This is the complete list of members for TaleWorlds.Engine.ParticleSystem, including all inherited members.
  | AddMesh(Mesh mesh) | TaleWorlds.Engine.ParticleSystem |  | 
  | CreateParticleSystemAttachedToBone(string systemName, Skeleton skeleton, sbyte boneIndex, ref MatrixFrame boneLocalFrame) | TaleWorlds.Engine.ParticleSystem | static | 
  | CreateParticleSystemAttachedToBone(int systemRuntimeId, Skeleton skeleton, sbyte boneIndex, ref MatrixFrame boneLocalFrame) | TaleWorlds.Engine.ParticleSystem | static | 
  | CreateParticleSystemAttachedToEntity(string systemName, GameEntity parentEntity, ref MatrixFrame boneLocalFrame) | TaleWorlds.Engine.ParticleSystem | static | 
  | CreateParticleSystemAttachedToEntity(int systemRuntimeId, GameEntity parentEntity, ref MatrixFrame boneLocalFrame) | TaleWorlds.Engine.ParticleSystem | static | 
  | GetEntity() | TaleWorlds.Engine.GameEntityComponent |  | 
  | GetFirstMetaMesh() | TaleWorlds.Engine.GameEntityComponent | virtual | 
  | GetLocalFrame() | TaleWorlds.Engine.ParticleSystem |  | 
  | Restart() | TaleWorlds.Engine.ParticleSystem |  | 
  | SetEnable(bool enable) | TaleWorlds.Engine.ParticleSystem |  | 
  | SetLocalFrame(ref MatrixFrame newLocalFrame) | TaleWorlds.Engine.ParticleSystem |  | 
  | SetParticleEffectByName(string effectName) | TaleWorlds.Engine.ParticleSystem |  | 
  | SetRuntimeEmissionRateMultiplier(float multiplier) | TaleWorlds.Engine.ParticleSystem |  |