Inherits TaleWorlds.Core.GameModelsManager.
◆ GameModels()
      
        
          | TaleWorlds.CampaignSystem.GameModels.GameModels  | 
          ( | 
          IEnumerable< GameModel >  | 
          inputComponents | ) | 
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◆ MapVisibilityModel
◆ InformationRestrictionModel
◆ PartySpeedCalculatingModel
  
  
      
        
          | PartySpeedModel TaleWorlds.CampaignSystem.GameModels.PartySpeedCalculatingModel | 
         
       
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◆ PartyHealingModel
◆ PartyTrainingModel
◆ BarterModel
  
  
      
        
          | BarterModel TaleWorlds.CampaignSystem.GameModels.BarterModel | 
         
       
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◆ PersuasionModel
◆ CombatSimulationModel
◆ CombatXpModel
◆ GenericXpModel
◆ SmithingModel
◆ PartyTradeModel
◆ RansomValueCalculationModel
◆ RaidModel
  
  
      
        
          | RaidModel TaleWorlds.CampaignSystem.GameModels.RaidModel | 
         
       
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◆ MobilePartyFoodConsumptionModel
◆ PartyFoodBuyingModel
◆ PartyImpairmentModel
◆ PartyMoraleModel
◆ PartyDesertionModel
◆ DiplomacyModel
◆ MinorFactionsModel
◆ KingdomCreationModel
◆ KingdomDecisionPermissionModel
◆ EmissaryModel
◆ CharacterDevelopmentModel
◆ CharacterStatsModel
◆ EncounterModel
◆ ItemDiscardModel
◆ ValuationModel
◆ PartySizeLimitModel
◆ InventoryCapacityModel
◆ PartyWageModel
◆ VillageProductionCalculatorModel
◆ VolunteerModel
◆ RomanceModel
  
  
      
        
          | RomanceModel TaleWorlds.CampaignSystem.GameModels.RomanceModel | 
         
       
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◆ ArmyManagementCalculationModel
◆ BanditDensityModel
◆ EncounterGameMenuModel
◆ BattleRewardModel
◆ MapTrackModel
◆ MapDistanceModel
◆ MapWeatherModel
◆ TargetScoreCalculatingModel
◆ TradeItemPriceFactorModel
◆ SettlementConsumptionModel
◆ SettlementFoodModel
◆ SettlementValueModel
◆ SettlementMilitiaModel
◆ SettlementLoyaltyModel
◆ SettlementSecurityModel
◆ SettlementProsperityModel
◆ SettlementGarrisonModel
◆ ClanTierModel
◆ VassalRewardsModel
◆ ClanPoliticsModel
◆ ClanFinanceModel
◆ SettlementTaxModel
◆ HeirSelectionCalculationModel
◆ HeroDeathProbabilityCalculationModel
◆ BuildingConstructionModel
◆ BuildingEffectModel
◆ WallHitPointCalculationModel
◆ MarriageModel
◆ AgeModel
  
  
      
        
          | AgeModel TaleWorlds.CampaignSystem.GameModels.AgeModel | 
         
       
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◆ PlayerProgressionModel
◆ DailyTroopXpBonusModel
◆ PregnancyModel
◆ NotablePowerModel
◆ MilitaryPowerModel
◆ PrisonerDonationModel
◆ NotableSpawnModel
◆ TournamentModel
◆ CrimeModel
  
  
      
        
          | CrimeModel TaleWorlds.CampaignSystem.GameModels.CrimeModel | 
         
       
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◆ DisguiseDetectionModel
◆ BribeCalculationModel
◆ TroopSacrificeModel
◆ SiegeStrategyActionModel
◆ SiegeEventModel
◆ SiegeAftermathModel
◆ SiegeLordsHallFightModel
◆ CompanionHiringPriceCalculationModel
◆ BuildingScoreCalculationModel
◆ SettlementAccessModel
◆ IssueModel
  
  
      
        
          | IssueModel TaleWorlds.CampaignSystem.GameModels.IssueModel | 
         
       
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◆ PrisonerRecruitmentCalculationModel
◆ PartyTroopUpgradeModel
◆ TavernMercenaryTroopsModel
◆ WorkshopModel
◆ DifficultyModel
◆ LocationModel
◆ PrisonBreakModel
◆ BattleCaptainModel
◆ ExecutionRelationModel
◆ BannerItemModel
◆ DelayedTeleportationModel
◆ TroopSupplierProbabilityModel
◆ CutsceneSelectionModel
◆ EquipmentSelectionModel
◆ AlleyModel
  
  
      
        
          | AlleyModel TaleWorlds.CampaignSystem.GameModels.AlleyModel | 
         
       
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◆ VoiceOverModel