M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.CampaignBehaviors.VillagerCampaignBehavior Class Reference

Inherits TaleWorlds.CampaignSystem.CampaignBehaviorBase.

Classes

class  VillagerCampaignBehaviorTypeDefiner
 

Public Member Functions

override void RegisterEvents ()
 
override void SyncData (IDataStore dataStore)
 
void DailyTick ()
 
void OnSessionLaunched (CampaignGameStarter campaignGameStarter)
 
bool taking_food_from_villagers_wait_on_condition (MenuCallbackArgs args)
 
bool press_into_service_confirm_on_condition (MenuCallbackArgs args)
 
void taking_food_from_villagers_wait_on_tick (MenuCallbackArgs args, CampaignTime campaignTime)
 
void press_into_service_confirm_on_tick (MenuCallbackArgs args, CampaignTime campaignTime)
 
void taking_food_from_villagers_wait_on_consequence (MenuCallbackArgs args)
 
- Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
 CampaignBehaviorBase (string stringId)
 
 CampaignBehaviorBase ()
 
abstract void RegisterEvents ()
 
abstract void SyncData (IDataStore dataStore)
 
void RegisterEvents ()
 

Protected Member Functions

void AddDialogs (CampaignGameStarter campaignGameSystemStarter)
 

Additional Inherited Members

- Static Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
static T GetCampaignBehavior< T > ()
 
- Public Attributes inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
readonly string StringId
 

Member Function Documentation

◆ RegisterEvents()

override void TaleWorlds.CampaignSystem.CampaignBehaviors.VillagerCampaignBehavior.RegisterEvents ( )
virtual

◆ SyncData()

override void TaleWorlds.CampaignSystem.CampaignBehaviors.VillagerCampaignBehavior.SyncData ( IDataStore  dataStore)
virtual

◆ DailyTick()

void TaleWorlds.CampaignSystem.CampaignBehaviors.VillagerCampaignBehavior.DailyTick ( )

◆ OnSessionLaunched()

void TaleWorlds.CampaignSystem.CampaignBehaviors.VillagerCampaignBehavior.OnSessionLaunched ( CampaignGameStarter  campaignGameStarter)

◆ AddDialogs()

void TaleWorlds.CampaignSystem.CampaignBehaviors.VillagerCampaignBehavior.AddDialogs ( CampaignGameStarter  campaignGameSystemStarter)
protected

◆ taking_food_from_villagers_wait_on_condition()

bool TaleWorlds.CampaignSystem.CampaignBehaviors.VillagerCampaignBehavior.taking_food_from_villagers_wait_on_condition ( MenuCallbackArgs  args)

◆ press_into_service_confirm_on_condition()

bool TaleWorlds.CampaignSystem.CampaignBehaviors.VillagerCampaignBehavior.press_into_service_confirm_on_condition ( MenuCallbackArgs  args)

◆ taking_food_from_villagers_wait_on_tick()

void TaleWorlds.CampaignSystem.CampaignBehaviors.VillagerCampaignBehavior.taking_food_from_villagers_wait_on_tick ( MenuCallbackArgs  args,
CampaignTime  campaignTime 
)

◆ press_into_service_confirm_on_tick()

void TaleWorlds.CampaignSystem.CampaignBehaviors.VillagerCampaignBehavior.press_into_service_confirm_on_tick ( MenuCallbackArgs  args,
CampaignTime  campaignTime 
)

◆ taking_food_from_villagers_wait_on_consequence()

void TaleWorlds.CampaignSystem.CampaignBehaviors.VillagerCampaignBehavior.taking_food_from_villagers_wait_on_consequence ( MenuCallbackArgs  args)