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override string | GetDescriptionText (GameEntity gameEntity=null) |
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override TextObject | GetActionTextForStandingPoint (UsableMissionObject usableGameObject) |
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override UsableMachineAIBase | CreateAIBehaviorObject () |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.UsableMachine |
void | AddComponent (UsableMissionObjectComponent component) |
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void | RemoveComponent (UsableMissionObjectComponent component) |
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T | GetComponent< T > () |
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virtual OrderType | GetOrder (BattleSideEnum side) |
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virtual UsableMachineAIBase | CreateAIBehaviorObject () |
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GameEntity | GetValidStandingPointForAgent (Agent agent) |
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GameEntity | GetValidStandingPointForAgentWithoutDistanceCheck (Agent agent) |
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StandingPoint | GetVacantStandingPointForAI (Agent agent) |
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StandingPoint | GetTargetStandingPointOfAIAgent (Agent agent) |
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override void | OnMissionEnded () |
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override void | SetVisibleSynched (bool value, bool forceChildrenVisible=false) |
| The user agent who controls this object.
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override void | SetPhysicsStateSynched (bool value, bool setChildren=true) |
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override TickRequirement | GetTickRequirement () |
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virtual void | OnFocusGain (Agent userAgent) |
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virtual void | OnFocusLose (Agent userAgent) |
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virtual TextObject | GetInfoTextForBeingNotInteractable (Agent userAgent) |
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void | Deactivate () |
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void | Activate () |
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virtual bool | IsDisabledForBattleSide (BattleSideEnum sideEnum) |
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virtual bool | IsDisabledForBattleSideAI (BattleSideEnum sideEnum) |
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virtual bool | ShouldAutoLeaveDetachmentWhenDisabled (BattleSideEnum sideEnum) |
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virtual bool | AutoAttachUserToFormation (BattleSideEnum sideEnum) |
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virtual bool | HasToBeDefendedByUser (BattleSideEnum sideEnum) |
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virtual void | Disable () |
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override string | ToString () |
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abstract TextObject | GetActionTextForStandingPoint (UsableMissionObject usableGameObject) |
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virtual StandingPoint | GetBestPointAlternativeTo (StandingPoint standingPoint, Agent agent) |
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virtual bool | IsInRangeToCheckAlternativePoints (Agent agent) |
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void | AddAgentAtSlotIndex (Agent agent, int slotIndex) |
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int | GetNumberOfUsableSlots () |
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bool | IsStandingPointAvailableForAgent (Agent agent) |
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bool | IsUsedByFormation (Formation formation) |
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abstract string | GetDescriptionText (GameEntity gameEntity=null) |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.SynchedMissionObject |
override TickRequirement | GetTickRequirement () |
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void | SetLocalPositionSmoothStep (ref Vec3 targetPosition) |
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virtual void | SetVisibleSynched (bool value, bool forceChildrenVisible=false) |
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virtual void | SetPhysicsStateSynched (bool value, bool setChildren=true) |
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virtual void | SetDisabledSynched () |
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void | SetFrameSynched (ref MatrixFrame frame, bool isClient=false) |
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void | SetGlobalFrameSynched (ref MatrixFrame frame, bool isClient=false) |
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void | SetFrameSynchedOverTime (ref MatrixFrame frame, float duration, bool isClient=false) |
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void | SetGlobalFrameSynchedOverTime (ref MatrixFrame frame, float duration, bool isClient=false) |
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void | SetAnimationAtChannelSynched (string animationName, int channelNo, float animationSpeed=1.0f) |
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void | SetAnimationAtChannelSynched (int animationIndex, int channelNo, float animationSpeed=1.0f) |
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void | SetAnimationChannelParameterSynched (int channelNo, float parameter) |
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void | PauseSkeletonAnimationSynched () |
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void | ResumeSkeletonAnimationSynched () |
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void | BurstParticlesSynched (bool doChildren=true) |
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void | ApplyImpulseSynched (Vec3 localPosition, Vec3 impulse) |
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void | AddBodyFlagsSynched (BodyFlags flags, bool applyToChildren=true) |
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void | RemoveBodyFlagsSynched (BodyFlags flags, bool applyToChildren=true) |
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void | SetTeamColors (uint color, uint color2) |
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virtual void | SetTeamColorsSynched (uint color, uint color2) |
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virtual void | WriteToNetwork () |
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virtual void | OnAfterReadFromNetwork ((BaseSynchedMissionObjectReadableRecord, ISynchedMissionObjectReadableRecord) synchedMissionObjectReadableRecord) |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionObject |
| MissionObject () |
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virtual void | SetAbilityOfFaces (bool enabled) |
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override int | GetHashCode () |
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virtual void | AfterMissionStart () |
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virtual void | OnMissionEnded () |
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void | SetDisabled (bool isParentObject=false) |
| Only disables the mission object script and removes it from active mission objects list but the object entity remains visible with active physics.
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void | SetDisabledAndMakeInvisible (bool isParentObject=false) |
| Mission object is disabled and removed from active mission objects list, its entity is made invisible and therefore its physics is turned off.
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virtual void | OnEndMission () |
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virtual void | AddStuckMissile (GameEntity missileEntity) |
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void | SetScriptComponentToTick (TickRequirement value) |
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void | SetScriptComponentToTickMT (TickRequirement value) |
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virtual TickRequirement | GetTickRequirement () |
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void | OnFocusGain (Agent userAgent) |
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void | OnFocusLose (Agent userAgent) |
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TextObject | GetInfoTextForBeingNotInteractable (Agent userAgent) |
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string | GetDescriptionText (GameEntity gameEntity=null) |
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OrderType | GetOrder (BattleSideEnum side) |
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bool | IsAgentUsingOrInterested (Agent agent) |
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float? | GetWeightOfNextSlot (BattleSideEnum side) |
| Null if there is no vacancy left. Otherwise it is a positive number.
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float | GetDetachmentWeight (BattleSideEnum side) |
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float | ComputeAndCacheDetachmentWeight (BattleSideEnum side) |
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float | GetDetachmentWeightFromCache () |
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void | GetSlotIndexWeightTuples (List< ValueTuple< int, float > > slotIndexWeightTuples) |
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bool | IsSlotAtIndexAvailableForAgent (int slotIndex, Agent agent) |
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bool | IsAgentEligible (Agent agent) |
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void | AddAgentAtSlotIndex (Agent agent, int slotIndex) |
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Agent | GetMovingAgentAtSlotIndex (int slotIndex) |
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void | MarkSlotAtIndex (int slotIndex) |
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bool | IsDetachmentRecentlyEvaluated () |
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void | UnmarkDetachment () |
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float? | GetWeightOfAgentAtNextSlot (List< Agent > candidates, out Agent match) |
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float? | GetWeightOfAgentAtNextSlot (List< ValueTuple< Agent, float > > agentTemplateScores, out Agent match) |
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float | GetTemplateWeightOfAgent (Agent candidate) |
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List< float > | GetTemplateCostsOfAgent (Agent candidate, List< float > oldValue) |
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float | GetExactCostOfAgentAtSlot (Agent candidate, int slotIndex) |
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float | GetWeightOfOccupiedSlot (Agent detachedAgent) |
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float? | GetWeightOfAgentAtOccupiedSlot (Agent detachedAgent, List< Agent > candidates, out Agent match) |
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bool | IsStandingPointAvailableForAgent (Agent agent) |
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void | AddAgent (Agent agent, int slotIndex=-1) |
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void | RemoveAgent (Agent detachedAgent) |
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int | GetNumberOfUsableSlots () |
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void | FormationStartUsing (Formation formation) |
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void | FormationStopUsing (Formation formation) |
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bool | IsUsedByFormation (Formation formation) |
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WorldFrame? | GetAgentFrame (Agent detachedAgent) |
| Returns null for siege weapons and other detachments that sets scripted frame for the agent. Returns a frame otherwise.
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void | ResetEvaluation () |
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bool | IsEvaluated () |
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void | SetAsEvaluated () |
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void | OnFormationLeave (Formation formation) |
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Public Types inherited from TaleWorlds.MountAndBlade.SynchedMissionObject |
enum | SynchFlags : uint {
SynchNone = 0x00000000
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SynchTransform = 0x00000001
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SynchAnimation = 0x00000002
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SynchBodyFlags = 0x00000004
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SyncColors = 0x00000008
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SynchAll = 0xffffffff
} |
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enum | TickRequirement : uint {
None = 0x00000000
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TickOccasionally = 0x00000001
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Tick = 0x00000002
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TickParallel = 0x00000004
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TickParallel2 = 0x00000008
} |
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Public Attributes inherited from TaleWorlds.MountAndBlade.UsableMachine |
string | PilotStandingPointTag = "Pilot" |
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string | AmmoPickUpTag = "ammopickup" |
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string | WaitStandingPointTag = "Wait" |
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Static Public Attributes inherited from TaleWorlds.MountAndBlade.UsableMachine |
const string | UsableMachineParentTag = "machine_parent" |
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Static Public Attributes inherited from TaleWorlds.MountAndBlade.MissionObject |
const int | MaxNavMeshPerDynamicObject = (int) DynamicNavmeshLocalIds.Count |
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Protected Types inherited from TaleWorlds.MountAndBlade.MissionObject |
enum | DynamicNavmeshLocalIds : int {
Inside = 1
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Enter = 2
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Exit = 3
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Blocker = 4
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Extra1 = 5
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Extra2 = 6
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Extra3 = 7
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Reserved1 = 8
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Reserved2 = 9
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Count
} |
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Protected Member Functions inherited from TaleWorlds.MountAndBlade.UsableMachine |
| UsableMachine () |
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virtual void | DebugTick (float dt) |
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bool | IsDisabledDueToEnemyInRange (BattleSideEnum sideEnum) |
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override void | OnRemoved (int removeReason) |
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virtual float | GetWeightOfStandingPoint (StandingPoint sp) |
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virtual float | GetDetachmentWeightAux (BattleSideEnum side) |
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virtual bool | IsAgentOnInconvenientNavmesh (Agent agent, StandingPoint standingPoint) |
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virtual StandingPoint | GetSuitableStandingPointFor (BattleSideEnum side, Agent agent=null, List< Agent > agents=null, List< ValueTuple< Agent, float > > agentValuePairs=null) |
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Protected Member Functions inherited from TaleWorlds.MountAndBlade.MissionObject |
virtual void | AttachDynamicNavmeshToEntity () |
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virtual GameEntity | GetEntityToAttachNavMeshFaces () |
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override void | OnRemoved (int removeReason) |
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void | InvalidateWeakPointersIfValid () |
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| ScriptComponentBehavior () |
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virtual void | OnRemoved (int removeReason) |
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Protected Attributes inherited from TaleWorlds.MountAndBlade.UsableMachine |
GameEntity | ActiveWaitStandingPoint |
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bool | _areUsableStandingPointsVacant = true |
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List< ValueTuple< int, StandingPoint > > | _usableStandingPoints |
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bool | _isDetachmentRecentlyEvaluated = false |
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float | EnemyRangeToStopUsing = 0.0f |
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Vec2 | MachinePositionOffsetToStopUsingLocal = Vec2.Zero |
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bool | MakeVisibilityCheck = true |
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bool | _isDisabledForAI = false |
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MBList< Formation > | _userFormations |
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Protected Attributes inherited from TaleWorlds.MountAndBlade.MissionObject |
string | NavMeshPrefabName = "" |
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int | DynamicNavmeshIdStart = 0 |
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