M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.GameComponents.DefaultPartyFoodBuyingModel Class Reference

Inherits TaleWorlds.CampaignSystem.ComponentInterfaces.PartyFoodBuyingModel.

Public Member Functions

override void FindItemToBuy (MobileParty mobileParty, Settlement settlement, out ItemRosterElement itemElement, out float itemElementsPrice)
 
abstract void FindItemToBuy (MobileParty mobileParty, Settlement settlement, out ItemRosterElement itemRosterElement, out float itemElementsPrice)
 

Properties

override float MinimumDaysFoodToLastWhileBuyingFoodFromTown [get]
 
override float MinimumDaysFoodToLastWhileBuyingFoodFromVillage [get]
 
override float LowCostFoodPriceAverage [get]
 
- Properties inherited from TaleWorlds.CampaignSystem.ComponentInterfaces.PartyFoodBuyingModel
abstract float MinimumDaysFoodToLastWhileBuyingFoodFromTown [get]
 
abstract float MinimumDaysFoodToLastWhileBuyingFoodFromVillage [get]
 
abstract float LowCostFoodPriceAverage [get]
 

Member Function Documentation

◆ FindItemToBuy()

override void TaleWorlds.CampaignSystem.GameComponents.DefaultPartyFoodBuyingModel.FindItemToBuy ( MobileParty  mobileParty,
Settlement  settlement,
out ItemRosterElement  itemElement,
out float  itemElementsPrice 
)
virtual

Property Documentation

◆ MinimumDaysFoodToLastWhileBuyingFoodFromTown

override float TaleWorlds.CampaignSystem.GameComponents.DefaultPartyFoodBuyingModel.MinimumDaysFoodToLastWhileBuyingFoodFromTown
get

◆ MinimumDaysFoodToLastWhileBuyingFoodFromVillage

override float TaleWorlds.CampaignSystem.GameComponents.DefaultPartyFoodBuyingModel.MinimumDaysFoodToLastWhileBuyingFoodFromVillage
get

◆ LowCostFoodPriceAverage

override float TaleWorlds.CampaignSystem.GameComponents.DefaultPartyFoodBuyingModel.LowCostFoodPriceAverage
get