M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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Classes | |
class | RemovedSiegeEngine |
Public Member Functions | |
IEnumerable< SiegeEngineConstructionProgress > | AllSiegeEngines () |
SiegeEnginesContainer (BattleSideEnum side, SiegeEngineConstructionProgress siegePreparations) | |
void | AddPrebuiltEngineToReserve (SiegeEngineConstructionProgress siegeEngine) |
void | DeploySiegeEngineAtIndex (SiegeEngineConstructionProgress siegeEngine, int index) |
void | RemoveDeployedSiegeEngine (int index, bool isRanged, bool moveToReserve) |
bool | RemovedSiegeEngineFromReservedSiegeEngines (SiegeEngineConstructionProgress siegeEngine) |
int | FindDeploymentIndexOfDeployedEngine (SiegeEngineConstructionProgress deployedEngine) |
bool | ClearRemovedEnginesIfNecessary () |
Public Attributes | |
readonly SiegeEngineConstructionProgress | SiegePreparations |
readonly SiegeEngineConstructionProgress[] | DeployedRangedSiegeEngines |
readonly SiegeEngineConstructionProgress[] | DeployedMeleeSiegeEngines |
Static Public Attributes | |
const int | MaximumAttackerMeleeSiegeEngineCount = 3 |
const int | MaximumAttackerRangedSiegeEngineCount = 4 |
const int | MaximumDefenderMeleeSiegeEngineCount = 0 |
const int | MaximumDefenderRangedSiegeEngineCount = 4 |
Properties | |
MBReadOnlyList< SiegeEngineConstructionProgress > | DeployedSiegeEngines [get] |
MBReadOnlyList< SiegeEngineConstructionProgress > | ReservedSiegeEngines [get] |
MBReadOnlyDictionary< SiegeEngineType, int > | DeployedSiegeEngineTypesCount [get] |
MBReadOnlyDictionary< SiegeEngineType, int > | ReservedSiegeEngineTypesCount [get] |
MBReadOnlyList< RemovedSiegeEngine > | RemovedSiegeEngines [get] |
TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEnginesContainer.SiegeEnginesContainer | ( | BattleSideEnum | side, |
SiegeEngineConstructionProgress | siegePreparations | ||
) |
IEnumerable< SiegeEngineConstructionProgress > TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEnginesContainer.AllSiegeEngines | ( | ) |
void TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEnginesContainer.AddPrebuiltEngineToReserve | ( | SiegeEngineConstructionProgress | siegeEngine | ) |
void TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEnginesContainer.DeploySiegeEngineAtIndex | ( | SiegeEngineConstructionProgress | siegeEngine, |
int | index | ||
) |
void TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEnginesContainer.RemoveDeployedSiegeEngine | ( | int | index, |
bool | isRanged, | ||
bool | moveToReserve | ||
) |
bool TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEnginesContainer.RemovedSiegeEngineFromReservedSiegeEngines | ( | SiegeEngineConstructionProgress | siegeEngine | ) |
int TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEnginesContainer.FindDeploymentIndexOfDeployedEngine | ( | SiegeEngineConstructionProgress | deployedEngine | ) |
bool TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEnginesContainer.ClearRemovedEnginesIfNecessary | ( | ) |
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readonly SiegeEngineConstructionProgress TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEnginesContainer.SiegePreparations |
readonly SiegeEngineConstructionProgress [] TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEnginesContainer.DeployedRangedSiegeEngines |
readonly SiegeEngineConstructionProgress [] TaleWorlds.CampaignSystem.Siege.SiegeEvent.SiegeEnginesContainer.DeployedMeleeSiegeEngines |
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