M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel Class Reference

Inherits TaleWorlds.CampaignSystem.ComponentInterfaces.KingdomCreationModel.

Public Member Functions

override bool IsPlayerKingdomCreationPossible (out List< TextObject > explanations)
 
override bool IsPlayerKingdomAbdicationPossible (out List< TextObject > explanations)
 
override IEnumerable< CultureObjectGetAvailablePlayerKingdomCultures ()
 
abstract bool IsPlayerKingdomCreationPossible (out List< TextObject > explanations)
 
abstract bool IsPlayerKingdomAbdicationPossible (out List< TextObject > explanations)
 
abstract IEnumerable< CultureObjectGetAvailablePlayerKingdomCultures ()
 

Properties

override int MinimumClanTierToCreateKingdom [get]
 
override int MinimumNumberOfSettlementsOwnedToCreateKingdom [get]
 
override int MinimumTroopCountToCreateKingdom [get]
 
override int MaximumNumberOfInitialPolicies [get]
 
- Properties inherited from TaleWorlds.CampaignSystem.ComponentInterfaces.KingdomCreationModel
abstract int MinimumClanTierToCreateKingdom [get]
 
abstract int MinimumNumberOfSettlementsOwnedToCreateKingdom [get]
 
abstract int MinimumTroopCountToCreateKingdom [get]
 
abstract int MaximumNumberOfInitialPolicies [get]
 

Member Function Documentation

◆ IsPlayerKingdomCreationPossible()

override bool TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel.IsPlayerKingdomCreationPossible ( out List< TextObject explanations)
virtual

◆ IsPlayerKingdomAbdicationPossible()

override bool TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel.IsPlayerKingdomAbdicationPossible ( out List< TextObject explanations)
virtual

◆ GetAvailablePlayerKingdomCultures()

override IEnumerable< CultureObject > TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel.GetAvailablePlayerKingdomCultures ( )
virtual

Property Documentation

◆ MinimumClanTierToCreateKingdom

override int TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel.MinimumClanTierToCreateKingdom
get

◆ MinimumNumberOfSettlementsOwnedToCreateKingdom

override int TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel.MinimumNumberOfSettlementsOwnedToCreateKingdom
get

◆ MinimumTroopCountToCreateKingdom

override int TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel.MinimumTroopCountToCreateKingdom
get

◆ MaximumNumberOfInitialPolicies

override int TaleWorlds.CampaignSystem.GameComponents.DefaultKingdomCreationModel.MaximumNumberOfInitialPolicies
get