Inherits TaleWorlds.Engine.GameEntityComponent.
◆ ShadowType
| Enumerator |
|---|
| NoShadow | |
| StaticShadow | |
| DynamicShadow | |
| Count | |
◆ CreatePointLight()
| static Light TaleWorlds.Engine.Light.CreatePointLight |
( |
float |
lightRadius | ) |
|
|
static |
◆ SetShadowType()
| void TaleWorlds.Engine.Light.SetShadowType |
( |
ShadowType |
type | ) |
|
◆ SetLightFlicker()
| void TaleWorlds.Engine.Light.SetLightFlicker |
( |
float |
magnitude, |
|
|
float |
interval |
|
) |
| |
◆ SetVolumetricProperties()
| void TaleWorlds.Engine.Light.SetVolumetricProperties |
( |
bool |
volumetricLightEnabled, |
|
|
float |
volumeParameters |
|
) |
| |
◆ Dispose()
| void TaleWorlds.Engine.Light.Dispose |
( |
| ) |
|
◆ SetVisibility()
| void TaleWorlds.Engine.Light.SetVisibility |
( |
bool |
value | ) |
|
◆ IsValid
| bool TaleWorlds.Engine.Light.IsValid |
|
get |
◆ Frame
◆ LightColor
| Vec3 TaleWorlds.Engine.Light.LightColor |
|
getset |
◆ Intensity
| float TaleWorlds.Engine.Light.Intensity |
|
getset |
◆ Radius
| float TaleWorlds.Engine.Light.Radius |
|
getset |
◆ ShadowEnabled
| bool TaleWorlds.Engine.Light.ShadowEnabled |
|
getset |