M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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SandBox.SandBoxMissions Member List

This is the complete list of members for SandBox.SandBoxMissions, including all inherited members.

CreateSandBoxMissionInitializerRecord(string sceneName, string sceneLevels="", bool doNotUseLoadingScreen=false, TaleWorlds.Engine.DecalAtlasGroup decalAtlasGroup=0)SandBox.SandBoxMissionsstatic
CreateSandBoxTrainingMissionInitializerRecord(string sceneName, string sceneLevels="", bool doNotUseLoadingScreen=false)SandBox.SandBoxMissionsstatic
OpenAlleyFightMission(MissionInitializerRecord rec, Location location, TroopRoster playerSideTroops, TroopRoster rivalSideTroops)SandBox.SandBoxMissionsstatic
OpenAlleyFightMission(string scene, int upgradeLevel, Location location, TroopRoster playerSideTroops, TroopRoster rivalSideTroops)SandBox.SandBoxMissionsstatic
OpenAmbushMission(string scene, MissionResult oldResult)SandBox.SandBoxMissionsstatic
OpenAmbushMissionForTutorial(string scene, bool isPlayerAttacker)SandBox.SandBoxMissionsstatic
OpenArenaDuelMission(string scene, Location location, CharacterObject duelCharacter, bool requireCivilianEquipment, bool spawnBOthSidesWithHorse, Action< CharacterObject > onDuelEnd, float customAgentHealth, string sceneLevels="")SandBox.SandBoxMissionsstatic
OpenArenaDuelMission(string scene, Location location)SandBox.SandBoxMissionsstatic
OpenArenaStartMission(string scene, Location location, CharacterObject talkToChar=null, string sceneLevels="")SandBox.SandBoxMissionsstatic
OpenBattleMission(MissionInitializerRecord rec)SandBox.SandBoxMissionsstatic
OpenBattleMission(string scene, bool usesTownDecalAtlas)SandBox.SandBoxMissionsstatic
OpenBattleMissionWhileEnteringSettlement(string scene, int upgradeLevel, int numberOfMaxTroopToBeSpawnedForPlayer, int numberOfMaxTroopToBeSpawnedForOpponent)SandBox.SandBoxMissionsstatic
OpenCampMission(string scene)SandBox.SandBoxMissionsstatic
OpenCaravanBattleMission(MissionInitializerRecord rec, bool isCaravan)SandBox.SandBoxMissionsstatic
OpenCastleCourtyardMission(string scene, int castleUpgradeLevel, Location location, CharacterObject talkToChar)SandBox.SandBoxMissionsstatic
OpenCastleCourtyardMission(string scene, string sceneLevels, Location location, CharacterObject talkToChar)SandBox.SandBoxMissionsstatic
OpenCombatMissionWithDialogue(MissionInitializerRecord rec, CharacterObject characterToTalkTo)SandBox.SandBoxMissionsstatic
OpenCombatMissionWithDialogue(string scene, CharacterObject characterToTalkTo, int upgradeLevel)SandBox.SandBoxMissionsstatic
OpenConversationMission(ConversationCharacterData playerCharacterData, ConversationCharacterData conversationPartnerData, string specialScene="", string sceneLevels="")SandBox.SandBoxMissionsstatic
OpenHideoutBattleMission(string scene, FlattenedTroopRoster playerTroops)SandBox.SandBoxMissionsstatic
OpenIndoorMission(string scene, int townUpgradeLevel, Location location, CharacterObject talkToChar)SandBox.SandBoxMissionsstatic
OpenIndoorMission(string scene, Location location, CharacterObject talkToChar=null, string sceneLevels="")SandBox.SandBoxMissionsstatic
OpenMeetingMission(string scene, CharacterObject character)SandBox.SandBoxMissionsstatic
OpenPrisonBreakMission(string scene, Location location, CharacterObject prisonerCharacter, CharacterObject companionCharacter=null)SandBox.SandBoxMissionsstatic
OpenRetirementMission(string scene, Location location, CharacterObject talkToChar=null, string sceneLevels=null)SandBox.SandBoxMissionsstatic
OpenSiegeLordsHallFightMission(string scene, FlattenedTroopRoster attackerPriorityList)SandBox.SandBoxMissionsstatic
OpenSiegeMissionNoDeployment(string scene, bool isSallyOut=false, bool isReliefForceAttack=false)SandBox.SandBoxMissionsstatic
OpenSiegeMissionWithDeployment(string scene, float[] wallHitPointPercentages, bool hasAnySiegeTower, List< MissionSiegeWeapon > siegeWeaponsOfAttackers, List< MissionSiegeWeapon > siegeWeaponsOfDefenders, bool isPlayerAttacker, int sceneUpgradeLevel=0, bool isSallyOut=false, bool isReliefForceAttack=false)SandBox.SandBoxMissionsstatic
OpenTownCenterMission(string scene, int townUpgradeLevel, Location location, CharacterObject talkToChar, string playerSpawnTag)SandBox.SandBoxMissionsstatic
OpenTownCenterMission(string scene, string sceneLevels, Location location, CharacterObject talkToChar, string playerSpawnTag)SandBox.SandBoxMissionsstatic
OpenVillageBattleMission(string scene)SandBox.SandBoxMissionsstatic
OpenVillageMission(string scene, Location location, CharacterObject talkToChar=null, string sceneLevels=null)SandBox.SandBoxMissionsstatic