M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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StoryMode.GameComponents.StoryModeAgentDecideKilledOrUnconsciousModel Class Reference

Inherits SandBox.GameComponents.SandboxAgentDecideKilledOrUnconsciousModel.

Public Member Functions

override float GetAgentStateProbability (Agent affectorAgent, Agent effectedAgent, DamageTypes damageType, WeaponFlags weaponFlags, out float useSurgeryProbability)
 
override float GetAgentStateProbability (Agent affectorAgent, Agent effectedAgent, DamageTypes damageType, WeaponFlags weaponFlags, out float useSurgeryProbability)
 
abstract float GetAgentStateProbability (Agent affectorAgent, Agent effectedAgent, DamageTypes damageType, WeaponFlags weaponFlags, out float useSurgeryProbability)
 

Member Function Documentation

◆ GetAgentStateProbability()

override float StoryMode.GameComponents.StoryModeAgentDecideKilledOrUnconsciousModel.GetAgentStateProbability ( Agent  affectorAgent,
Agent  effectedAgent,
DamageTypes  damageType,
WeaponFlags  weaponFlags,
out float  useSurgeryProbability 
)
virtual