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override string | ToString () |
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override int | MaxHitPoints () |
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| CharacterObject () |
| Initializes a new instance of the CharacterObject class.
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override void | AfterRegister () |
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override BodyProperties | GetBodyPropertiesMin (bool returnBaseValue=false) |
| Gets or sets this character's face and body keys.
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override BodyProperties | GetBodyPropertiesMax () |
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override void | UpdatePlayerCharacterBodyProperties (BodyProperties properties, int race, bool isFemale) |
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Occupation | GetDefaultOccupation () |
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bool | HasThrowingWeapon () |
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int | GetUpgradeXpCost (PartyBase party, int index) |
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int | GetUpgradeGoldCost (PartyBase party, int index) |
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void | InitializeHeroCharacterOnAfterLoad () |
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override void | Deserialize (MBObjectManager objectManager, XmlNode node) |
| De-serializes the object from an XmlNode.
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override float | GetPower () |
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override float | GetBattlePower () |
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override float | GetMoraleResistance () |
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void | GetSimulationAttackPower (out float attackPoints, out float defencePoints, Equipment equipment=null) |
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float | GetHeadArmorSum (bool civilianEquipment=false) |
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float | GetBodyArmorSum (bool civilianEquipment=false) |
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float | GetLegArmorSum (bool civilianEquipment=false) |
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float | GetArmArmorSum (bool civilianEquipment=false) |
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float | GetHorseArmorSum (bool civilianEquipment=false) |
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float | GetTotalArmorSum (bool civilianEquipment=false) |
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override BodyProperties | GetBodyProperties (Equipment equipment, int seed=-1) |
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void | SetTransferableInPartyScreen (bool isTransferable) |
| Locks character object in the party screen.
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void | SetTransferableInHideouts (bool isTransferable) |
| Locks character object in the hideout management screen.
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void | ClearAttributes () |
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int | GetTraitLevel (TraitObject trait) |
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bool | GetPerkValue (PerkObject perk) |
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override int | GetSkillValue (SkillObject skill) |
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TraitObject | GetPersona () |
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override int | GetMountKeySeed () |
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override FormationClass | GetFormationClass () |
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override TextObject | GetName () |
| This function is not same with get property of Name. It overrides the function in MBObjectBase class. It is used in encyclopedia etc.
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override string | ToString () |
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void | InitializeEquipmentsOnLoad (BasicCharacterObject character) |
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Equipment | GetFirstEquipment (bool civilianSet) |
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virtual BodyProperties | GetBodyPropertiesMin (bool returnBaseValue=false) |
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virtual BodyProperties | GetBodyPropertiesMax () |
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virtual BodyProperties | GetBodyProperties (Equipment equipment, int seed=-1) |
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virtual void | UpdatePlayerCharacterBodyProperties (BodyProperties properties, int race, bool isFemale) |
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| BasicCharacterObject () |
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int | GetDefaultFaceSeed (int rank) |
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float | GetStepSize () |
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bool | HasMount () |
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virtual int | MaxHitPoints () |
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virtual float | GetPower () |
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virtual float | GetBattlePower () |
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virtual float | GetMoraleResistance () |
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virtual int | GetMountKeySeed () |
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virtual int | GetBattleTier () |
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virtual int | GetSkillValue (SkillObject skill) |
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override void | Deserialize (MBObjectManager objectManager, XmlNode node) |
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virtual FormationClass | GetFormationClass () |
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| MBObjectBase () |
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| MBObjectBase (MBObjectBase other) |
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| MBObjectBase (string stringId) |
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void | AfterInitialized () |
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virtual void | AfterRegister () |
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virtual void | Initialize () |
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virtual void | Deserialize (MBObjectManager objectManager, XmlNode node) |
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override int | GetHashCode () |
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virtual TextObject | GetName () |
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void | PreAfterLoadInternal () |
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void | AfterLoadInternal () |
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void | OnRegistered () |
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void | OnUnregistered () |
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override TextObject | Name [get] |
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string | EncyclopediaLink [get] |
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TextObject | EncyclopediaLinkWithName [get] |
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bool | HiddenInEncylopedia [get, set] |
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bool | IsNotTransferableInPartyScreen [get] |
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bool | IsNotTransferableInHideouts [get] |
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CharacterObject | OriginalCharacter [get] |
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bool | IsOriginalCharacter [get] |
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Hero | HeroObject [get] |
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override MBReadOnlyList< Equipment > | AllEquipments [get] |
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override Equipment | Equipment [get] |
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IEnumerable< Equipment > | BattleEquipments [get] |
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IEnumerable< Equipment > | CivilianEquipments [get] |
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Equipment | FirstBattleEquipment [get] |
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Equipment | FirstCivilianEquipment [get] |
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Equipment | RandomBattleEquipment [get] |
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Equipment | RandomCivilianEquipment [get] |
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override int | HitPoints [get] |
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override string | HairTags [get] |
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override string | BeardTags [get] |
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override string | TattooTags [get] |
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ExplainedNumber | MaxHitPointsExplanation [get] |
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override int | Level [get] |
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static CharacterObject | PlayerCharacter [get] |
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static CharacterObject | OneToOneConversationCharacter [get] |
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static IEnumerable< CharacterObject > | ConversationCharacters [get] |
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new CultureObject | Culture [get, set] |
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override bool | IsFemale [get] |
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bool | IsBasicTroop [get, set] |
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bool | IsTemplate [get] |
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bool | IsChildTemplate [get] |
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override bool | IsPlayerCharacter [get] |
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override bool | IsHero [get] |
| Gets or sets a value indicating whether the NPC is hero.
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bool | IsRegular [get] |
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Occupation | Occupation [get] |
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override float | Age [get] |
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int | ConformityNeededToRecruitPrisoner [get] |
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CharacterObject[] | UpgradeTargets = new CharacterObject[0] [get] |
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ItemCategory | UpgradeRequiresItemFromCategory [get] |
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override bool | IsMounted [get] |
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override bool | IsRanged [get] |
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int | TroopWage [get] |
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int | Tier [get] |
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static MBReadOnlyList< CharacterObject > | All [get] |
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virtual TextObject | Name [get] |
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virtual MBBodyProperty | BodyPropertyRange [get, protected set] |
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int | DefaultFormationGroup [get, set] |
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FormationClass | DefaultFormationClass [get, protected set] |
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float | KnockbackResistance [get] |
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float | KnockdownResistance [get] |
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float | DismountResistance [get] |
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FormationPositionPreference | FormationPositionPreference [get, protected set] |
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bool | IsInfantry [get] |
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virtual bool | IsMounted [get] |
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virtual bool | IsRanged [get] |
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int | Race [get, set] |
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virtual bool | IsFemale [get, set] |
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bool | FaceMeshCache [get] |
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virtual MBReadOnlyList< Equipment > | AllEquipments [get] |
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virtual Equipment | Equipment [get] |
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bool | IsObsolete [get] |
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virtual int | Level [get, set] |
| Gets or sets the Level.
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BasicCultureObject | Culture [get, set] |
| Gets or sets the culture of this character.
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virtual bool | IsPlayerCharacter [get] |
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virtual float | Age [get, set] |
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virtual int | HitPoints [get] |
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float | FaceDirtAmount [get, set] |
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virtual string | HairTags = "" [get, set] |
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virtual string | BeardTags = "" [get, set] |
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virtual string | TattooTags = "" [get, set] |
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virtual bool | IsHero [get] |
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bool | IsSoldier [get] |
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string | StringId [get, set] |
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MBGUID | Id [get, set] |
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bool | IsInitialized [get] |
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bool | IsReady [get, set] |
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