M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.Engine.GameEntity Class Reference

Game Entity class.

Inherits NativeObject.

Public Types

enum  ComponentType : UInt32 {
  MetaMesh = 0 ,
  Light ,
  CompositeComponent ,
  ClothSimulator ,
  ParticleSystemInstanced ,
  TownIcon ,
  CustomType1 ,
  Decal
}
 
enum  Mobility {
  stationary ,
  dynamic ,
  dynamic_forced
}
 
enum  UpgradeLevelMask {
  None = 0x000 ,
  Level0 = 0x001 ,
  Level1 = 0x002 ,
  Level2 = 0x004 ,
  Level3 = 0x008 ,
  LevelAll = 0x00F
}
 

Public Member Functions

UIntPtr GetScenePointer ()
 
override string ToString ()
 
void ClearEntityComponents (bool resetAll, bool removeScripts, bool deleteChildEntities)
 
void ClearComponents ()
 
void ClearOnlyOwnComponents ()
 
bool CheckResources (bool addToQueue, bool checkFaceResources)
 
void SetMobility (Mobility mobility)
 
void AddMesh (Mesh mesh, bool recomputeBoundingBox=true)
 
void AddMultiMeshToSkeleton (MetaMesh metaMesh)
 
void AddMultiMeshToSkeletonBone (MetaMesh metaMesh, sbyte boneIndex)
 
IEnumerable< MeshGetAllMeshesWithTag (string tag)
 
void SetColor (uint color1, uint color2, string meshTag)
 
uint GetFactorColor ()
 
void SetFactorColor (uint color)
 
void SetAsReplayEntity ()
 
void SetClothMaxDistanceMultiplier (float multiplier)
 
void RemoveMultiMeshFromSkeleton (MetaMesh metaMesh)
 
void RemoveMultiMeshFromSkeletonBone (MetaMesh metaMesh, sbyte boneIndex)
 
bool RemoveComponentWithMesh (Mesh mesh)
 
void AddComponent (GameEntityComponent component)
 
bool HasComponent (GameEntityComponent component)
 
bool RemoveComponent (GameEntityComponent component)
 
string GetGuid ()
 
bool IsGuidValid ()
 
void SetEnforcedMaximumLodLevel (int lodLevel)
 
float GetLodLevelForDistanceSq (float distSq)
 
void GetQuickBoneEntitialFrame (sbyte index, ref MatrixFrame frame)
 
void UpdateVisibilityMask ()
 
void CallScriptCallbacks ()
 
bool IsGhostObject ()
 
void CreateAndAddScriptComponent (string name)
 
void RemoveScriptComponent (UIntPtr scriptComponent, int removeReason)
 
void SetEntityEnvMapVisibility (bool value)
 
bool HasScene ()
 
bool HasScriptComponent (string scName)
 
IEnumerable< ScriptComponentBehaviorGetScriptComponents ()
 
IEnumerable< T > GetScriptComponents< T > ()
 
bool HasScriptOfType< T > ()
 
bool HasScriptOfType (Type t)
 
GetFirstScriptOfTypeInFamily< T > ()
 
GetFirstScriptOfType< T > ()
 
void SetAlpha (float alpha)
 
void SetVisibilityExcludeParents (bool visible)
 
void SetReadyToRender (bool ready)
 
bool GetVisibilityExcludeParents ()
 
bool IsVisibleIncludeParents ()
 
UInt32 GetVisibilityLevelMaskIncludingParents ()
 
bool GetEditModeLevelVisibility ()
 
void Remove (int removeReason)
 
void SetUpgradeLevelMask (UpgradeLevelMask mask)
 
UpgradeLevelMask GetUpgradeLevelMask ()
 
UpgradeLevelMask GetUpgradeLevelMaskCumulative ()
 
int GetUpgradeLevelOfEntity ()
 
string GetOldPrefabName ()
 
string GetPrefabName ()
 
void CopyScriptComponentFromAnotherEntity (GameEntity otherEntity, string scriptName)
 
void SetFrame (ref MatrixFrame frame)
 
void SetClothComponentKeepState (MetaMesh metaMesh, bool state)
 
void SetClothComponentKeepStateOfAllMeshes (bool state)
 
void SetPreviousFrameInvalid ()
 
MatrixFrame GetFrame ()
 
void GetFrame (out MatrixFrame frame)
 
void UpdateTriadFrameForEditor ()
 
void UpdateTriadFrameForEditorForAllChildren ()
 
MatrixFrame GetGlobalFrame ()
 
void SetGlobalFrame (in MatrixFrame frame)
 
void SetGlobalFrameMT (in MatrixFrame frame)
 
MatrixFrame GetPreviousGlobalFrame ()
 
bool HasPhysicsBody ()
 
void SetLocalPosition (Vec3 position)
 
void SetBodyFlags (BodyFlags bodyFlags)
 
void SetBodyFlagsRecursive (BodyFlags bodyFlags)
 
void AddBodyFlags (BodyFlags bodyFlags, bool applyToChildren=true)
 
void RemoveBodyFlags (BodyFlags bodyFlags, bool applyToChildren=true)
 
Vec3 GetGlobalScale ()
 
Vec3 GetLocalScale ()
 
void SetAnimationSoundActivation (bool activate)
 
void CopyComponentsToSkeleton ()
 
void AddMeshToBone (sbyte boneIndex, Mesh mesh)
 
void ActivateRagdoll ()
 
void PauseSkeletonAnimation ()
 
void ResumeSkeletonAnimation ()
 
bool IsSkeletonAnimationPaused ()
 
sbyte GetBoneCount ()
 
MatrixFrame GetBoneEntitialFrameWithIndex (sbyte boneIndex)
 
MatrixFrame GetBoneEntitialFrameWithName (string boneName)
 
void AddTag (string tag)
 
void RemoveTag (string tag)
 
bool HasTag (string tag)
 
void AddChild (GameEntity gameEntity, bool autoLocalizeFrame=false)
 Adds the child.
 
void RemoveChild (GameEntity childEntity, bool keepPhysics, bool keepScenePointer, bool callScriptCallbacks, int removeReason)
 
void BreakPrefab ()
 
GameEntity GetChild (int index)
 
bool HasComplexAnimTree ()
 
void AddMultiMesh (MetaMesh metaMesh, bool updateVisMask=true)
 
bool RemoveMultiMesh (MetaMesh metaMesh)
 
int GetComponentCount (ComponentType componentType)
 
void AddAllMeshesOfGameEntity (GameEntity gameEntity)
 
void SetFrameChanged ()
 
GameEntityComponent GetComponentAtIndex (int index, ComponentType componentType)
 
MetaMesh GetMetaMesh (int metaMeshIndex)
 
ClothSimulatorComponent GetClothSimulator (int clothSimulatorIndex)
 
void SetVectorArgument (float vectorArgument0, float vectorArgument1, float vectorArgument2, float vectorArgument3)
 
void SetMaterialForAllMeshes (Material material)
 
bool AddLight (Light light)
 
Light GetLight ()
 
void AddParticleSystemComponent (string particleid)
 
void RemoveAllParticleSystems ()
 
bool CheckPointWithOrientedBoundingBox (Vec3 point)
 
void PauseParticleSystem (bool doChildren)
 
void ResumeParticleSystem (bool doChildren)
 
void BurstEntityParticle (bool doChildren)
 
void SetRuntimeEmissionRateMultiplier (float emissionRateMultiplier)
 
Vec3 GetBoundingBoxMin ()
 
float GetBoundingBoxRadius ()
 
Vec3 GetBoundingBoxMax ()
 
Vec3 GetPhysicsBoundingBoxMax ()
 
Vec3 GetPhysicsBoundingBoxMin ()
 
void UpdateGlobalBounds ()
 
void RecomputeBoundingBox ()
 
void ValidateBoundingBox ()
 
bool GetHasFrameChanged ()
 
void SetBoundingboxDirty ()
 
Mesh GetFirstMesh ()
 
void SetContourColor (uint? color, bool alwaysVisible=true)
 
void SetExternalReferencesUsage (bool value)
 
void SetMorphFrameOfComponents (float value)
 
void AddEditDataUserToAllMeshes (bool entityComponents, bool skeletonComponents)
 
void ReleaseEditDataUserToAllMeshes (bool entityComponents, bool skeletonComponents)
 
void GetCameraParamsFromCameraScript (Camera cam, ref Vec3 dofParams)
 
void GetMeshBendedFrame (MatrixFrame worldSpacePosition, ref MatrixFrame output)
 
void ComputeTrajectoryVolume (float missileSpeed, float verticalAngleMaxInDegrees, float verticalAngleMinInDegrees, float horizontalAngleRangeInDegrees, float airFrictionConstant)
 
void SetAnimTreeChannelParameterForceUpdate (float phase, int channelNo)
 
void ChangeMetaMeshOrRemoveItIfNotExists (MetaMesh entityMetaMesh, MetaMesh newMetaMesh)
 
void AttachNavigationMeshFaces (int faceGroupId, bool isConnected, bool isBlocker=false, bool autoLocalize=false)
 
void RemoveSkeleton ()
 
void RemoveAllChildren ()
 
IEnumerable< GameEntityGetChildren ()
 
IEnumerable< GameEntityGetEntityAndChildren ()
 
void GetChildrenRecursive (ref List< GameEntity > children)
 
bool IsSelectedOnEditor ()
 
void SelectEntityOnEditor ()
 
void DeselectEntityOnEditor ()
 
void SetAsPredisplayEntity ()
 
void RemoveFromPredisplayEntity ()
 
void GetPhysicsMinMax (bool includeChildren, out Vec3 bbmin, out Vec3 bbmax, bool returnLocal)
 
Parameters
returnLocalDetermines the result if it is local or global.

 
void SetCullMode (MBMeshCullingMode cullMode)
 

Static Public Member Functions

static GameEntity CreateEmpty (Scene scene, bool isModifiableFromEditor=true)
 
static GameEntity CreateEmptyDynamic (Scene scene, bool isModifiableFromEditor=true)
 
static GameEntity CreateEmptyWithoutScene ()
 
static GameEntity CopyFrom (Scene scene, GameEntity entity)
 
static GameEntity Instantiate (Scene scene, string prefabName, bool callScriptCallbacks)
 Instantiates a new instance of GameEntity constructed from the given prefab.
 
static GameEntity Instantiate (Scene scene, string prefabName, MatrixFrame frame)
 Instantiates a new instance of GameEntity constructed from the given prefab.
 
static bool PrefabExists (string name)
 
static GameEntity CopyFromPrefab (GameEntity prefab)
 

Properties

Scene Scene [get]
 
string Name [get, set]
 
EntityFlags EntityFlags [get, set]
 
EntityVisibilityFlags EntityVisibilityFlags [get, set]
 
BodyFlags BodyFlag [get, set]
 
BodyFlags PhysicsDescBodyFlag [get]
 
float Mass [get]
 
Vec3 CenterOfMass [get]
 
Vec3 GlobalPosition [get]
 
string[] Tags [get]
 Gets the tags of the entity, which can only be set in the edit mode.
 
int ChildCount [get]
 
GameEntity Parent [get]
 
GameEntity Root [get]
 Gets the top most parent of this entity.
 
int MultiMeshComponentCount [get]
 
int ClothSimulatorComponentCount [get]
 
Vec3 GlobalBoxMax [get]
 
Vec3 PhysicsGlobalBoxMax [get]
 
Vec3 PhysicsGlobalBoxMin [get]
 
Vec3 GlobalBoxMin [get]
 
Skeleton Skeleton [get, set]
 

Member Enumeration Documentation

◆ ComponentType

Enumerator
MetaMesh 
Light 
CompositeComponent 
ClothSimulator 
ParticleSystemInstanced 
TownIcon 
CustomType1 
Decal 

◆ Mobility

Enumerator
stationary 
dynamic 
dynamic_forced 

◆ UpgradeLevelMask

Enumerator
None 
Level0 
Level1 
Level2 
Level3 
LevelAll 

Member Function Documentation

◆ GetScenePointer()

UIntPtr TaleWorlds.Engine.GameEntity.GetScenePointer ( )

◆ ToString()

override string TaleWorlds.Engine.GameEntity.ToString ( )

◆ ClearEntityComponents()

void TaleWorlds.Engine.GameEntity.ClearEntityComponents ( bool  resetAll,
bool  removeScripts,
bool  deleteChildEntities 
)

◆ ClearComponents()

void TaleWorlds.Engine.GameEntity.ClearComponents ( )

◆ ClearOnlyOwnComponents()

void TaleWorlds.Engine.GameEntity.ClearOnlyOwnComponents ( )

◆ CheckResources()

bool TaleWorlds.Engine.GameEntity.CheckResources ( bool  addToQueue,
bool  checkFaceResources 
)

◆ SetMobility()

void TaleWorlds.Engine.GameEntity.SetMobility ( Mobility  mobility)

◆ AddMesh()

void TaleWorlds.Engine.GameEntity.AddMesh ( Mesh  mesh,
bool  recomputeBoundingBox = true 
)

◆ AddMultiMeshToSkeleton()

void TaleWorlds.Engine.GameEntity.AddMultiMeshToSkeleton ( MetaMesh  metaMesh)

◆ AddMultiMeshToSkeletonBone()

void TaleWorlds.Engine.GameEntity.AddMultiMeshToSkeletonBone ( MetaMesh  metaMesh,
sbyte  boneIndex 
)

◆ GetAllMeshesWithTag()

IEnumerable< Mesh > TaleWorlds.Engine.GameEntity.GetAllMeshesWithTag ( string  tag)

◆ SetColor()

void TaleWorlds.Engine.GameEntity.SetColor ( uint  color1,
uint  color2,
string  meshTag 
)

◆ GetFactorColor()

uint TaleWorlds.Engine.GameEntity.GetFactorColor ( )

◆ SetFactorColor()

void TaleWorlds.Engine.GameEntity.SetFactorColor ( uint  color)

◆ SetAsReplayEntity()

void TaleWorlds.Engine.GameEntity.SetAsReplayEntity ( )

◆ SetClothMaxDistanceMultiplier()

void TaleWorlds.Engine.GameEntity.SetClothMaxDistanceMultiplier ( float  multiplier)

◆ RemoveMultiMeshFromSkeleton()

void TaleWorlds.Engine.GameEntity.RemoveMultiMeshFromSkeleton ( MetaMesh  metaMesh)

◆ RemoveMultiMeshFromSkeletonBone()

void TaleWorlds.Engine.GameEntity.RemoveMultiMeshFromSkeletonBone ( MetaMesh  metaMesh,
sbyte  boneIndex 
)

◆ RemoveComponentWithMesh()

bool TaleWorlds.Engine.GameEntity.RemoveComponentWithMesh ( Mesh  mesh)

◆ AddComponent()

void TaleWorlds.Engine.GameEntity.AddComponent ( GameEntityComponent  component)

◆ HasComponent()

bool TaleWorlds.Engine.GameEntity.HasComponent ( GameEntityComponent  component)

◆ RemoveComponent()

bool TaleWorlds.Engine.GameEntity.RemoveComponent ( GameEntityComponent  component)

◆ GetGuid()

string TaleWorlds.Engine.GameEntity.GetGuid ( )

◆ IsGuidValid()

bool TaleWorlds.Engine.GameEntity.IsGuidValid ( )

◆ SetEnforcedMaximumLodLevel()

void TaleWorlds.Engine.GameEntity.SetEnforcedMaximumLodLevel ( int  lodLevel)

◆ GetLodLevelForDistanceSq()

float TaleWorlds.Engine.GameEntity.GetLodLevelForDistanceSq ( float  distSq)

◆ GetQuickBoneEntitialFrame()

void TaleWorlds.Engine.GameEntity.GetQuickBoneEntitialFrame ( sbyte  index,
ref MatrixFrame  frame 
)

◆ UpdateVisibilityMask()

void TaleWorlds.Engine.GameEntity.UpdateVisibilityMask ( )

◆ CreateEmpty()

static GameEntity TaleWorlds.Engine.GameEntity.CreateEmpty ( Scene  scene,
bool  isModifiableFromEditor = true 
)
static

◆ CreateEmptyDynamic()

static GameEntity TaleWorlds.Engine.GameEntity.CreateEmptyDynamic ( Scene  scene,
bool  isModifiableFromEditor = true 
)
static

◆ CreateEmptyWithoutScene()

static GameEntity TaleWorlds.Engine.GameEntity.CreateEmptyWithoutScene ( )
static

◆ CopyFrom()

static GameEntity TaleWorlds.Engine.GameEntity.CopyFrom ( Scene  scene,
GameEntity  entity 
)
static

◆ Instantiate() [1/2]

static GameEntity TaleWorlds.Engine.GameEntity.Instantiate ( Scene  scene,
string  prefabName,
bool  callScriptCallbacks 
)
static
Parameters
prefabNameName of the prefab
Returns
The newly created Game Entity

◆ CallScriptCallbacks()

void TaleWorlds.Engine.GameEntity.CallScriptCallbacks ( )

◆ Instantiate() [2/2]

static GameEntity TaleWorlds.Engine.GameEntity.Instantiate ( Scene  scene,
string  prefabName,
MatrixFrame  frame 
)
static
Parameters
prefabNameName of the prefab
frameInitial frame of created entity
Returns
The newly created Game Entity

◆ IsGhostObject()

bool TaleWorlds.Engine.GameEntity.IsGhostObject ( )

◆ CreateAndAddScriptComponent()

void TaleWorlds.Engine.GameEntity.CreateAndAddScriptComponent ( string  name)

◆ PrefabExists()

static bool TaleWorlds.Engine.GameEntity.PrefabExists ( string  name)
static

◆ RemoveScriptComponent()

void TaleWorlds.Engine.GameEntity.RemoveScriptComponent ( UIntPtr  scriptComponent,
int  removeReason 
)

◆ SetEntityEnvMapVisibility()

void TaleWorlds.Engine.GameEntity.SetEntityEnvMapVisibility ( bool  value)

◆ HasScene()

bool TaleWorlds.Engine.GameEntity.HasScene ( )

◆ HasScriptComponent()

bool TaleWorlds.Engine.GameEntity.HasScriptComponent ( string  scName)

◆ GetScriptComponents()

IEnumerable< ScriptComponentBehavior > TaleWorlds.Engine.GameEntity.GetScriptComponents ( )

◆ GetScriptComponents< T >()

Type Constraints
T :ScriptComponentBehavior 

◆ HasScriptOfType< T >()

Type Constraints
T :ScriptComponentBehavior 

◆ HasScriptOfType()

bool TaleWorlds.Engine.GameEntity.HasScriptOfType ( Type  t)

◆ GetFirstScriptOfTypeInFamily< T >()

T TaleWorlds.Engine.GameEntity.GetFirstScriptOfTypeInFamily< T > ( )
Type Constraints
T :ScriptComponentBehavior 

◆ GetFirstScriptOfType< T >()

T TaleWorlds.Engine.GameEntity.GetFirstScriptOfType< T > ( )
Type Constraints
T :ScriptComponentBehavior 

◆ SetAlpha()

void TaleWorlds.Engine.GameEntity.SetAlpha ( float  alpha)

◆ SetVisibilityExcludeParents()

void TaleWorlds.Engine.GameEntity.SetVisibilityExcludeParents ( bool  visible)

◆ SetReadyToRender()

void TaleWorlds.Engine.GameEntity.SetReadyToRender ( bool  ready)

◆ GetVisibilityExcludeParents()

bool TaleWorlds.Engine.GameEntity.GetVisibilityExcludeParents ( )

◆ IsVisibleIncludeParents()

bool TaleWorlds.Engine.GameEntity.IsVisibleIncludeParents ( )

◆ GetVisibilityLevelMaskIncludingParents()

UInt32 TaleWorlds.Engine.GameEntity.GetVisibilityLevelMaskIncludingParents ( )

◆ GetEditModeLevelVisibility()

bool TaleWorlds.Engine.GameEntity.GetEditModeLevelVisibility ( )

◆ Remove()

void TaleWorlds.Engine.GameEntity.Remove ( int  removeReason)

◆ CopyFromPrefab()

static GameEntity TaleWorlds.Engine.GameEntity.CopyFromPrefab ( GameEntity  prefab)
static

◆ SetUpgradeLevelMask()

void TaleWorlds.Engine.GameEntity.SetUpgradeLevelMask ( UpgradeLevelMask  mask)

◆ GetUpgradeLevelMask()

UpgradeLevelMask TaleWorlds.Engine.GameEntity.GetUpgradeLevelMask ( )

◆ GetUpgradeLevelMaskCumulative()

UpgradeLevelMask TaleWorlds.Engine.GameEntity.GetUpgradeLevelMaskCumulative ( )

◆ GetUpgradeLevelOfEntity()

int TaleWorlds.Engine.GameEntity.GetUpgradeLevelOfEntity ( )

◆ GetOldPrefabName()

string TaleWorlds.Engine.GameEntity.GetOldPrefabName ( )

◆ GetPrefabName()

string TaleWorlds.Engine.GameEntity.GetPrefabName ( )

◆ CopyScriptComponentFromAnotherEntity()

void TaleWorlds.Engine.GameEntity.CopyScriptComponentFromAnotherEntity ( GameEntity  otherEntity,
string  scriptName 
)

◆ SetFrame()

void TaleWorlds.Engine.GameEntity.SetFrame ( ref MatrixFrame  frame)

◆ SetClothComponentKeepState()

void TaleWorlds.Engine.GameEntity.SetClothComponentKeepState ( MetaMesh  metaMesh,
bool  state 
)

◆ SetClothComponentKeepStateOfAllMeshes()

void TaleWorlds.Engine.GameEntity.SetClothComponentKeepStateOfAllMeshes ( bool  state)

◆ SetPreviousFrameInvalid()

void TaleWorlds.Engine.GameEntity.SetPreviousFrameInvalid ( )

◆ GetFrame() [1/2]

MatrixFrame TaleWorlds.Engine.GameEntity.GetFrame ( )

◆ GetFrame() [2/2]

void TaleWorlds.Engine.GameEntity.GetFrame ( out MatrixFrame  frame)

◆ UpdateTriadFrameForEditor()

void TaleWorlds.Engine.GameEntity.UpdateTriadFrameForEditor ( )

◆ UpdateTriadFrameForEditorForAllChildren()

void TaleWorlds.Engine.GameEntity.UpdateTriadFrameForEditorForAllChildren ( )

◆ GetGlobalFrame()

MatrixFrame TaleWorlds.Engine.GameEntity.GetGlobalFrame ( )

◆ SetGlobalFrame()

void TaleWorlds.Engine.GameEntity.SetGlobalFrame ( in MatrixFrame  frame)

◆ SetGlobalFrameMT()

void TaleWorlds.Engine.GameEntity.SetGlobalFrameMT ( in MatrixFrame  frame)

◆ GetPreviousGlobalFrame()

MatrixFrame TaleWorlds.Engine.GameEntity.GetPreviousGlobalFrame ( )

◆ HasPhysicsBody()

bool TaleWorlds.Engine.GameEntity.HasPhysicsBody ( )

◆ SetLocalPosition()

void TaleWorlds.Engine.GameEntity.SetLocalPosition ( Vec3  position)

◆ SetBodyFlags()

void TaleWorlds.Engine.GameEntity.SetBodyFlags ( BodyFlags  bodyFlags)

◆ SetBodyFlagsRecursive()

void TaleWorlds.Engine.GameEntity.SetBodyFlagsRecursive ( BodyFlags  bodyFlags)

◆ AddBodyFlags()

void TaleWorlds.Engine.GameEntity.AddBodyFlags ( BodyFlags  bodyFlags,
bool  applyToChildren = true 
)

◆ RemoveBodyFlags()

void TaleWorlds.Engine.GameEntity.RemoveBodyFlags ( BodyFlags  bodyFlags,
bool  applyToChildren = true 
)

◆ GetGlobalScale()

Vec3 TaleWorlds.Engine.GameEntity.GetGlobalScale ( )

◆ GetLocalScale()

Vec3 TaleWorlds.Engine.GameEntity.GetLocalScale ( )

◆ SetAnimationSoundActivation()

void TaleWorlds.Engine.GameEntity.SetAnimationSoundActivation ( bool  activate)

◆ CopyComponentsToSkeleton()

void TaleWorlds.Engine.GameEntity.CopyComponentsToSkeleton ( )

◆ AddMeshToBone()

void TaleWorlds.Engine.GameEntity.AddMeshToBone ( sbyte  boneIndex,
Mesh  mesh 
)

◆ ActivateRagdoll()

void TaleWorlds.Engine.GameEntity.ActivateRagdoll ( )

◆ PauseSkeletonAnimation()

void TaleWorlds.Engine.GameEntity.PauseSkeletonAnimation ( )

◆ ResumeSkeletonAnimation()

void TaleWorlds.Engine.GameEntity.ResumeSkeletonAnimation ( )

◆ IsSkeletonAnimationPaused()

bool TaleWorlds.Engine.GameEntity.IsSkeletonAnimationPaused ( )

◆ GetBoneCount()

sbyte TaleWorlds.Engine.GameEntity.GetBoneCount ( )

◆ GetBoneEntitialFrameWithIndex()

MatrixFrame TaleWorlds.Engine.GameEntity.GetBoneEntitialFrameWithIndex ( sbyte  boneIndex)

◆ GetBoneEntitialFrameWithName()

MatrixFrame TaleWorlds.Engine.GameEntity.GetBoneEntitialFrameWithName ( string  boneName)

◆ AddTag()

void TaleWorlds.Engine.GameEntity.AddTag ( string  tag)

◆ RemoveTag()

void TaleWorlds.Engine.GameEntity.RemoveTag ( string  tag)

◆ HasTag()

bool TaleWorlds.Engine.GameEntity.HasTag ( string  tag)

◆ AddChild()

void TaleWorlds.Engine.GameEntity.AddChild ( GameEntity  gameEntity,
bool  autoLocalizeFrame = false 
)
Parameters
GameEntityThe entity to be added.

◆ RemoveChild()

void TaleWorlds.Engine.GameEntity.RemoveChild ( GameEntity  childEntity,
bool  keepPhysics,
bool  keepScenePointer,
bool  callScriptCallbacks,
int  removeReason 
)

◆ BreakPrefab()

void TaleWorlds.Engine.GameEntity.BreakPrefab ( )

◆ GetChild()

GameEntity TaleWorlds.Engine.GameEntity.GetChild ( int  index)

◆ HasComplexAnimTree()

bool TaleWorlds.Engine.GameEntity.HasComplexAnimTree ( )

◆ AddMultiMesh()

void TaleWorlds.Engine.GameEntity.AddMultiMesh ( MetaMesh  metaMesh,
bool  updateVisMask = true 
)

◆ RemoveMultiMesh()

bool TaleWorlds.Engine.GameEntity.RemoveMultiMesh ( MetaMesh  metaMesh)

◆ GetComponentCount()

int TaleWorlds.Engine.GameEntity.GetComponentCount ( ComponentType  componentType)

◆ AddAllMeshesOfGameEntity()

void TaleWorlds.Engine.GameEntity.AddAllMeshesOfGameEntity ( GameEntity  gameEntity)

◆ SetFrameChanged()

void TaleWorlds.Engine.GameEntity.SetFrameChanged ( )

◆ GetComponentAtIndex()

GameEntityComponent TaleWorlds.Engine.GameEntity.GetComponentAtIndex ( int  index,
ComponentType  componentType 
)

◆ GetMetaMesh()

MetaMesh TaleWorlds.Engine.GameEntity.GetMetaMesh ( int  metaMeshIndex)

◆ GetClothSimulator()

ClothSimulatorComponent TaleWorlds.Engine.GameEntity.GetClothSimulator ( int  clothSimulatorIndex)

◆ SetVectorArgument()

void TaleWorlds.Engine.GameEntity.SetVectorArgument ( float  vectorArgument0,
float  vectorArgument1,
float  vectorArgument2,
float  vectorArgument3 
)

◆ SetMaterialForAllMeshes()

void TaleWorlds.Engine.GameEntity.SetMaterialForAllMeshes ( Material  material)

◆ AddLight()

bool TaleWorlds.Engine.GameEntity.AddLight ( Light  light)

◆ GetLight()

Light TaleWorlds.Engine.GameEntity.GetLight ( )

◆ AddParticleSystemComponent()

void TaleWorlds.Engine.GameEntity.AddParticleSystemComponent ( string  particleid)

◆ RemoveAllParticleSystems()

void TaleWorlds.Engine.GameEntity.RemoveAllParticleSystems ( )

◆ CheckPointWithOrientedBoundingBox()

bool TaleWorlds.Engine.GameEntity.CheckPointWithOrientedBoundingBox ( Vec3  point)

◆ PauseParticleSystem()

void TaleWorlds.Engine.GameEntity.PauseParticleSystem ( bool  doChildren)

◆ ResumeParticleSystem()

void TaleWorlds.Engine.GameEntity.ResumeParticleSystem ( bool  doChildren)

◆ BurstEntityParticle()

void TaleWorlds.Engine.GameEntity.BurstEntityParticle ( bool  doChildren)

◆ SetRuntimeEmissionRateMultiplier()

void TaleWorlds.Engine.GameEntity.SetRuntimeEmissionRateMultiplier ( float  emissionRateMultiplier)

◆ GetBoundingBoxMin()

Vec3 TaleWorlds.Engine.GameEntity.GetBoundingBoxMin ( )

◆ GetBoundingBoxRadius()

float TaleWorlds.Engine.GameEntity.GetBoundingBoxRadius ( )

◆ GetBoundingBoxMax()

Vec3 TaleWorlds.Engine.GameEntity.GetBoundingBoxMax ( )

◆ GetPhysicsBoundingBoxMax()

Vec3 TaleWorlds.Engine.GameEntity.GetPhysicsBoundingBoxMax ( )

◆ GetPhysicsBoundingBoxMin()

Vec3 TaleWorlds.Engine.GameEntity.GetPhysicsBoundingBoxMin ( )

◆ UpdateGlobalBounds()

void TaleWorlds.Engine.GameEntity.UpdateGlobalBounds ( )

◆ RecomputeBoundingBox()

void TaleWorlds.Engine.GameEntity.RecomputeBoundingBox ( )

◆ ValidateBoundingBox()

void TaleWorlds.Engine.GameEntity.ValidateBoundingBox ( )

◆ GetHasFrameChanged()

bool TaleWorlds.Engine.GameEntity.GetHasFrameChanged ( )

◆ SetBoundingboxDirty()

void TaleWorlds.Engine.GameEntity.SetBoundingboxDirty ( )

◆ GetFirstMesh()

Mesh TaleWorlds.Engine.GameEntity.GetFirstMesh ( )

◆ SetContourColor()

void TaleWorlds.Engine.GameEntity.SetContourColor ( uint?  color,
bool  alwaysVisible = true 
)

◆ SetExternalReferencesUsage()

void TaleWorlds.Engine.GameEntity.SetExternalReferencesUsage ( bool  value)

◆ SetMorphFrameOfComponents()

void TaleWorlds.Engine.GameEntity.SetMorphFrameOfComponents ( float  value)

◆ AddEditDataUserToAllMeshes()

void TaleWorlds.Engine.GameEntity.AddEditDataUserToAllMeshes ( bool  entityComponents,
bool  skeletonComponents 
)

◆ ReleaseEditDataUserToAllMeshes()

void TaleWorlds.Engine.GameEntity.ReleaseEditDataUserToAllMeshes ( bool  entityComponents,
bool  skeletonComponents 
)

◆ GetCameraParamsFromCameraScript()

void TaleWorlds.Engine.GameEntity.GetCameraParamsFromCameraScript ( Camera  cam,
ref Vec3  dofParams 
)

◆ GetMeshBendedFrame()

void TaleWorlds.Engine.GameEntity.GetMeshBendedFrame ( MatrixFrame  worldSpacePosition,
ref MatrixFrame  output 
)

◆ ComputeTrajectoryVolume()

void TaleWorlds.Engine.GameEntity.ComputeTrajectoryVolume ( float  missileSpeed,
float  verticalAngleMaxInDegrees,
float  verticalAngleMinInDegrees,
float  horizontalAngleRangeInDegrees,
float  airFrictionConstant 
)

◆ SetAnimTreeChannelParameterForceUpdate()

void TaleWorlds.Engine.GameEntity.SetAnimTreeChannelParameterForceUpdate ( float  phase,
int  channelNo 
)

◆ ChangeMetaMeshOrRemoveItIfNotExists()

void TaleWorlds.Engine.GameEntity.ChangeMetaMeshOrRemoveItIfNotExists ( MetaMesh  entityMetaMesh,
MetaMesh  newMetaMesh 
)

◆ AttachNavigationMeshFaces()

void TaleWorlds.Engine.GameEntity.AttachNavigationMeshFaces ( int  faceGroupId,
bool  isConnected,
bool  isBlocker = false,
bool  autoLocalize = false 
)

◆ RemoveSkeleton()

void TaleWorlds.Engine.GameEntity.RemoveSkeleton ( )

◆ RemoveAllChildren()

void TaleWorlds.Engine.GameEntity.RemoveAllChildren ( )

◆ GetChildren()

IEnumerable< GameEntity > TaleWorlds.Engine.GameEntity.GetChildren ( )

◆ GetEntityAndChildren()

IEnumerable< GameEntity > TaleWorlds.Engine.GameEntity.GetEntityAndChildren ( )

◆ GetChildrenRecursive()

void TaleWorlds.Engine.GameEntity.GetChildrenRecursive ( ref List< GameEntity children)

◆ IsSelectedOnEditor()

bool TaleWorlds.Engine.GameEntity.IsSelectedOnEditor ( )

◆ SelectEntityOnEditor()

void TaleWorlds.Engine.GameEntity.SelectEntityOnEditor ( )

◆ DeselectEntityOnEditor()

void TaleWorlds.Engine.GameEntity.DeselectEntityOnEditor ( )

◆ SetAsPredisplayEntity()

void TaleWorlds.Engine.GameEntity.SetAsPredisplayEntity ( )

◆ RemoveFromPredisplayEntity()

void TaleWorlds.Engine.GameEntity.RemoveFromPredisplayEntity ( )

◆ GetPhysicsMinMax()

void TaleWorlds.Engine.GameEntity.GetPhysicsMinMax ( bool  includeChildren,
out Vec3  bbmin,
out Vec3  bbmax,
bool  returnLocal 
)

◆ SetCullMode()

void TaleWorlds.Engine.GameEntity.SetCullMode ( MBMeshCullingMode  cullMode)

Property Documentation

◆ Scene

Scene TaleWorlds.Engine.GameEntity.Scene
get

◆ Name

string TaleWorlds.Engine.GameEntity.Name
getset

◆ EntityFlags

EntityFlags TaleWorlds.Engine.GameEntity.EntityFlags
getset

◆ EntityVisibilityFlags

EntityVisibilityFlags TaleWorlds.Engine.GameEntity.EntityVisibilityFlags
getset

◆ BodyFlag

BodyFlags TaleWorlds.Engine.GameEntity.BodyFlag
getset

◆ PhysicsDescBodyFlag

BodyFlags TaleWorlds.Engine.GameEntity.PhysicsDescBodyFlag
get

◆ Mass

float TaleWorlds.Engine.GameEntity.Mass
get

◆ CenterOfMass

Vec3 TaleWorlds.Engine.GameEntity.CenterOfMass
get

◆ GlobalPosition

Vec3 TaleWorlds.Engine.GameEntity.GlobalPosition
get

◆ Tags

string [] TaleWorlds.Engine.GameEntity.Tags
get
See also
AddTag, HasTag

◆ ChildCount

int TaleWorlds.Engine.GameEntity.ChildCount
get

◆ Parent

GameEntity TaleWorlds.Engine.GameEntity.Parent
get

◆ Root

GameEntity TaleWorlds.Engine.GameEntity.Root
get

◆ MultiMeshComponentCount

int TaleWorlds.Engine.GameEntity.MultiMeshComponentCount
get

◆ ClothSimulatorComponentCount

int TaleWorlds.Engine.GameEntity.ClothSimulatorComponentCount
get

◆ GlobalBoxMax

Vec3 TaleWorlds.Engine.GameEntity.GlobalBoxMax
get

◆ PhysicsGlobalBoxMax

Vec3 TaleWorlds.Engine.GameEntity.PhysicsGlobalBoxMax
get

◆ PhysicsGlobalBoxMin

Vec3 TaleWorlds.Engine.GameEntity.PhysicsGlobalBoxMin
get

◆ GlobalBoxMin

Vec3 TaleWorlds.Engine.GameEntity.GlobalBoxMin
get

◆ Skeleton

Skeleton TaleWorlds.Engine.GameEntity.Skeleton
getset