Inherits SandBox.Missions.AgentBehaviors.AgentBehavior.
◆ BoardGameAgentBehavior()
SandBox.Source.Missions.AgentBehaviors.BoardGameAgentBehavior.BoardGameAgentBehavior |
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AgentBehaviorGroup |
behaviorGroup | ) |
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◆ Tick()
override void SandBox.Source.Missions.AgentBehaviors.BoardGameAgentBehavior.Tick |
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float |
dt, |
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bool |
isSimulation |
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) |
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virtual |
◆ OnDeactivate()
override void SandBox.Source.Missions.AgentBehaviors.BoardGameAgentBehavior.OnDeactivate |
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| ) |
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protectedvirtual |
◆ GetDebugInfo()
override string SandBox.Source.Missions.AgentBehaviors.BoardGameAgentBehavior.GetDebugInfo |
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virtual |
◆ GetAvailability()
override float SandBox.Source.Missions.AgentBehaviors.BoardGameAgentBehavior.GetAvailability |
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bool |
isSimulation | ) |
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virtual |
◆ AddTargetChair()
static void SandBox.Source.Missions.AgentBehaviors.BoardGameAgentBehavior.AddTargetChair |
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Agent |
ownerAgent, |
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Chair |
chair |
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) |
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static |
◆ RemoveBoardGameBehaviorOfAgent()
static void SandBox.Source.Missions.AgentBehaviors.BoardGameAgentBehavior.RemoveBoardGameBehaviorOfAgent |
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Agent |
ownerAgent | ) |
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static |
◆ IsAgentMovingToChair()
static bool SandBox.Source.Missions.AgentBehaviors.BoardGameAgentBehavior.IsAgentMovingToChair |
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Agent |
ownerAgent | ) |
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static |