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static MissionInitializerRecord | CreateSandBoxMissionInitializerRecord (string sceneName, string sceneLevels="", bool doNotUseLoadingScreen=false, TaleWorlds.Engine.DecalAtlasGroup decalAtlasGroup=0) |
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static MissionInitializerRecord | CreateSandBoxTrainingMissionInitializerRecord (string sceneName, string sceneLevels="", bool doNotUseLoadingScreen=false) |
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static Mission | OpenTownCenterMission (string scene, int townUpgradeLevel, Location location, CharacterObject talkToChar, string playerSpawnTag) |
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static Mission | OpenTownCenterMission (string scene, string sceneLevels, Location location, CharacterObject talkToChar, string playerSpawnTag) |
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static Mission | OpenCastleCourtyardMission (string scene, int castleUpgradeLevel, Location location, CharacterObject talkToChar) |
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static Mission | OpenCastleCourtyardMission (string scene, string sceneLevels, Location location, CharacterObject talkToChar) |
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static Mission | OpenIndoorMission (string scene, int townUpgradeLevel, Location location, CharacterObject talkToChar) |
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static Mission | OpenIndoorMission (string scene, Location location, CharacterObject talkToChar=null, string sceneLevels="") |
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static Mission | OpenPrisonBreakMission (string scene, Location location, CharacterObject prisonerCharacter, CharacterObject companionCharacter=null) |
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static Mission | OpenVillageMission (string scene, Location location, CharacterObject talkToChar=null, string sceneLevels=null) |
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static Mission | OpenArenaStartMission (string scene, Location location, CharacterObject talkToChar=null, string sceneLevels="") |
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static Mission | OpenRetirementMission (string scene, Location location, CharacterObject talkToChar=null, string sceneLevels=null) |
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static Mission | OpenArenaDuelMission (string scene, Location location, CharacterObject duelCharacter, bool requireCivilianEquipment, bool spawnBOthSidesWithHorse, Action< CharacterObject > onDuelEnd, float customAgentHealth, string sceneLevels="") |
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static Mission | OpenArenaDuelMission (string scene, Location location) |
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static Mission | OpenBattleMission (MissionInitializerRecord rec) |
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static Mission | OpenCaravanBattleMission (MissionInitializerRecord rec, bool isCaravan) |
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static Mission | OpenAlleyFightMission (MissionInitializerRecord rec, Location location, TroopRoster playerSideTroops, TroopRoster rivalSideTroops) |
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static Mission | OpenCombatMissionWithDialogue (MissionInitializerRecord rec, CharacterObject characterToTalkTo) |
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static Mission | OpenBattleMissionWhileEnteringSettlement (string scene, int upgradeLevel, int numberOfMaxTroopToBeSpawnedForPlayer, int numberOfMaxTroopToBeSpawnedForOpponent) |
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static Mission | OpenBattleMission (string scene, bool usesTownDecalAtlas) |
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static Mission | OpenAlleyFightMission (string scene, int upgradeLevel, Location location, TroopRoster playerSideTroops, TroopRoster rivalSideTroops) |
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static Mission | OpenCombatMissionWithDialogue (string scene, CharacterObject characterToTalkTo, int upgradeLevel) |
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static Mission | OpenHideoutBattleMission (string scene, FlattenedTroopRoster playerTroops) |
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static Mission | OpenAmbushMission (string scene, MissionResult oldResult) |
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static Mission | OpenCampMission (string scene) |
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static Mission | OpenSiegeMissionWithDeployment (string scene, float[] wallHitPointPercentages, bool hasAnySiegeTower, List< MissionSiegeWeapon > siegeWeaponsOfAttackers, List< MissionSiegeWeapon > siegeWeaponsOfDefenders, bool isPlayerAttacker, int sceneUpgradeLevel=0, bool isSallyOut=false, bool isReliefForceAttack=false) |
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static Mission | OpenSiegeMissionNoDeployment (string scene, bool isSallyOut=false, bool isReliefForceAttack=false) |
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static Mission | OpenSiegeLordsHallFightMission (string scene, FlattenedTroopRoster attackerPriorityList) |
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static Mission | OpenAmbushMissionForTutorial (string scene, bool isPlayerAttacker) |
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static Mission | OpenVillageBattleMission (string scene) |
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static Mission | OpenConversationMission (ConversationCharacterData playerCharacterData, ConversationCharacterData conversationPartnerData, string specialScene="", string sceneLevels="") |
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static Mission | OpenMeetingMission (string scene, CharacterObject character) |
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