M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.CampaignSystem.CampaignData Class Reference

Static Public Attributes

const string MainHeroTag = "main_hero"
 
const string PlayerTag = "spawnpoint_player"
 
const string PlayerConversationTag = "sp_player_conversation"
 
const string PlayerOutsideTag = "spawnpoint_player_outside"
 
const string PlayerNearTownMainGate = "sp_outside_near_town_main_gate"
 
const string PlayerPrisonBreakTag = "sp_prison_break"
 
const string PlayerAmbushTag = "ambush_spot"
 
const string TournamentMasterTag = "spawnpoint_tournamentmaster"
 
const string PlayerNearArenaMasterTag = "sp_player_near_arena_master"
 
const string ArcherySetTag = "tournament_archery"
 
const string FightSetTag = "tournament_fight"
 
const string JoustingSetTag = "tournament_jousting"
 
const string TavernWenchTag = "sp_tavern_wench"
 
const string TavernKeeperTag = "spawnpoint_tavernkeeper"
 
const string MercenaryTag = "spawnpoint_mercenary"
 
const string MusicianTag = "musician"
 
const string DesertWarHorseSpawnpointTag = "desert_war_horse"
 
const string SteppeChargerSpawnpointTag = "steppe_charger"
 
const string WarHorseSpawnpointTag = "war_horse"
 
const string HorseChargerSpawnpointTag = "charger"
 
const string DesertHorseSpawnpointTag = "desert_horse"
 
const string HunterHorseSpawnpointTag = "hunter"
 
const string SheepSpawnpointTag = "sp_sheep"
 
const string CowSpawnpointTag = "sp_cow"
 
const string HogSpawnpointTag = "sp_hog"
 
const string GooseSpawnpointTag = "sp_goose"
 
const string ChickenSpawnpointTag = "sp_chicken"
 
const string HorseSpawnpointTag = "sp_horse"
 
const string SpawnpointNPCTag = "sp_npc"
 
const string GuardTag = "sp_guard"
 
const string GuardWithSpearTag = "sp_guard_with_spear"
 
const string GuardPatrolTag = "sp_guard_patrol"
 
const string PrisonGuard = "sp_prison_guard"
 
const string GuardLordsHallGateTag = "sp_guard_castle"
 
const string UnarmedGuardTag = "sp_guard_unarmed"
 
const string TraderTag = "sp_merchant"
 
const string HorseTraderTag = "sp_horse_merchant"
 
const string ArmorerTag = "sp_armorer"
 
const string BarberTag = "sp_barber"
 
const string WeaponSmithTag = "sp_weaponsmith"
 
const string BlacksmithTag = "sp_blacksmith"
 
const string DancerTag = "npc_dancer"
 
const string BeggarTag = "npc_beggar"
 
const string GovernorTag = "sp_governor"
 
const string CleanerTag = "spawnpoint_cleaner"
 
const string WorkshopSellerTag = "sp_shop_seller"
 
const string NpcCommonTag = "npc_common"
 
const string NpcCommonLimitedTag = "npc_common_limited"
 
const string ElderTag = "spawnpoint_elder"
 
const string IdleTag = "npc_idle"
 
const string GamblerTag = "gambler_npc"
 
const string ReservedTag = "reserved"
 
const string HiddenSpawnPointTag = "sp_common_hidden"
 
const string PassageTag = "npc_passage"
 
const string DisableAtNightTag = "disable_at_night"
 
const string EnableAtNightTag = "enable_at_night"
 
const string KingTag = "sp_king"
 
const string ThroneTag = "sp_throne"
 
const string SpawnPointCleanerTag = "spawnpoint_cleaner"
 
const string NpcAmbushTag = "spawnpoint_thug"
 
const string NpcSneakTag = "spawnpoint_npc_sneak"
 
const string NavigationMeshDeactivatorTag = "navigation_mesh_deactivator"
 
const string BattleSetTag = "battle_set"
 
const string AlleyMarker = "alley_marker"
 
const string Alley1Tag = "alley_1"
 
const string Alley2Tag = "alley_2"
 
const string Alley3Tag = "alley_3"
 
const string WorkshopAreaMarkerTag = "workshop_area_marker"
 
const string WorkshopSignTag = "shop_sign"
 
const string PrisonerTag = "sp_prisoner"
 
const string PrisonerGuardTag = "sp_prison_guard"
 
const string NotableTag = "sp_notable"
 
const string NotableGangLeaderTag = "sp_notable_gangleader"
 
const string NotableRuralNotableTag = "sp_notable_rural_notable"
 
const string NotablePreacherTag = "sp_notable_preacher"
 
const string NotableArtisanTag = "sp_notable_artisan"
 
const string NotableMerchantTag = "sp_notable_merchant"
 
const string GangLeaderBodyGuard = "sp_gangleader_bodyguard"
 
const string MerchantNotary = "sp_merchant_notary"
 
const string ArtisanNotary = "sp_artisan_notary"
 
const string PreacherNotary = "sp_preacher_notary"
 
const string RuralNotableNotary = "sp_rural_notable_notary"
 
const string PrisonBreakPrisonerTag = "sp_prison_break_prisoner"
 
const string HermitTag = "sp_hermit"
 
const string Level1Tag = "level_1"
 
const string Level2Tag = "level_2"
 
const string Level3Tag = "level_3"
 
const string CivilianTag = "civilian"
 
const string PrisonBreakLevelTag = "prison_break"
 
const string SiegeTag = "siege"
 
const string RaidTag = "raid"
 
const string BurnedTag = "burned"
 
const string PlayerStealthTag = "sp_player_stealth"
 
const string Shop1Tag = "shop_1"
 
const string Shop2Tag = "shop_2"
 
const string Shop3Tag = "shop_3"
 
const string Shop4Tag = "shop_4"
 
const string CultureEmpire = "empire"
 
const string CultureSturgia = "sturgia"
 
const string CultureAserai = "aserai"
 
const string CultureVlandia = "vlandia"
 
const string CultureBattania = "battania"
 
const string CultureKhuzait = "khuzait"
 
const string CultureNord = "nord"
 
const string CultureDarshi = "darshi"
 
const string CultureVakken = "vakken"
 
const string CultureNeutral = "neutral_culture"
 
const string CultureForestHideout = "forest_bandits"
 
const string CultureSeaHideout = "sea_raiders"
 
const string CultureMountainHideout = "mountain_bandits"
 
const string CultureDesertHideout = "desert_bandits"
 
const string CultureSteppeHideout = "steppe_bandits"
 
const string Looters = "looters"
 
const string LocationCenter = "center"
 
const string LocationArena = "arena"
 
const string LocationPrison = "prison"
 
const string LocationLordsHall = "lordshall"
 
const string LocationTavern = "tavern"
 
const string LocationVillageCenter = "village_center"
 
const string LocationHouse1 = "house_1"
 
const string LocationHouse2 = "house_2"
 
const string LocationHouse3 = "house_3"
 
const string LocationAlley = "alley"
 
const string RetreatSettlement = "retirement_retreat"
 
const string LameHorseModifier = "lame_horse"
 
const int MinFactionNameLength = 1
 
const int MaxFactionNameLength = 50
 
const int CampaignStartYear = 1084
 
const uint NeutralColor1 = 4291609515
 
const uint NeutralColor2 = 4291609515
 
const uint NeutralAlternativeColor1 = 4291609515
 
const uint NeutralAlternativeColor2 = 4291609515
 
static readonly uint[] EmpireHeroClothColors = { 0xffcb8657, 0xffb86c56, 0xffb85151, 0xFF65A88E, 0xFF7AA9AE, 0xFF51AAB2, 0xFF7979b8, 0xFF675B91, 0xFFA26868, 0xFF9E6B5D, 0xFF8F6087, 0xFF734785, 0xFF784163 }
 
static readonly uint[] SturgiaHeroClothColors = { 0xFFB89D69, 0xFF9FA65E, 0xFF93AC62, 0xFF6EAA5C, 0xFF87A66E, 0xFF6581AA, 0xFF68A48C, 0xFF498FAA, 0xFF4395A6, 0xFF6FB9C5, 0xffb6774b, 0xFFB58640, 0xFFC79957 }
 
static readonly uint[] AseraiHeroClothColors = { 0xffb86c56, 0xffb6774b, 0xffcb8657, 0xff47917f, 0xffb0864a, 0xff318361, 0xffc1a056, 0xffdcb67e, 0xffceb084, 0xffb88e76, 0xffbb765a, 0xff9c624f, 0xffbb6b55, 0xFF4F765D, 0xFF4B9989 }
 
static readonly uint[] VlandiaHeroClothColors = { 0xFFB08F6C, 0xFFB39364, 0xffbd8562, 0xFFB58186, 0xFF9C6176, 0xFF9773B7, 0xFF6565AA, 0xFF70A28F, 0xFF9E626D, 0xFF7AAFB3, 0xFFB56E61, 0xFFA39871, 0xFF94A15D, 0xFF66AA6D }
 
static readonly uint[] BattaniaHeroClothColors = { 0xff74b87b, 0xff8abb6c, 0xFF97A955, 0xFFB79741, 0xffB27B2C, 0xFFA49B50, 0xFFAC9065, 0xFFB79158, 0xFFD0854E, 0xFFA26539, 0xFF388533, 0xFF77975B, 0xFF6D7A49 }
 
static readonly uint[] KhuzaitHeroClothColors = { 0xFF7CB4B9, 0xFF7195A8, 0xFF71B59B, 0xFFAE8C74, 0xFFC18C60, 0xFFAE8149, 0xFFA67950, 0xFFB9A577, 0xFFC5A06C, 0xFFCBB06C, 0xFFB7AC7E, 0xFFC3B57E }
 
static readonly CampaignTime CampaignStartTime = CampaignTime.Years(1084) + CampaignTime.Weeks(CampaignTime.WeeksInSeason) + CampaignTime.Hours(9)
 

Properties

static TextObject NeutralFactionName [get]
 

Member Data Documentation

◆ MainHeroTag

const string TaleWorlds.CampaignSystem.CampaignData.MainHeroTag = "main_hero"
static

◆ PlayerTag

const string TaleWorlds.CampaignSystem.CampaignData.PlayerTag = "spawnpoint_player"
static

◆ PlayerConversationTag

const string TaleWorlds.CampaignSystem.CampaignData.PlayerConversationTag = "sp_player_conversation"
static

◆ PlayerOutsideTag

const string TaleWorlds.CampaignSystem.CampaignData.PlayerOutsideTag = "spawnpoint_player_outside"
static

◆ PlayerNearTownMainGate

const string TaleWorlds.CampaignSystem.CampaignData.PlayerNearTownMainGate = "sp_outside_near_town_main_gate"
static

◆ PlayerPrisonBreakTag

const string TaleWorlds.CampaignSystem.CampaignData.PlayerPrisonBreakTag = "sp_prison_break"
static

◆ PlayerAmbushTag

const string TaleWorlds.CampaignSystem.CampaignData.PlayerAmbushTag = "ambush_spot"
static

◆ TournamentMasterTag

const string TaleWorlds.CampaignSystem.CampaignData.TournamentMasterTag = "spawnpoint_tournamentmaster"
static

◆ PlayerNearArenaMasterTag

const string TaleWorlds.CampaignSystem.CampaignData.PlayerNearArenaMasterTag = "sp_player_near_arena_master"
static

◆ ArcherySetTag

const string TaleWorlds.CampaignSystem.CampaignData.ArcherySetTag = "tournament_archery"
static

◆ FightSetTag

const string TaleWorlds.CampaignSystem.CampaignData.FightSetTag = "tournament_fight"
static

◆ JoustingSetTag

const string TaleWorlds.CampaignSystem.CampaignData.JoustingSetTag = "tournament_jousting"
static

◆ TavernWenchTag

const string TaleWorlds.CampaignSystem.CampaignData.TavernWenchTag = "sp_tavern_wench"
static

◆ TavernKeeperTag

const string TaleWorlds.CampaignSystem.CampaignData.TavernKeeperTag = "spawnpoint_tavernkeeper"
static

◆ MercenaryTag

const string TaleWorlds.CampaignSystem.CampaignData.MercenaryTag = "spawnpoint_mercenary"
static

◆ MusicianTag

const string TaleWorlds.CampaignSystem.CampaignData.MusicianTag = "musician"
static

◆ DesertWarHorseSpawnpointTag

const string TaleWorlds.CampaignSystem.CampaignData.DesertWarHorseSpawnpointTag = "desert_war_horse"
static

◆ SteppeChargerSpawnpointTag

const string TaleWorlds.CampaignSystem.CampaignData.SteppeChargerSpawnpointTag = "steppe_charger"
static

◆ WarHorseSpawnpointTag

const string TaleWorlds.CampaignSystem.CampaignData.WarHorseSpawnpointTag = "war_horse"
static

◆ HorseChargerSpawnpointTag

const string TaleWorlds.CampaignSystem.CampaignData.HorseChargerSpawnpointTag = "charger"
static

◆ DesertHorseSpawnpointTag

const string TaleWorlds.CampaignSystem.CampaignData.DesertHorseSpawnpointTag = "desert_horse"
static

◆ HunterHorseSpawnpointTag

const string TaleWorlds.CampaignSystem.CampaignData.HunterHorseSpawnpointTag = "hunter"
static

◆ SheepSpawnpointTag

const string TaleWorlds.CampaignSystem.CampaignData.SheepSpawnpointTag = "sp_sheep"
static

◆ CowSpawnpointTag

const string TaleWorlds.CampaignSystem.CampaignData.CowSpawnpointTag = "sp_cow"
static

◆ HogSpawnpointTag

const string TaleWorlds.CampaignSystem.CampaignData.HogSpawnpointTag = "sp_hog"
static

◆ GooseSpawnpointTag

const string TaleWorlds.CampaignSystem.CampaignData.GooseSpawnpointTag = "sp_goose"
static

◆ ChickenSpawnpointTag

const string TaleWorlds.CampaignSystem.CampaignData.ChickenSpawnpointTag = "sp_chicken"
static

◆ HorseSpawnpointTag

const string TaleWorlds.CampaignSystem.CampaignData.HorseSpawnpointTag = "sp_horse"
static

◆ SpawnpointNPCTag

const string TaleWorlds.CampaignSystem.CampaignData.SpawnpointNPCTag = "sp_npc"
static

◆ GuardTag

const string TaleWorlds.CampaignSystem.CampaignData.GuardTag = "sp_guard"
static

◆ GuardWithSpearTag

const string TaleWorlds.CampaignSystem.CampaignData.GuardWithSpearTag = "sp_guard_with_spear"
static

◆ GuardPatrolTag

const string TaleWorlds.CampaignSystem.CampaignData.GuardPatrolTag = "sp_guard_patrol"
static

◆ PrisonGuard

const string TaleWorlds.CampaignSystem.CampaignData.PrisonGuard = "sp_prison_guard"
static

◆ GuardLordsHallGateTag

const string TaleWorlds.CampaignSystem.CampaignData.GuardLordsHallGateTag = "sp_guard_castle"
static

◆ UnarmedGuardTag

const string TaleWorlds.CampaignSystem.CampaignData.UnarmedGuardTag = "sp_guard_unarmed"
static

◆ TraderTag

const string TaleWorlds.CampaignSystem.CampaignData.TraderTag = "sp_merchant"
static

◆ HorseTraderTag

const string TaleWorlds.CampaignSystem.CampaignData.HorseTraderTag = "sp_horse_merchant"
static

◆ ArmorerTag

const string TaleWorlds.CampaignSystem.CampaignData.ArmorerTag = "sp_armorer"
static

◆ BarberTag

const string TaleWorlds.CampaignSystem.CampaignData.BarberTag = "sp_barber"
static

◆ WeaponSmithTag

const string TaleWorlds.CampaignSystem.CampaignData.WeaponSmithTag = "sp_weaponsmith"
static

◆ BlacksmithTag

const string TaleWorlds.CampaignSystem.CampaignData.BlacksmithTag = "sp_blacksmith"
static

◆ DancerTag

const string TaleWorlds.CampaignSystem.CampaignData.DancerTag = "npc_dancer"
static

◆ BeggarTag

const string TaleWorlds.CampaignSystem.CampaignData.BeggarTag = "npc_beggar"
static

◆ GovernorTag

const string TaleWorlds.CampaignSystem.CampaignData.GovernorTag = "sp_governor"
static

◆ CleanerTag

const string TaleWorlds.CampaignSystem.CampaignData.CleanerTag = "spawnpoint_cleaner"
static

◆ WorkshopSellerTag

const string TaleWorlds.CampaignSystem.CampaignData.WorkshopSellerTag = "sp_shop_seller"
static

◆ NpcCommonTag

const string TaleWorlds.CampaignSystem.CampaignData.NpcCommonTag = "npc_common"
static

◆ NpcCommonLimitedTag

const string TaleWorlds.CampaignSystem.CampaignData.NpcCommonLimitedTag = "npc_common_limited"
static

◆ ElderTag

const string TaleWorlds.CampaignSystem.CampaignData.ElderTag = "spawnpoint_elder"
static

◆ IdleTag

const string TaleWorlds.CampaignSystem.CampaignData.IdleTag = "npc_idle"
static

◆ GamblerTag

const string TaleWorlds.CampaignSystem.CampaignData.GamblerTag = "gambler_npc"
static

◆ ReservedTag

const string TaleWorlds.CampaignSystem.CampaignData.ReservedTag = "reserved"
static

◆ HiddenSpawnPointTag

const string TaleWorlds.CampaignSystem.CampaignData.HiddenSpawnPointTag = "sp_common_hidden"
static

◆ PassageTag

const string TaleWorlds.CampaignSystem.CampaignData.PassageTag = "npc_passage"
static

◆ DisableAtNightTag

const string TaleWorlds.CampaignSystem.CampaignData.DisableAtNightTag = "disable_at_night"
static

◆ EnableAtNightTag

const string TaleWorlds.CampaignSystem.CampaignData.EnableAtNightTag = "enable_at_night"
static

◆ KingTag

const string TaleWorlds.CampaignSystem.CampaignData.KingTag = "sp_king"
static

◆ ThroneTag

const string TaleWorlds.CampaignSystem.CampaignData.ThroneTag = "sp_throne"
static

◆ SpawnPointCleanerTag

const string TaleWorlds.CampaignSystem.CampaignData.SpawnPointCleanerTag = "spawnpoint_cleaner"
static

◆ NpcAmbushTag

const string TaleWorlds.CampaignSystem.CampaignData.NpcAmbushTag = "spawnpoint_thug"
static

◆ NpcSneakTag

const string TaleWorlds.CampaignSystem.CampaignData.NpcSneakTag = "spawnpoint_npc_sneak"
static

◆ NavigationMeshDeactivatorTag

const string TaleWorlds.CampaignSystem.CampaignData.NavigationMeshDeactivatorTag = "navigation_mesh_deactivator"
static

◆ BattleSetTag

const string TaleWorlds.CampaignSystem.CampaignData.BattleSetTag = "battle_set"
static

◆ AlleyMarker

const string TaleWorlds.CampaignSystem.CampaignData.AlleyMarker = "alley_marker"
static

◆ Alley1Tag

const string TaleWorlds.CampaignSystem.CampaignData.Alley1Tag = "alley_1"
static

◆ Alley2Tag

const string TaleWorlds.CampaignSystem.CampaignData.Alley2Tag = "alley_2"
static

◆ Alley3Tag

const string TaleWorlds.CampaignSystem.CampaignData.Alley3Tag = "alley_3"
static

◆ WorkshopAreaMarkerTag

const string TaleWorlds.CampaignSystem.CampaignData.WorkshopAreaMarkerTag = "workshop_area_marker"
static

◆ WorkshopSignTag

const string TaleWorlds.CampaignSystem.CampaignData.WorkshopSignTag = "shop_sign"
static

◆ PrisonerTag

const string TaleWorlds.CampaignSystem.CampaignData.PrisonerTag = "sp_prisoner"
static

◆ PrisonerGuardTag

const string TaleWorlds.CampaignSystem.CampaignData.PrisonerGuardTag = "sp_prison_guard"
static

◆ NotableTag

const string TaleWorlds.CampaignSystem.CampaignData.NotableTag = "sp_notable"
static

◆ NotableGangLeaderTag

const string TaleWorlds.CampaignSystem.CampaignData.NotableGangLeaderTag = "sp_notable_gangleader"
static

◆ NotableRuralNotableTag

const string TaleWorlds.CampaignSystem.CampaignData.NotableRuralNotableTag = "sp_notable_rural_notable"
static

◆ NotablePreacherTag

const string TaleWorlds.CampaignSystem.CampaignData.NotablePreacherTag = "sp_notable_preacher"
static

◆ NotableArtisanTag

const string TaleWorlds.CampaignSystem.CampaignData.NotableArtisanTag = "sp_notable_artisan"
static

◆ NotableMerchantTag

const string TaleWorlds.CampaignSystem.CampaignData.NotableMerchantTag = "sp_notable_merchant"
static

◆ GangLeaderBodyGuard

const string TaleWorlds.CampaignSystem.CampaignData.GangLeaderBodyGuard = "sp_gangleader_bodyguard"
static

◆ MerchantNotary

const string TaleWorlds.CampaignSystem.CampaignData.MerchantNotary = "sp_merchant_notary"
static

◆ ArtisanNotary

const string TaleWorlds.CampaignSystem.CampaignData.ArtisanNotary = "sp_artisan_notary"
static

◆ PreacherNotary

const string TaleWorlds.CampaignSystem.CampaignData.PreacherNotary = "sp_preacher_notary"
static

◆ RuralNotableNotary

const string TaleWorlds.CampaignSystem.CampaignData.RuralNotableNotary = "sp_rural_notable_notary"
static

◆ PrisonBreakPrisonerTag

const string TaleWorlds.CampaignSystem.CampaignData.PrisonBreakPrisonerTag = "sp_prison_break_prisoner"
static

◆ HermitTag

const string TaleWorlds.CampaignSystem.CampaignData.HermitTag = "sp_hermit"
static

◆ Level1Tag

const string TaleWorlds.CampaignSystem.CampaignData.Level1Tag = "level_1"
static

◆ Level2Tag

const string TaleWorlds.CampaignSystem.CampaignData.Level2Tag = "level_2"
static

◆ Level3Tag

const string TaleWorlds.CampaignSystem.CampaignData.Level3Tag = "level_3"
static

◆ CivilianTag

const string TaleWorlds.CampaignSystem.CampaignData.CivilianTag = "civilian"
static

◆ PrisonBreakLevelTag

const string TaleWorlds.CampaignSystem.CampaignData.PrisonBreakLevelTag = "prison_break"
static

◆ SiegeTag

const string TaleWorlds.CampaignSystem.CampaignData.SiegeTag = "siege"
static

◆ RaidTag

const string TaleWorlds.CampaignSystem.CampaignData.RaidTag = "raid"
static

◆ BurnedTag

const string TaleWorlds.CampaignSystem.CampaignData.BurnedTag = "burned"
static

◆ PlayerStealthTag

const string TaleWorlds.CampaignSystem.CampaignData.PlayerStealthTag = "sp_player_stealth"
static

◆ Shop1Tag

const string TaleWorlds.CampaignSystem.CampaignData.Shop1Tag = "shop_1"
static

◆ Shop2Tag

const string TaleWorlds.CampaignSystem.CampaignData.Shop2Tag = "shop_2"
static

◆ Shop3Tag

const string TaleWorlds.CampaignSystem.CampaignData.Shop3Tag = "shop_3"
static

◆ Shop4Tag

const string TaleWorlds.CampaignSystem.CampaignData.Shop4Tag = "shop_4"
static

◆ CultureEmpire

const string TaleWorlds.CampaignSystem.CampaignData.CultureEmpire = "empire"
static

◆ CultureSturgia

const string TaleWorlds.CampaignSystem.CampaignData.CultureSturgia = "sturgia"
static

◆ CultureAserai

const string TaleWorlds.CampaignSystem.CampaignData.CultureAserai = "aserai"
static

◆ CultureVlandia

const string TaleWorlds.CampaignSystem.CampaignData.CultureVlandia = "vlandia"
static

◆ CultureBattania

const string TaleWorlds.CampaignSystem.CampaignData.CultureBattania = "battania"
static

◆ CultureKhuzait

const string TaleWorlds.CampaignSystem.CampaignData.CultureKhuzait = "khuzait"
static

◆ CultureNord

const string TaleWorlds.CampaignSystem.CampaignData.CultureNord = "nord"
static

◆ CultureDarshi

const string TaleWorlds.CampaignSystem.CampaignData.CultureDarshi = "darshi"
static

◆ CultureVakken

const string TaleWorlds.CampaignSystem.CampaignData.CultureVakken = "vakken"
static

◆ CultureNeutral

const string TaleWorlds.CampaignSystem.CampaignData.CultureNeutral = "neutral_culture"
static

◆ CultureForestHideout

const string TaleWorlds.CampaignSystem.CampaignData.CultureForestHideout = "forest_bandits"
static

◆ CultureSeaHideout

const string TaleWorlds.CampaignSystem.CampaignData.CultureSeaHideout = "sea_raiders"
static

◆ CultureMountainHideout

const string TaleWorlds.CampaignSystem.CampaignData.CultureMountainHideout = "mountain_bandits"
static

◆ CultureDesertHideout

const string TaleWorlds.CampaignSystem.CampaignData.CultureDesertHideout = "desert_bandits"
static

◆ CultureSteppeHideout

const string TaleWorlds.CampaignSystem.CampaignData.CultureSteppeHideout = "steppe_bandits"
static

◆ Looters

const string TaleWorlds.CampaignSystem.CampaignData.Looters = "looters"
static

◆ LocationCenter

const string TaleWorlds.CampaignSystem.CampaignData.LocationCenter = "center"
static

◆ LocationArena

const string TaleWorlds.CampaignSystem.CampaignData.LocationArena = "arena"
static

◆ LocationPrison

const string TaleWorlds.CampaignSystem.CampaignData.LocationPrison = "prison"
static

◆ LocationLordsHall

const string TaleWorlds.CampaignSystem.CampaignData.LocationLordsHall = "lordshall"
static

◆ LocationTavern

const string TaleWorlds.CampaignSystem.CampaignData.LocationTavern = "tavern"
static

◆ LocationVillageCenter

const string TaleWorlds.CampaignSystem.CampaignData.LocationVillageCenter = "village_center"
static

◆ LocationHouse1

const string TaleWorlds.CampaignSystem.CampaignData.LocationHouse1 = "house_1"
static

◆ LocationHouse2

const string TaleWorlds.CampaignSystem.CampaignData.LocationHouse2 = "house_2"
static

◆ LocationHouse3

const string TaleWorlds.CampaignSystem.CampaignData.LocationHouse3 = "house_3"
static

◆ LocationAlley

const string TaleWorlds.CampaignSystem.CampaignData.LocationAlley = "alley"
static

◆ RetreatSettlement

const string TaleWorlds.CampaignSystem.CampaignData.RetreatSettlement = "retirement_retreat"
static

◆ LameHorseModifier

const string TaleWorlds.CampaignSystem.CampaignData.LameHorseModifier = "lame_horse"
static

◆ MinFactionNameLength

const int TaleWorlds.CampaignSystem.CampaignData.MinFactionNameLength = 1
static

◆ MaxFactionNameLength

const int TaleWorlds.CampaignSystem.CampaignData.MaxFactionNameLength = 50
static

◆ CampaignStartYear

const int TaleWorlds.CampaignSystem.CampaignData.CampaignStartYear = 1084
static

◆ NeutralColor1

const uint TaleWorlds.CampaignSystem.CampaignData.NeutralColor1 = 4291609515
static

◆ NeutralColor2

const uint TaleWorlds.CampaignSystem.CampaignData.NeutralColor2 = 4291609515
static

◆ NeutralAlternativeColor1

const uint TaleWorlds.CampaignSystem.CampaignData.NeutralAlternativeColor1 = 4291609515
static

◆ NeutralAlternativeColor2

const uint TaleWorlds.CampaignSystem.CampaignData.NeutralAlternativeColor2 = 4291609515
static

◆ EmpireHeroClothColors

readonly uint [] TaleWorlds.CampaignSystem.CampaignData.EmpireHeroClothColors = { 0xffcb8657, 0xffb86c56, 0xffb85151, 0xFF65A88E, 0xFF7AA9AE, 0xFF51AAB2, 0xFF7979b8, 0xFF675B91, 0xFFA26868, 0xFF9E6B5D, 0xFF8F6087, 0xFF734785, 0xFF784163 }
static

◆ SturgiaHeroClothColors

readonly uint [] TaleWorlds.CampaignSystem.CampaignData.SturgiaHeroClothColors = { 0xFFB89D69, 0xFF9FA65E, 0xFF93AC62, 0xFF6EAA5C, 0xFF87A66E, 0xFF6581AA, 0xFF68A48C, 0xFF498FAA, 0xFF4395A6, 0xFF6FB9C5, 0xffb6774b, 0xFFB58640, 0xFFC79957 }
static

◆ AseraiHeroClothColors

readonly uint [] TaleWorlds.CampaignSystem.CampaignData.AseraiHeroClothColors = { 0xffb86c56, 0xffb6774b, 0xffcb8657, 0xff47917f, 0xffb0864a, 0xff318361, 0xffc1a056, 0xffdcb67e, 0xffceb084, 0xffb88e76, 0xffbb765a, 0xff9c624f, 0xffbb6b55, 0xFF4F765D, 0xFF4B9989 }
static

◆ VlandiaHeroClothColors

readonly uint [] TaleWorlds.CampaignSystem.CampaignData.VlandiaHeroClothColors = { 0xFFB08F6C, 0xFFB39364, 0xffbd8562, 0xFFB58186, 0xFF9C6176, 0xFF9773B7, 0xFF6565AA, 0xFF70A28F, 0xFF9E626D, 0xFF7AAFB3, 0xFFB56E61, 0xFFA39871, 0xFF94A15D, 0xFF66AA6D }
static

◆ BattaniaHeroClothColors

readonly uint [] TaleWorlds.CampaignSystem.CampaignData.BattaniaHeroClothColors = { 0xff74b87b, 0xff8abb6c, 0xFF97A955, 0xFFB79741, 0xffB27B2C, 0xFFA49B50, 0xFFAC9065, 0xFFB79158, 0xFFD0854E, 0xFFA26539, 0xFF388533, 0xFF77975B, 0xFF6D7A49 }
static

◆ KhuzaitHeroClothColors

readonly uint [] TaleWorlds.CampaignSystem.CampaignData.KhuzaitHeroClothColors = { 0xFF7CB4B9, 0xFF7195A8, 0xFF71B59B, 0xFFAE8C74, 0xFFC18C60, 0xFFAE8149, 0xFFA67950, 0xFFB9A577, 0xFFC5A06C, 0xFFCBB06C, 0xFFB7AC7E, 0xFFC3B57E }
static

◆ CampaignStartTime

readonly CampaignTime TaleWorlds.CampaignSystem.CampaignData.CampaignStartTime = CampaignTime.Years(1084) + CampaignTime.Weeks(CampaignTime.WeeksInSeason) + CampaignTime.Hours(9)
static

Property Documentation

◆ NeutralFactionName

TextObject TaleWorlds.CampaignSystem.CampaignData.NeutralFactionName
staticget