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M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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This is the complete list of members for TaleWorlds.Engine.Light, including all inherited members.
| CreatePointLight(float lightRadius) | TaleWorlds.Engine.Light | static |
| Dispose() | TaleWorlds.Engine.Light | |
| Frame | TaleWorlds.Engine.Light | |
| GetEntity() | TaleWorlds.Engine.GameEntityComponent | |
| GetFirstMetaMesh() | TaleWorlds.Engine.GameEntityComponent | virtual |
| Intensity | TaleWorlds.Engine.Light | |
| IsValid | TaleWorlds.Engine.Light | |
| LightColor | TaleWorlds.Engine.Light | |
| Radius | TaleWorlds.Engine.Light | |
| SetLightFlicker(float magnitude, float interval) | TaleWorlds.Engine.Light | |
| SetShadowType(ShadowType type) | TaleWorlds.Engine.Light | |
| SetVisibility(bool value) | TaleWorlds.Engine.Light | |
| SetVolumetricProperties(bool volumetricLightEnabled, float volumeParameters) | TaleWorlds.Engine.Light | |
| ShadowEnabled | TaleWorlds.Engine.Light | |
| ShadowType enum name | TaleWorlds.Engine.Light |