_areUsableStandingPointsVacant | TaleWorlds.MountAndBlade.UsableMachine | protected |
_isDetachmentRecentlyEvaluated | TaleWorlds.MountAndBlade.UsableMachine | protected |
_isDisabledForAI | TaleWorlds.MountAndBlade.UsableMachine | protected |
_usableStandingPoints | TaleWorlds.MountAndBlade.UsableMachine | protected |
_userFormations | TaleWorlds.MountAndBlade.UsableMachine | protected |
Activate() | TaleWorlds.MountAndBlade.UsableMachine | |
ActiveWaitStandingPoint | TaleWorlds.MountAndBlade.UsableMachine | protected |
AddAgentAtSlotIndex(Agent agent, int slotIndex) | TaleWorlds.MountAndBlade.UsableMachine | |
AddBodyFlagsSynched(BodyFlags flags, bool applyToChildren=true) | TaleWorlds.MountAndBlade.SynchedMissionObject | |
AddComponent(UsableMissionObjectComponent component) | TaleWorlds.MountAndBlade.UsableMachine | |
AddStuckMissile(GameEntity missileEntity) | TaleWorlds.MountAndBlade.MissionObject | virtual |
AfterMissionStart() | TaleWorlds.MountAndBlade.MissionObject | virtual |
Ai | TaleWorlds.MountAndBlade.UsableMachine | |
AmmoPickUpTag | TaleWorlds.MountAndBlade.UsableMachine | |
ApplyImpulseSynched(Vec3 localPosition, Vec3 impulse) | TaleWorlds.MountAndBlade.SynchedMissionObject | |
AttachDynamicNavmeshToEntity() | TaleWorlds.MountAndBlade.MissionObject | protectedvirtual |
AutoAttachUserToFormation(BattleSideEnum sideEnum) | TaleWorlds.MountAndBlade.UsableMachine | virtual |
BurstParticlesSynched(bool doChildren=true) | TaleWorlds.MountAndBlade.SynchedMissionObject | |
Color | TaleWorlds.MountAndBlade.SynchedMissionObject | |
Color2 | TaleWorlds.MountAndBlade.SynchedMissionObject | |
CreateAIBehaviorObject() | SandBox.Objects.Usables.Passage | virtual |
CreatedAtRuntime | TaleWorlds.MountAndBlade.MissionObject | |
CurrentlyUsedAmmoPickUpPoint | TaleWorlds.MountAndBlade.UsableMachine | |
Deactivate() | TaleWorlds.MountAndBlade.UsableMachine | |
DebugTick(float dt) | TaleWorlds.MountAndBlade.UsableMachine | protectedvirtual |
DestructionComponent | TaleWorlds.MountAndBlade.UsableMachine | |
Disable() | TaleWorlds.MountAndBlade.UsableMachine | virtual |
DynamicNavmeshIdStart | TaleWorlds.MountAndBlade.MissionObject | protected |
DynamicNavmeshLocalIds enum name | TaleWorlds.MountAndBlade.MissionObject | protected |
EnemyRangeToStopUsing | TaleWorlds.MountAndBlade.UsableMachine | protected |
FocusableObjectType | TaleWorlds.MountAndBlade.UsableMachine | |
GameEntity | TaleWorlds.Engine.ScriptComponentBehavior | |
GetActionTextForStandingPoint(UsableMissionObject usableGameObject) | SandBox.Objects.Usables.Passage | virtual |
GetBestPointAlternativeTo(StandingPoint standingPoint, Agent agent) | TaleWorlds.MountAndBlade.UsableMachine | virtual |
GetComponent< T >() | TaleWorlds.MountAndBlade.UsableMachine | |
GetDescriptionText(GameEntity gameEntity=null) | SandBox.Objects.Usables.Passage | virtual |
GetDetachmentWeightAux(BattleSideEnum side) | TaleWorlds.MountAndBlade.UsableMachine | protectedvirtual |
GetEntityToAttachNavMeshFaces() | TaleWorlds.MountAndBlade.MissionObject | protectedvirtual |
GetHashCode() | TaleWorlds.MountAndBlade.MissionObject | |
GetInfoTextForBeingNotInteractable(Agent userAgent) | TaleWorlds.MountAndBlade.UsableMachine | virtual |
GetNumberOfUsableSlots() | TaleWorlds.MountAndBlade.UsableMachine | |
GetOrder(BattleSideEnum side) | TaleWorlds.MountAndBlade.UsableMachine | virtual |
GetSuitableStandingPointFor(BattleSideEnum side, Agent agent=null, List< Agent > agents=null, List< ValueTuple< Agent, float > > agentValuePairs=null) | TaleWorlds.MountAndBlade.UsableMachine | protectedvirtual |
GetTargetStandingPointOfAIAgent(Agent agent) | TaleWorlds.MountAndBlade.UsableMachine | |
GetTickRequirement() | TaleWorlds.MountAndBlade.UsableMachine | virtual |
GetVacantStandingPointForAI(Agent agent) | TaleWorlds.MountAndBlade.UsableMachine | |
GetValidStandingPointForAgent(Agent agent) | TaleWorlds.MountAndBlade.UsableMachine | |
GetValidStandingPointForAgentWithoutDistanceCheck(Agent agent) | TaleWorlds.MountAndBlade.UsableMachine | |
GetWeightOfStandingPoint(StandingPoint sp) | TaleWorlds.MountAndBlade.UsableMachine | protectedvirtual |
HasAIPickingUpAmmo | TaleWorlds.MountAndBlade.UsableMachine | |
HasToBeDefendedByUser(BattleSideEnum sideEnum) | TaleWorlds.MountAndBlade.UsableMachine | virtual |
HasWaitFrame | TaleWorlds.MountAndBlade.UsableMachine | |
Id | TaleWorlds.MountAndBlade.MissionObject | |
InvalidateWeakPointersIfValid() | TaleWorlds.Engine.ScriptComponentBehavior | protected |
IsAgentOnInconvenientNavmesh(Agent agent, StandingPoint standingPoint) | TaleWorlds.MountAndBlade.UsableMachine | protectedvirtual |
IsDeactivated | TaleWorlds.MountAndBlade.UsableMachine | |
IsDestroyed | TaleWorlds.MountAndBlade.UsableMachine | |
IsDestructible | TaleWorlds.MountAndBlade.UsableMachine | |
IsDisabled | TaleWorlds.MountAndBlade.MissionObject | |
IsDisabledDueToEnemyInRange(BattleSideEnum sideEnum) | TaleWorlds.MountAndBlade.UsableMachine | protected |
IsDisabledForBattleSide(BattleSideEnum sideEnum) | TaleWorlds.MountAndBlade.UsableMachine | virtual |
IsDisabledForBattleSideAI(BattleSideEnum sideEnum) | TaleWorlds.MountAndBlade.UsableMachine | virtual |
IsInRangeToCheckAlternativePoints(Agent agent) | TaleWorlds.MountAndBlade.UsableMachine | virtual |
IsLoose | TaleWorlds.MountAndBlade.UsableMachine | |
IsStandingPointAvailableForAgent(Agent agent) | TaleWorlds.MountAndBlade.UsableMachine | |
IsUsedByFormation(Formation formation) | TaleWorlds.MountAndBlade.UsableMachine | |
MachinePositionOffsetToStopUsingLocal | TaleWorlds.MountAndBlade.UsableMachine | protected |
MakeVisibilityCheck | TaleWorlds.MountAndBlade.UsableMachine | protected |
ManagedScriptHolder | TaleWorlds.Engine.ScriptComponentBehavior | protected |
MaxNavMeshPerDynamicObject | TaleWorlds.MountAndBlade.MissionObject | static |
MaxUserCount | TaleWorlds.MountAndBlade.UsableMachine | |
MissionObject() | TaleWorlds.MountAndBlade.MissionObject | |
NavMeshPrefabName | TaleWorlds.MountAndBlade.MissionObject | protected |
OnAfterReadFromNetwork((BaseSynchedMissionObjectReadableRecord, ISynchedMissionObjectReadableRecord) synchedMissionObjectReadableRecord) | TaleWorlds.MountAndBlade.SynchedMissionObject | virtual |
OnEndMission() | TaleWorlds.MountAndBlade.MissionObject | virtual |
OnFocusGain(Agent userAgent) | TaleWorlds.MountAndBlade.UsableMachine | virtual |
OnFocusLose(Agent userAgent) | TaleWorlds.MountAndBlade.UsableMachine | virtual |
OnMissionEnded() | TaleWorlds.MountAndBlade.UsableMachine | virtual |
OnRemoved(int removeReason) | TaleWorlds.MountAndBlade.UsableMachine | protectedvirtual |
PauseSkeletonAnimationSynched() | TaleWorlds.MountAndBlade.SynchedMissionObject | |
PilotAgent | TaleWorlds.MountAndBlade.UsableMachine | |
PilotStandingPoint | TaleWorlds.MountAndBlade.UsableMachine | |
PilotStandingPointTag | TaleWorlds.MountAndBlade.UsableMachine | |
RemoveBodyFlagsSynched(BodyFlags flags, bool applyToChildren=true) | TaleWorlds.MountAndBlade.SynchedMissionObject | |
RemoveComponent(UsableMissionObjectComponent component) | TaleWorlds.MountAndBlade.UsableMachine | |
ResumeSkeletonAnimationSynched() | TaleWorlds.MountAndBlade.SynchedMissionObject | |
Scene | TaleWorlds.Engine.ScriptComponentBehavior | |
ScriptComponent | TaleWorlds.Engine.ScriptComponentBehavior | |
ScriptComponentBehavior() | TaleWorlds.Engine.ScriptComponentBehavior | protected |
SetAbilityOfFaces(bool enabled) | TaleWorlds.MountAndBlade.MissionObject | virtual |
SetAnimationAtChannelSynched(string animationName, int channelNo, float animationSpeed=1.0f) | TaleWorlds.MountAndBlade.SynchedMissionObject | |
SetAnimationAtChannelSynched(int animationIndex, int channelNo, float animationSpeed=1.0f) | TaleWorlds.MountAndBlade.SynchedMissionObject | |
SetAnimationChannelParameterSynched(int channelNo, float parameter) | TaleWorlds.MountAndBlade.SynchedMissionObject | |
SetDisabled(bool isParentObject=false) | TaleWorlds.MountAndBlade.MissionObject | |
SetDisabledAndMakeInvisible(bool isParentObject=false) | TaleWorlds.MountAndBlade.MissionObject | |
SetDisabledSynched() | TaleWorlds.MountAndBlade.SynchedMissionObject | virtual |
SetFrameSynched(ref MatrixFrame frame, bool isClient=false) | TaleWorlds.MountAndBlade.SynchedMissionObject | |
SetFrameSynchedOverTime(ref MatrixFrame frame, float duration, bool isClient=false) | TaleWorlds.MountAndBlade.SynchedMissionObject | |
SetGlobalFrameSynched(ref MatrixFrame frame, bool isClient=false) | TaleWorlds.MountAndBlade.SynchedMissionObject | |
SetGlobalFrameSynchedOverTime(ref MatrixFrame frame, float duration, bool isClient=false) | TaleWorlds.MountAndBlade.SynchedMissionObject | |
SetLocalPositionSmoothStep(ref Vec3 targetPosition) | TaleWorlds.MountAndBlade.SynchedMissionObject | |
SetPhysicsStateSynched(bool value, bool setChildren=true) | TaleWorlds.MountAndBlade.UsableMachine | virtual |
SetScriptComponentToTick(TickRequirement value) | TaleWorlds.Engine.ScriptComponentBehavior | |
SetScriptComponentToTickMT(TickRequirement value) | TaleWorlds.Engine.ScriptComponentBehavior | |
SetTeamColors(uint color, uint color2) | TaleWorlds.MountAndBlade.SynchedMissionObject | |
SetTeamColorsSynched(uint color, uint color2) | TaleWorlds.MountAndBlade.SynchedMissionObject | virtual |
SetVisibleSynched(bool value, bool forceChildrenVisible=false) | TaleWorlds.MountAndBlade.UsableMachine | virtual |
ShouldAutoLeaveDetachmentWhenDisabled(BattleSideEnum sideEnum) | TaleWorlds.MountAndBlade.UsableMachine | virtual |
StandingPoints | TaleWorlds.MountAndBlade.UsableMachine | |
SynchFlags enum name | TaleWorlds.MountAndBlade.SynchedMissionObject | |
SynchronizeCompleted | TaleWorlds.MountAndBlade.SynchedMissionObject | |
TickRequirement enum name | TaleWorlds.Engine.ScriptComponentBehavior | |
ToLocation | SandBox.Objects.Usables.Passage | |
ToString() | TaleWorlds.MountAndBlade.UsableMachine | |
UsableMachine() | TaleWorlds.MountAndBlade.UsableMachine | protected |
UsableMachineParentTag | TaleWorlds.MountAndBlade.UsableMachine | static |
UserCountIncludingInStruckAction | TaleWorlds.MountAndBlade.UsableMachine | |
UserCountNotInStruckAction | TaleWorlds.MountAndBlade.UsableMachine | |
UserFormations | TaleWorlds.MountAndBlade.UsableMachine | |
WaitEntity | TaleWorlds.MountAndBlade.UsableMachine | |
WaitFrame | TaleWorlds.MountAndBlade.UsableMachine | |
WaitStandingPoints | TaleWorlds.MountAndBlade.UsableMachine | protected |
WaitStandingPointTag | TaleWorlds.MountAndBlade.UsableMachine | |
WriteToNetwork() | TaleWorlds.MountAndBlade.SynchedMissionObject | virtual |