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const string | MainHeroTag = "main_hero" |
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const string | PlayerTag = "spawnpoint_player" |
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const string | PlayerConversationTag = "sp_player_conversation" |
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const string | PlayerOutsideTag = "spawnpoint_player_outside" |
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const string | PlayerNearTownMainGate = "sp_outside_near_town_main_gate" |
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const string | PlayerPrisonBreakTag = "sp_prison_break" |
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const string | PlayerAmbushTag = "ambush_spot" |
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const string | TournamentMasterTag = "spawnpoint_tournamentmaster" |
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const string | PlayerNearArenaMasterTag = "sp_player_near_arena_master" |
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const string | ArcherySetTag = "tournament_archery" |
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const string | FightSetTag = "tournament_fight" |
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const string | JoustingSetTag = "tournament_jousting" |
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const string | TavernWenchTag = "sp_tavern_wench" |
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const string | TavernKeeperTag = "spawnpoint_tavernkeeper" |
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const string | MercenaryTag = "spawnpoint_mercenary" |
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const string | MusicianTag = "musician" |
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const string | DesertWarHorseSpawnpointTag = "desert_war_horse" |
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const string | SteppeChargerSpawnpointTag = "steppe_charger" |
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const string | WarHorseSpawnpointTag = "war_horse" |
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const string | HorseChargerSpawnpointTag = "charger" |
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const string | DesertHorseSpawnpointTag = "desert_horse" |
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const string | HunterHorseSpawnpointTag = "hunter" |
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const string | SheepSpawnpointTag = "sp_sheep" |
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const string | CowSpawnpointTag = "sp_cow" |
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const string | HogSpawnpointTag = "sp_hog" |
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const string | GooseSpawnpointTag = "sp_goose" |
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const string | ChickenSpawnpointTag = "sp_chicken" |
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const string | HorseSpawnpointTag = "sp_horse" |
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const string | SpawnpointNPCTag = "sp_npc" |
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const string | GuardTag = "sp_guard" |
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const string | GuardWithSpearTag = "sp_guard_with_spear" |
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const string | GuardPatrolTag = "sp_guard_patrol" |
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const string | PrisonGuard = "sp_prison_guard" |
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const string | GuardLordsHallGateTag = "sp_guard_castle" |
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const string | UnarmedGuardTag = "sp_guard_unarmed" |
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const string | TraderTag = "sp_merchant" |
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const string | HorseTraderTag = "sp_horse_merchant" |
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const string | ArmorerTag = "sp_armorer" |
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const string | BarberTag = "sp_barber" |
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const string | WeaponSmithTag = "sp_weaponsmith" |
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const string | BlacksmithTag = "sp_blacksmith" |
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const string | DancerTag = "npc_dancer" |
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const string | BeggarTag = "npc_beggar" |
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const string | GovernorTag = "sp_governor" |
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const string | CleanerTag = "spawnpoint_cleaner" |
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const string | WorkshopSellerTag = "sp_shop_seller" |
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const string | NpcCommonTag = "npc_common" |
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const string | NpcCommonLimitedTag = "npc_common_limited" |
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const string | ElderTag = "spawnpoint_elder" |
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const string | IdleTag = "npc_idle" |
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const string | GamblerTag = "gambler_npc" |
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const string | ReservedTag = "reserved" |
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const string | HiddenSpawnPointTag = "sp_common_hidden" |
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const string | PassageTag = "npc_passage" |
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const string | DisableAtNightTag = "disable_at_night" |
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const string | EnableAtNightTag = "enable_at_night" |
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const string | KingTag = "sp_king" |
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const string | ThroneTag = "sp_throne" |
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const string | SpawnPointCleanerTag = "spawnpoint_cleaner" |
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const string | NpcAmbushTag = "spawnpoint_thug" |
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const string | NpcSneakTag = "spawnpoint_npc_sneak" |
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const string | NavigationMeshDeactivatorTag = "navigation_mesh_deactivator" |
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const string | BattleSetTag = "battle_set" |
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const string | AlleyMarker = "alley_marker" |
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const string | Alley1Tag = "alley_1" |
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const string | Alley2Tag = "alley_2" |
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const string | Alley3Tag = "alley_3" |
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const string | WorkshopAreaMarkerTag = "workshop_area_marker" |
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const string | WorkshopSignTag = "shop_sign" |
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const string | PrisonerTag = "sp_prisoner" |
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const string | PrisonerGuardTag = "sp_prison_guard" |
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const string | NotableTag = "sp_notable" |
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const string | NotableGangLeaderTag = "sp_notable_gangleader" |
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const string | NotableRuralNotableTag = "sp_notable_rural_notable" |
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const string | NotablePreacherTag = "sp_notable_preacher" |
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const string | NotableArtisanTag = "sp_notable_artisan" |
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const string | NotableMerchantTag = "sp_notable_merchant" |
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const string | GangLeaderBodyGuard = "sp_gangleader_bodyguard" |
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const string | MerchantNotary = "sp_merchant_notary" |
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const string | ArtisanNotary = "sp_artisan_notary" |
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const string | PreacherNotary = "sp_preacher_notary" |
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const string | RuralNotableNotary = "sp_rural_notable_notary" |
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const string | PrisonBreakPrisonerTag = "sp_prison_break_prisoner" |
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const string | HermitTag = "sp_hermit" |
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const string | Level1Tag = "level_1" |
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const string | Level2Tag = "level_2" |
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const string | Level3Tag = "level_3" |
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const string | CivilianTag = "civilian" |
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const string | PrisonBreakLevelTag = "prison_break" |
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const string | SiegeTag = "siege" |
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const string | RaidTag = "raid" |
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const string | BurnedTag = "burned" |
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const string | PlayerStealthTag = "sp_player_stealth" |
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const string | Shop1Tag = "shop_1" |
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const string | Shop2Tag = "shop_2" |
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const string | Shop3Tag = "shop_3" |
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const string | Shop4Tag = "shop_4" |
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const string | CultureEmpire = "empire" |
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const string | CultureSturgia = "sturgia" |
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const string | CultureAserai = "aserai" |
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const string | CultureVlandia = "vlandia" |
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const string | CultureBattania = "battania" |
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const string | CultureKhuzait = "khuzait" |
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const string | CultureNord = "nord" |
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const string | CultureDarshi = "darshi" |
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const string | CultureVakken = "vakken" |
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const string | CultureNeutral = "neutral_culture" |
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const string | CultureForestHideout = "forest_bandits" |
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const string | CultureSeaHideout = "sea_raiders" |
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const string | CultureMountainHideout = "mountain_bandits" |
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const string | CultureDesertHideout = "desert_bandits" |
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const string | CultureSteppeHideout = "steppe_bandits" |
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const string | Looters = "looters" |
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const string | LocationCenter = "center" |
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const string | LocationArena = "arena" |
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const string | LocationPrison = "prison" |
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const string | LocationLordsHall = "lordshall" |
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const string | LocationTavern = "tavern" |
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const string | LocationVillageCenter = "village_center" |
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const string | LocationHouse1 = "house_1" |
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const string | LocationHouse2 = "house_2" |
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const string | LocationHouse3 = "house_3" |
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const string | LocationAlley = "alley" |
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const string | RetreatSettlement = "retirement_retreat" |
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const string | LameHorseModifier = "lame_horse" |
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const int | MinFactionNameLength = 1 |
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const int | MaxFactionNameLength = 50 |
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const int | CampaignStartYear = 1084 |
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const uint | NeutralColor1 = 4291609515 |
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const uint | NeutralColor2 = 4291609515 |
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const uint | NeutralAlternativeColor1 = 4291609515 |
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const uint | NeutralAlternativeColor2 = 4291609515 |
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static readonly uint[] | EmpireHeroClothColors = { 0xffcb8657, 0xffb86c56, 0xffb85151, 0xFF65A88E, 0xFF7AA9AE, 0xFF51AAB2, 0xFF7979b8, 0xFF675B91, 0xFFA26868, 0xFF9E6B5D, 0xFF8F6087, 0xFF734785, 0xFF784163 } |
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static readonly uint[] | SturgiaHeroClothColors = { 0xFFB89D69, 0xFF9FA65E, 0xFF93AC62, 0xFF6EAA5C, 0xFF87A66E, 0xFF6581AA, 0xFF68A48C, 0xFF498FAA, 0xFF4395A6, 0xFF6FB9C5, 0xffb6774b, 0xFFB58640, 0xFFC79957 } |
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static readonly uint[] | AseraiHeroClothColors = { 0xffb86c56, 0xffb6774b, 0xffcb8657, 0xff47917f, 0xffb0864a, 0xff318361, 0xffc1a056, 0xffdcb67e, 0xffceb084, 0xffb88e76, 0xffbb765a, 0xff9c624f, 0xffbb6b55, 0xFF4F765D, 0xFF4B9989 } |
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static readonly uint[] | VlandiaHeroClothColors = { 0xFFB08F6C, 0xFFB39364, 0xffbd8562, 0xFFB58186, 0xFF9C6176, 0xFF9773B7, 0xFF6565AA, 0xFF70A28F, 0xFF9E626D, 0xFF7AAFB3, 0xFFB56E61, 0xFFA39871, 0xFF94A15D, 0xFF66AA6D } |
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static readonly uint[] | BattaniaHeroClothColors = { 0xff74b87b, 0xff8abb6c, 0xFF97A955, 0xFFB79741, 0xffB27B2C, 0xFFA49B50, 0xFFAC9065, 0xFFB79158, 0xFFD0854E, 0xFFA26539, 0xFF388533, 0xFF77975B, 0xFF6D7A49 } |
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static readonly uint[] | KhuzaitHeroClothColors = { 0xFF7CB4B9, 0xFF7195A8, 0xFF71B59B, 0xFFAE8C74, 0xFFC18C60, 0xFFAE8149, 0xFFA67950, 0xFFB9A577, 0xFFC5A06C, 0xFFCBB06C, 0xFFB7AC7E, 0xFFC3B57E } |
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static readonly CampaignTime | CampaignStartTime = CampaignTime.Years(1084) + CampaignTime.Weeks(CampaignTime.WeeksInSeason) + CampaignTime.Hours(9) |
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