M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.CampaignBehaviors.HideoutCampaignBehavior Class Reference

Inherits TaleWorlds.CampaignSystem.CampaignBehaviorBase.

Public Member Functions

void OnNewGameCreated (CampaignGameStarter campaignGameStarter)
 
void OnGameLoaded (CampaignGameStarter campaignGameStarter)
 
override void RegisterEvents ()
 
override void SyncData (IDataStore dataStore)
 
void HourlyTickSettlement (Settlement settlement)
 
bool hideout_wait_menu_on_condition (MenuCallbackArgs args)
 
void hideout_wait_menu_on_tick (MenuCallbackArgs args, CampaignTime campaignTime)
 
void hideout_wait_menu_on_consequence (MenuCallbackArgs args)
 
- Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
 CampaignBehaviorBase (string stringId)
 
 CampaignBehaviorBase ()
 
abstract void RegisterEvents ()
 
abstract void SyncData (IDataStore dataStore)
 
void RegisterEvents ()
 

Protected Member Functions

void AddGameMenus (CampaignGameStarter campaignGameStarter)
 

Additional Inherited Members

- Static Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
static T GetCampaignBehavior< T > ()
 
- Public Attributes inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
readonly string StringId
 

Member Function Documentation

◆ OnNewGameCreated()

void TaleWorlds.CampaignSystem.CampaignBehaviors.HideoutCampaignBehavior.OnNewGameCreated ( CampaignGameStarter  campaignGameStarter)

◆ OnGameLoaded()

void TaleWorlds.CampaignSystem.CampaignBehaviors.HideoutCampaignBehavior.OnGameLoaded ( CampaignGameStarter  campaignGameStarter)

◆ RegisterEvents()

override void TaleWorlds.CampaignSystem.CampaignBehaviors.HideoutCampaignBehavior.RegisterEvents ( )
virtual

◆ SyncData()

override void TaleWorlds.CampaignSystem.CampaignBehaviors.HideoutCampaignBehavior.SyncData ( IDataStore  dataStore)
virtual

◆ HourlyTickSettlement()

void TaleWorlds.CampaignSystem.CampaignBehaviors.HideoutCampaignBehavior.HourlyTickSettlement ( Settlement  settlement)

◆ AddGameMenus()

void TaleWorlds.CampaignSystem.CampaignBehaviors.HideoutCampaignBehavior.AddGameMenus ( CampaignGameStarter  campaignGameStarter)
protected

◆ hideout_wait_menu_on_condition()

bool TaleWorlds.CampaignSystem.CampaignBehaviors.HideoutCampaignBehavior.hideout_wait_menu_on_condition ( MenuCallbackArgs  args)

◆ hideout_wait_menu_on_tick()

void TaleWorlds.CampaignSystem.CampaignBehaviors.HideoutCampaignBehavior.hideout_wait_menu_on_tick ( MenuCallbackArgs  args,
CampaignTime  campaignTime 
)

◆ hideout_wait_menu_on_consequence()

void TaleWorlds.CampaignSystem.CampaignBehaviors.HideoutCampaignBehavior.hideout_wait_menu_on_consequence ( MenuCallbackArgs  args)