance = 5.0f |
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static |
◆ ImmediateDangerDistance
const float SandBox.Missions.AgentBehaviors.FleeBehavior.ImmediateDangerDistance = 2.0f |
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static |
◆ DangerDistanceSquared
◆ ImmediateDangerDistanceSquared