M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.Siege.PlayerSiege Class Reference

Static Public Member Functions

static void StartSiegePreparation ()
 
static void OnSiegeEventFinalized (bool besiegerPartyDefeated)
 
static void StartPlayerSiege (BattleSideEnum playerSide, bool isSimulation=false, Settlement settlement=null)
 
static void ClosePlayerSiege ()
 
static void StartSiegeMission (Settlement settlement=null)
 

Properties

static SiegeEvent PlayerSiegeEvent [get]
 
static Settlement BesiegedSettlement [get]
 
static BattleSideEnum PlayerSide [get]
 
static bool IsRebellion [get]
 

Member Function Documentation

◆ StartSiegePreparation()

static void TaleWorlds.CampaignSystem.Siege.PlayerSiege.StartSiegePreparation ( )
static

◆ OnSiegeEventFinalized()

static void TaleWorlds.CampaignSystem.Siege.PlayerSiege.OnSiegeEventFinalized ( bool  besiegerPartyDefeated)
static

◆ StartPlayerSiege()

static void TaleWorlds.CampaignSystem.Siege.PlayerSiege.StartPlayerSiege ( BattleSideEnum  playerSide,
bool  isSimulation = false,
Settlement  settlement = null 
)
static

◆ ClosePlayerSiege()

static void TaleWorlds.CampaignSystem.Siege.PlayerSiege.ClosePlayerSiege ( )
static

◆ StartSiegeMission()

static void TaleWorlds.CampaignSystem.Siege.PlayerSiege.StartSiegeMission ( Settlement  settlement = null)
static

Property Documentation

◆ PlayerSiegeEvent

SiegeEvent TaleWorlds.CampaignSystem.Siege.PlayerSiege.PlayerSiegeEvent
staticget

◆ BesiegedSettlement

Settlement TaleWorlds.CampaignSystem.Siege.PlayerSiege.BesiegedSettlement
staticget

◆ PlayerSide

BattleSideEnum TaleWorlds.CampaignSystem.Siege.PlayerSiege.PlayerSide
staticget

◆ IsRebellion

bool TaleWorlds.CampaignSystem.Siege.PlayerSiege.IsRebellion
staticget