This is the complete list of members for TaleWorlds.Engine.ParticleSystem, including all inherited members.
AddMesh(Mesh mesh) | TaleWorlds.Engine.ParticleSystem | |
CreateParticleSystemAttachedToBone(string systemName, Skeleton skeleton, sbyte boneIndex, ref MatrixFrame boneLocalFrame) | TaleWorlds.Engine.ParticleSystem | static |
CreateParticleSystemAttachedToBone(int systemRuntimeId, Skeleton skeleton, sbyte boneIndex, ref MatrixFrame boneLocalFrame) | TaleWorlds.Engine.ParticleSystem | static |
CreateParticleSystemAttachedToEntity(string systemName, GameEntity parentEntity, ref MatrixFrame boneLocalFrame) | TaleWorlds.Engine.ParticleSystem | static |
CreateParticleSystemAttachedToEntity(int systemRuntimeId, GameEntity parentEntity, ref MatrixFrame boneLocalFrame) | TaleWorlds.Engine.ParticleSystem | static |
GetEntity() | TaleWorlds.Engine.GameEntityComponent | |
GetFirstMetaMesh() | TaleWorlds.Engine.GameEntityComponent | virtual |
GetLocalFrame() | TaleWorlds.Engine.ParticleSystem | |
Restart() | TaleWorlds.Engine.ParticleSystem | |
SetEnable(bool enable) | TaleWorlds.Engine.ParticleSystem | |
SetLocalFrame(ref MatrixFrame newLocalFrame) | TaleWorlds.Engine.ParticleSystem | |
SetParticleEffectByName(string effectName) | TaleWorlds.Engine.ParticleSystem | |
SetRuntimeEmissionRateMultiplier(float multiplier) | TaleWorlds.Engine.ParticleSystem | |